I just completed my second foundry quest: The Planar Rescue.
For this quest the player travels through the four elemental planes in search of a missing wizard. It is approximately 15 to 20 minutes long. It is mostly combat oriented with a little backstory. This quest doesn't have a difficulty slider, but it does have optional summons to help the player in each of the elemental planes. I tried to keep this one closer to 15 minutes, but I may have to add some more encounters.
Reviews and constructive criticism are greatly appreciated.
Expanded the quest to include the elemental plane of air.
The Planar Rescue The Hands of Jorath
Short Code: NW-DIQ4VNRDU Short Code: NW-DSJ437GPU
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remorselordMember, NW M9 PlaytestPosts: 102Arc User
edited July 2013
I am having the same issue, but it seems there are plenty of people in the game who would want to test your quest if you advertise in the zone. It just takes time and tons of convincing...
It seems to be near impossible to get people to try new quests. There should be a daily quest for beta testing new quests rather than just rewarding people for playing "established" quests. I understand why they don't give out eligibility right away, it would be easily abused. It just seems that the current system is a largely uphill battle.
Comments
The Planar Rescue
The Hands of Jorath
Short Code: NW-DIQ4VNRDU
Short Code: NW-DSJ437GPU
The Planar Rescue
The Hands of Jorath
Short Code: NW-DIQ4VNRDU
Short Code: NW-DSJ437GPU
Video Review: http://www.twitch.tv/zovya/c/2671017
The Planar Rescue
The Hands of Jorath
Short Code: NW-DIQ4VNRDU
Short Code: NW-DSJ437GPU