I just hit 60 with my cleric, and am curious what a good pvp damage spec would be? I think Right now I'm sitting at 4k power, 2.8k recover and about 1.7k crit. Haven't put any enchantments in my gear yet but was planning on doing crit for the offensive slots.
Am curious though what the go to specs are for dps (mainly pvp) and also what the go to healing spec is for pvp and dungeons secondarily.
I just hit 60 with my cleric, and am curious what a good pvp damage spec would be? I think Right now I'm sitting at 4k power, 2.8k recover and about 1.7k crit. Haven't put any enchantments in my gear yet but was planning on doing crit for the offensive slots.
Am curious though what the go to specs are for dps (mainly pvp) and also what the go to healing spec is for pvp and dungeons secondarily.
You've got a problem. There is no "good" anything about the DC atm. Before I stopped playing this class we had variety, PP they nerfed the class so much that you have to go full heal tree and carry 3 heal encounter spells on your bar and be over-geared for the dungeon to do the content PVE-wise. PVP-wise you might do some dmg but the second you are seen by a CW, GF, GWF, TR, (insert random class here) you die. The only chance you have in PVP is to be like a carrion feeder, hiding on the edge and trying to toss in a nuke. As such for PVP I guess go with your ranged attacks....lol.
You've got a problem. There is no "good" anything about the DC atm. Before I stopped playing this class we had variety, PP they nerfed the class so much that you have to go full heal tree and carry 3 heal encounter spells on your bar and be over-geared for the dungeon to do the content PVE-wise. PVP-wise you might do some dmg but the second you are seen by a CW, GF, GWF, TR, (insert random class here) you die. The only chance you have in PVP is to be like a carrion feeder, hiding on the edge and trying to toss in a nuke. As such for PVP I guess go with your ranged attacks....lol.
Generally you shouldn't be trying to DPS in PvP. Your main job is to spam damage resistance spells (Astral Shield, Hallowed Ground, Divine Armor)/debuffs (Break the Spirit, Divine Glow, Prophecy of Doom), and then dodge/run around/LoS/abuse different levels in terrain while the other team tries to kill you. Basically, our job is to make sure the "OP" PvP classes become even more OP, along the lines of giving a rogue even more damage and massive damage resistance while we run around playing live bait. If you think rogues/GFs/whatever or OP, wait til they play on your team and you give them a fat +30% or higher extra damage and gods know how much more damage resistance. DPSing can also be dangerous since it forces you to stand still for longer than necessary, and on GWFs you'll only be increasing Unstoppable's uptime.
However, all bets are off when Hammer of Fate is up. Though you should consider casting Hallowed Ground/Divine Armor instead during a clash, against one/two people Hammer of Fate is like your enrage skill.
You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
Generally you shouldn't be trying to DPS in PvP. Your main job is to spam damage resistance spells (Astral Shield, Hallowed Ground, Divine Armor)/debuffs (Break the Spirit, Divine Glow, Prophecy of Doom), and then dodge/run around/LoS/abuse different levels in terrain while the other team tries to kill you. Basically, our job is to make sure the "OP" PvP classes become even more OP, along the lines of giving a rogue even more damage and massive damage resistance while we run around playing live bait. If you think rogues/GFs/whatever or OP, wait til they play on your team and you give them a fat +30% or higher extra damage and gods know how much more damage resistance. DPSing can also be dangerous since it forces you to stand still for longer than necessary, and on GWFs you'll only be increasing Unstoppable's uptime.
However, all bets are off when Hammer of Fate is up. Though you should consider casting Hallowed Ground/Divine Armor instead during a clash, against one/two people Hammer of Fate is like your enrage skill.
though hammer of fate often misses an can do little damage to those with high resistances and/or in stealth mode
This applies to any other strong daily. What's your point? Knowing when to use your powers is essential in PvP, obviously. That doesn't change how Hammer of Fate is the one power we have which can actually kill people in PvP.
You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
Comments
You've got a problem. There is no "good" anything about the DC atm. Before I stopped playing this class we had variety, PP they nerfed the class so much that you have to go full heal tree and carry 3 heal encounter spells on your bar and be over-geared for the dungeon to do the content PVE-wise. PVP-wise you might do some dmg but the second you are seen by a CW, GF, GWF, TR, (insert random class here) you die. The only chance you have in PVP is to be like a carrion feeder, hiding on the edge and trying to toss in a nuke. As such for PVP I guess go with your ranged attacks....lol.
hahaha true story
However, all bets are off when Hammer of Fate is up. Though you should consider casting Hallowed Ground/Divine Armor instead during a clash, against one/two people Hammer of Fate is like your enrage skill.
though hammer of fate often misses an can do little damage to those with high resistances and/or in stealth mode