I am severely disappointed in the fact that there is no place for gwf in cn groups, and if you join in a cn group as a gwf you are just shooting your party in the foot.... Apparently 2 cws are needed, and all the other classes except gwf are "wanted"
not even my guild will let me go to cn with them....
New game I think, or at least a new class. The thing is, while it is possible that a properly geared and specced GWF will have the highest DPS on trash mobs this is irrelevant right now.
You want boss killing speed (aka TR), healing and damage mitigation (aka DC), and mob-pushing-off-cliff-ability or failing that crowd control (aka CW). Until the design of boss fights change a GWF really doesn't bring anything another CW doesn't.
If you have 2 good CW, it doesn't really matter what you bring for the final spot. With my other friend CW we can 4 man the last boss in CN from the start(have done on several occasions). So, when I look for a filler, I can take GWF or GF and gameplay doesn't change much. That said, I agree with the previous post. GWF only brings something useful to the group in fights where you can't push mobs off a cliff making him situational.
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alaric63Member, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
It's agreed then? Removing the Cliff-Driving mechanic would improve the demand for GWF's. I'm in complete favor of that idea. Down with "Cliff-Driving"!
to the people saying new class i say i dont play games with this type of "balance"... gonna hope for changes or take my services elsewhere eventually i guess
although i personally hate cliff diving and would like to see it out the window....
A GWF is an awesome class to have in your group, they are basically and AoE striker and they do alot of damage. A good GWF can out damage a TR in AoE fights. Just most people don't want to change tactics, they just want trash thrown off the edge at every opportunity. I can say even playing as a CW that this is quite tedious.
Doesnt the GWF have a pushing skill as well, Roar? Or does it not do the trick?
He also has a Punishing attack which knocks down opponents, a encounter which knock a single opponent prone and a daily which knock opponents down and deals massive damage, that doesn't mean certain boss's aren't immune to those
Frankly though, I don't see why you wouldn't want a Destroyer GWF in your party whos determination was always maxed, allowing for GWF immunity to red and mass dps quick, gear dependent in cases
New game I think, or at least a new class. The thing is, while it is possible that a properly geared and specced GWF will have the highest DPS on trash mobs this is irrelevant right now.
You want boss killing speed (aka TR), healing and damage mitigation (aka DC), and mob-pushing-off-cliff-ability or failing that crowd control (aka CW). Until the design of boss fights change a GWF really doesn't bring anything another CW doesn't.
This is the way many perceive it, but its not the way it is. Your second paragraph (until the design of boss fights change) is a direct contradiction of your first paragraph (GWF highest DPS on trash being irrelevant)
The single biggest complaint forumites have about boss fights is "too many adds". There is no better mechanism in the game for taking care of this than wiping them out. Yeah CC is a good temp stop gap, but eventually the CW has to wipe them out as well - cant control mobs forever.
I think GWF needs some love but I don't believe its as bad as people are making it out to be where they are kicking them from their groups in hopes to get another CW or other class. Also, people need to learn to play the GWF as a GWF and stop trying to compare it to other classes with weapons, as it has a completely different role.
Part of the problem lies in the fact that CWs simply have better CC and pushbacks, are ranged and easier to see the effect of, wich brings me to the second part of the problem; player community mentality. If people say "GWFs suck, get a CW", even if GWFs once did and got patched to being even overpowered, the mentality would still remain. Alot of people like to "cheese" it, using cookiecutter class/specs/team compositions, do speed runs and since their way, to them, is the best (not saying it isn't) everything else is a waste.
Assuming the coming Archer Ranger has knock back and CC, it will get even worse for GWFs. And if Ranger lacks these, it will still be a single target striker (like a rogue) and have a more appearent effect and use in min-max groups.
So yeah, either remove mobs being able to be knocked off cliffs, or give GWFs the ability as well, and hope that the player base catches on (it rarely does).
Personally I love my 60 GWF, but I have no illusions regarding how the playerbase views me when I play him - often doesn't matter how well I perform or the damage I dish out, if I offtank and control any number of adds. "CW dus it better hurr hurr" is like set in concrete in some people's minds.
I'm a bit confused by this lack of respect for the GWF. He has his role. If he plays his role and does it well, doesn't that free up the rest to do what they do.........only better?
My experience (only 40+ so far) has been the GWF, in a group, can be devastating. Especially to the mobs.
Part of the problem lies in the fact that CWs simply have better CC and pushbacks, are ranged and easier to see the effect of, wich brings me to the second part of the problem; player community mentality. If people say "GWFs suck, get a CW", even if GWFs once did and got patched to being even overpowered, the mentality would still remain. Alot of people like to "cheese" it, using cookiecutter class/specs/team compositions, do speed runs and since their way, to them, is the best (not saying it isn't) everything else is a waste.
