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Cotrol wizzard paragons - need explanation on some

kasyeekasyee Member Posts: 45 Arc User
edited June 2013 in The Library
Malevolent Surge - When you kill a foe you gain 2/4/6/8/10% more damage for each foe you kill. Stacks up to 3 times, lasts 4 seconds.
So when you strike killing blow, or it is counting like in party - you was hitting it so it counts towards your progress too?

Elemental Empowerment - Your Cold Encounter Spells also deal 6/12/18/24/30% of your weapon damage over time to their target. Arcane Encounter Spells weaken a target's defenses by 2/4/6/8/10% for 3 seconds
About DoT - how long it is on, how often it is ticking and around how many dmg it is at cap with good gear. - is it adding lots of dps and that much worth it? Because I wonder if Phantasmal Destruction wouldnt do more dmg with more often crits.


Assailing Force - Your Conduit of Ice power now reduces the Mitigation of affected targets by 15%
So if I am not the only one wizzie with this one in party - does it stack? Does it reduce mitigation permanently? So if I cast it multiple times on 1 target - will it stack?


Thanks for all replies. I am at the point where I cant decide which path is best for me.
Post edited by kasyee on

Comments

  • kasyeekasyee Member Posts: 45 Arc User
    edited June 2013
    Oh come on... Someone has to know at least 1 of these :D. So many ppl plays CW. Share your wisdom and experience :P
  • morthanosmorthanos Member Posts: 41 Arc User
    edited June 2013
    Sorry, Kasyee, had some of the same questions. My guesses:

    1. Malevolent Surge-I assume you have to strike the killing blow, but haven't tested it. If so, makes this a great feat for PvE, not so much for PvP.

    2. Elemental Empowerment-I don't know the time. It's not very long. I suggest you try the ability when you're able and go into the PvP building and test it yourself on Target Dummies. Let us know the answer. If you run with damaging cold powers, I can tell you it's a very good ability.

    3. Assailing Force-Unknown, but it doesn't last long enough for you to cast more than one at a time on a target. Doesn't matter; again, if a Thaumaturge it's a great ability for team-based play. With RoE, Plague Fire Enchant, and Elemental Empowerment, your DPS will love you...
  • charvildcharvild Member Posts: 10 Arc User
    edited June 2013
    Malevolent Surge: Only your kill

    Elemental Empowerment: Very low dps, mainly because it can NOT be refreshed plus it's based on weapon damag :/.
    It ticks 6 times (about 5s i guess)
    It does proc on chilling cloud 3rd attack (in AoE)

    Assailing Force: yes it does stack (NEED TO TEST) and it's not permanently (would be so OP :cool:)
  • kasyeekasyee Member Posts: 45 Arc User
    edited June 2013
    charvild wrote: »
    Malevolent Surge: Only your kill

    Elemental Empowerment: Very low dps, mainly because it can NOT be refreshed plus it's based on weapon damag :/.
    It ticks 6 times (about 5s i guess)
    It does proc on chilling cloud 3rd attack (in AoE)

    Assailing Force: yes it does stack (NEED TO TEST) and it's not permanently (would be so OP :cool:)

    So taking that - isnt renegade better dps? I mean
    1) Some first tiers in thraumaturgy + full renegade
    or
    20 Some first tiers in renegade + full thraumaturgy


    Thaumaturge:
    Snap Freeze and Tempest Magic seems great.

    Renegade:
    Critical Power and Nghtmare wizardry and Wizards Touch too.


    Other than that:
    Tier 3 in thaumaturgy is awfull for me - I do not use Chilling Cloud. Maybe increased range magic missiles. but thats it.
    Phantasmal Destruction seems a little better - even with Eye of Storm.

    Tier 4: Thaumaturgy seems ok - the Elemental Empowerment. But damage wise - isnt Masterful Arcane Theft better? Especially considering most wizzies use Steal Time and Ray.

    Tier 5:
    Debuff on one spell vs buffing and debuffing in mass.


