which is really weak given players can have really high armor penetration (fully penetrated armor should have a 0 defense value, not a negative defense value) and damage scales up by hundreds of percent ... for those who fail at math (I assume this game's developers do) a +100% increase to damage is offset by the formula of [(100% - previous resistance %) / 2] + previous resistance % ... a 100% damage increase is not offset by 35% resistance, nor is it even offset by 50% ... this of course does not factor in critical hits nor dodge/reflection/health but not every class has much of those sorts of things.
clerics cant atm. Actually when I comes down to it, their gear is ****, so no they cant. Its even worse because foresight is broken. the 11% value (with feat) has no effect with skill on and off, tested with a friend against me in pvp. It also does not show up on your character sheet. The skill is completely broken.
When foresight is fixed, clerics will be a little bit tankier, though with **** eq choices, that 51% defence you have would be a bit meaningless in a lot of situations.
but stil much better off.
Comments
which is really weak given players can have really high armor penetration (fully penetrated armor should have a 0 defense value, not a negative defense value) and damage scales up by hundreds of percent ... for those who fail at math (I assume this game's developers do) a +100% increase to damage is offset by the formula of [(100% - previous resistance %) / 2] + previous resistance % ... a 100% damage increase is not offset by 35% resistance, nor is it even offset by 50% ... this of course does not factor in critical hits nor dodge/reflection/health but not every class has much of those sorts of things.
i was hoping since damage resist was given as a percentage, and the enchant also it would just be a simple addition
afaik pretty much everything in this game is additive
I think this differs based upon the class... clerics don't come anywhere close to the defense resistance % that DF's get
what? you can hit the cap on a cleric no problem
how? on one of my clerics I went with just about as much defense as I could get and it only sits at 40%
that's what i thought.
and it doesn't matter about which class it should still work the same then, if this is the case.
thanks for everyones input
When foresight is fixed, clerics will be a little bit tankier, though with **** eq choices, that 51% defence you have would be a bit meaningless in a lot of situations.
but stil much better off.