Assuming the coming Archer Ranger has knock back and CC, it will get even worse for GWFs. And if Ranger lacks these, it will still be a single target striker (like a rogue) and have a more appearent effect and use in min-max groups.
Naw, Rangers wont do much good or bad to GWFs but they have the potential to do to Rogues what CWs are doing to GWFs. If rangers can bring similar DPS to the table as a Rogue, and do it at range, out of reach of the red circles. Then the Rogue will quickly be out of a job.
Get a new guild. First off I see trouble with you guild for not even letting you try CN with them. That's just rude. Second, GWF is an amazing class if built and played right. For me I do have a high GS but the feats and powers you use are a huge part of your DPS. GWF can out damage like I do on many occasions the TR's in the party. With up to 3 available knockdowns that you can use on the priestesses etc... you can quickly make them a non-severe enemy. Some thoughts to look at but dude if you aren't having fun since your guild isn't including you in the runs. Look around there's many good guilds that would love to have you out there.
Naw, Rangers wont do much good or bad to GWFs but they have the potential to do to Rogues what CWs are doing to GWFs. If rangers can bring similar DPS to the table as a Rogue, and do it at range, out of reach of the red circles. Then the Rogue will quickly be out of a job.
Depends, like I wrote, on if Rangers will have knockbacks and CC or not - wich would make GWFs even more of a skip class (assuming rangers have good damage). But all is speculations since we dont know how the Ranger will be implemented.
And agreed, if Rangers turn out to be high single target damage dealers/strikers, at range, then rogues will become the new GWF, but still welcomed over GWFs.
Only the GWF is of the hybrid role offtank/aoe dps. That role isn't something many people like to have filled in their team, evidently, when they can just grab a rogue and a CW or two. Whatever makes their run 10 minutes faster...
Comments
You want boss killing speed (aka TR), healing and damage mitigation (aka DC), and mob-pushing-off-cliff-ability or failing that crowd control (aka CW). Until the design of boss fights change a GWF really doesn't bring anything another CW doesn't.
Actually they are hated in PvP too - ironically for exactly the opposite reason...
although i personally hate cliff diving and would like to see it out the window....
He also has a Punishing attack which knocks down opponents, a encounter which knock a single opponent prone and a daily which knock opponents down and deals massive damage, that doesn't mean certain boss's aren't immune to those
Frankly though, I don't see why you wouldn't want a Destroyer GWF in your party whos determination was always maxed, allowing for GWF immunity to red and mass dps quick, gear dependent in cases
This is the way many perceive it, but its not the way it is. Your second paragraph (until the design of boss fights change) is a direct contradiction of your first paragraph (GWF highest DPS on trash being irrelevant)
The single biggest complaint forumites have about boss fights is "too many adds". There is no better mechanism in the game for taking care of this than wiping them out. Yeah CC is a good temp stop gap, but eventually the CW has to wipe them out as well - cant control mobs forever.
I think GWF needs some love but I don't believe its as bad as people are making it out to be where they are kicking them from their groups in hopes to get another CW or other class. Also, people need to learn to play the GWF as a GWF and stop trying to compare it to other classes with weapons, as it has a completely different role.
Assuming the coming Archer Ranger has knock back and CC, it will get even worse for GWFs. And if Ranger lacks these, it will still be a single target striker (like a rogue) and have a more appearent effect and use in min-max groups.
So yeah, either remove mobs being able to be knocked off cliffs, or give GWFs the ability as well, and hope that the player base catches on (it rarely does).
Personally I love my 60 GWF, but I have no illusions regarding how the playerbase views me when I play him - often doesn't matter how well I perform or the damage I dish out, if I offtank and control any number of adds. "CW dus it better hurr hurr" is like set in concrete in some people's minds.
My experience (only 40+ so far) has been the GWF, in a group, can be devastating. Especially to the mobs.
Naw, Rangers wont do much good or bad to GWFs but they have the potential to do to Rogues what CWs are doing to GWFs. If rangers can bring similar DPS to the table as a Rogue, and do it at range, out of reach of the red circles. Then the Rogue will quickly be out of a job.
Depends, like I wrote, on if Rangers will have knockbacks and CC or not - wich would make GWFs even more of a skip class (assuming rangers have good damage). But all is speculations since we dont know how the Ranger will be implemented.
And agreed, if Rangers turn out to be high single target damage dealers/strikers, at range, then rogues will become the new GWF, but still welcomed over GWFs.
Only the GWF is of the hybrid role offtank/aoe dps. That role isn't something many people like to have filled in their team, evidently, when they can just grab a rogue and a CW or two. Whatever makes their run 10 minutes faster...