    Im trying to figure out why Thaumaturge is said to be better dps than Renegade when on paper it looks otherwise.
    I know CW isnt only about DPS - Im just trying to figure out why ppl say "if u want to hit trash and boss take thaumaturgy"
  • charvildcharvild Member Posts: 10 Arc User
    edited June 2013
    I think it depends on your skillset. (i use magic missile/chilling cloud with CoI, shield, steal time, icy terrain)

    Spending more than 20 points in thrauma supposed you to used chilling cloud (buff ALL your damage by +5% per target hit, i think i've made +25% at maximum) and CoI (on spell mastery to have 1 more tick and larger AoE and apply chill).
    With this stuff, you are going to be a chilling wizard (i use feat like Blighting Power and Bitter Cold to improve my dps)
    So as thrauma you got massive AoE with debuff.

    OR

    Maybe you can also run chill strike on spell mastery and use CoI just for the debuff on your target, increase the range of magic missile/chill strike (and so not using chill as control and try to buff aoe/arcane damage).

    For renegade, as you said you can go within thrauma Malevolent Surge or Tempest Magic and Snap Freeze.
    Then i'd run chill strike as spell mastery spell (AoE increased by 20% cause of snap freeze, yes i want it !)/shield/steal time/Ray of Enfeeblement plus the feat that increase AoE and arcane damage, you should have ton of damage too ;)

    I never tried Renegade path (i was opressor then respec on thrauma) but imo you can have the same dps as a thrauma.
  • hellorcohellorco Member Posts: 82
    edited June 2013
    Powers damage is weapon damage + base and every power has a different coefficient. I don't know if the additional 30% weap damage from Elemental Empowerment is multiplied by the coefficient: in case it is it's ~30% damage boost (minus the base) and in the long run the higher your total stats the closer to 30% it is. In case it isn't spells with low coefficients are getting a big boost while spells with big ones are going to be less buffed.

    Assailing force stacks and works for the entire group so it's a major group dps contribution, probaly much higher than MAT, and contrary to Chaos Magic it's a controlled debuff, you choose when to cast it and try to stack all your powers inthe timeframe it's up.

    Until we get the real values of every power coefficient it's rather hard to compare at min/max level the 2 specs. Consider that you can get CritPower and NW regardless; what you are going to miss is crit severity, which is good but is not better than EE arcane's debuff (which is 10% for the entire group). CoI is probably the only cold spell you are going to use so speccing bitter cold may not be that big of a damage boost (5% damage with an uptime dependant on CoI cd) thus leaving you the opportunity to go for NW.

    In a few words Renegade is more about stacking crit to keep up NW with aoe spells (ST and shield mostly since IT and SS can't crit) with a heavy CHA build to increase CA damage and a full MM combo every 10s to proc Chaos Magic.

    Thaum is more a damage debuffer, but apart CoI can play basically the same. I'm not sure about chill strike as Thaum tbh. If you don't tab it is not really worth much outside of single target dps, which generally isn't your role. It isn't worth much AP nor applies any sort of debuff from Thaum tree. For mass of adds ST and shield pop with tabbed EF seems the way to go, CoI is ofc mandatory and if you specced into FPT you are goiing to replace MM with chilling cloud (tabbed EF + 3xchilling cloud) and storm pillar mostly for personal damage buffs. Basically your at wills can provide yourself a 10% + 5%*target damage boost and CoI+ST on a pack of mobs will grant another 25% boost for the whole group.

    Renegades can't get so many multipliers and their debuff is random, also I didn't test enough Chaos Magic: you can only have one of 3 effects on the target, but there is no indication wheter it has an internal cd, or if it can be overwritten or can proc on every single MM hit (a full combo is 5 hits which has many chances to proc multiple times in a short timeframe, but granting only the last effect procced).
  • bajic81bajic81 Member Posts: 3 Arc User
    edited June 2013
    Can't some1 tell me for sure is Snap Freeze working? Cause i read it's not working with chill strike in tab. If thats the case bitter cold is better cause it can be up nearly all the time. 8,5 sec cd on CS 6 sec cd on bitter cold.
  • charvildcharvild Member Posts: 10 Arc User
    edited June 2013
    bajic81 wrote: »
    Can't some1 tell me for sure is Snap Freeze working? Cause i read it's not working with chill strike in tab.
    I just test it and it doesn't work, well i'm pretty sad right now, dunno if it's intended or not :(
  • bajic81bajic81 Member Posts: 3 Arc User
    edited June 2013
    Thx. I still have last 5 points to spend so snap freeze is not a case... i'll wait for a while and see if they fix it.
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