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Dungeon Quene destroyed by exploits.

d3l337d3l337 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited June 2013 in PvE Discussion
I can't do Temple of spider or Castle Never for many days normal way only exploit way. It's impossible to do it normal way. Other dungeons are not popular since these two are HEAVILY exploited.
Can't you fix exploits?
Do a ban wave if someone did over 5 exploit runs in a day period?
Besides it's Very Easy to forbid some player activities that allow to do this in Epic Dungeons.
Post edited by d3l337 on

Comments

  • kabothoriginalkabothoriginal Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 465 Bounty Hunter
    edited June 2013
    They worry more about how to offer more <font color="orange">HAMSTER</font> for you to spend money than actually try to fix the problems... Oh yes and nerf bats...

    besides, its the same fight, just better gear drops... Big bad boss mob, endless hoards of adds, and a CW trying to kick mobs off some ledge. Oh and of course "shortcuts"...

    I am so ashamed to have spent money on this game.
  • d3l337d3l337 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    My primary characters are CW (3 so far) Its not about CW its about balance of Quenes - More than 2 of each class in queue should be forbidden. I'd prefer one of each class.

    @ nerfs for pvp
    TR lashing blade + vorpal = overkill
    GF wall stunlock = overkill
    GWF extreme healing rate up to 25- 35% health each unstoppable + extreme mobility = overkill.
    Vorpal Enchantment itself should be nerfed!
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited June 2013
    Dungeon queues are indeed exploited to death, and unfortunately, the fixes on the preview servers won't completely fix frozen heart (people will still skip bosses and will open the door after aggroing the first one) and karrundax aka " the mega race to campfires and die". Exploiters are pathetic. They don't even enjoy the game and just want the rewards. People having 30 minutes of time and saying they don't have time for a legit CN run are also a bit ridiculous.

    It looks like the old /Stuck spider run is back. I haven't seen it yet but zone chat is full of "spider speedrun with new shortcut" offers. I think the Cryptic management should send the QA team getting in groups in zone chat for a few days to collect information on all exploits mechanics. There are so many different ways to exploit that i'd need a 50 lines post to explain this. Just answer to offers, create chars with 12k gs, a lot of gems and CN gear and people will gladly show you all possible exploits, including the brand new "perma stealth rogue race to the boss campfire, relog and rejoin the instance". :)
  • d3l337d3l337 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    diogene0 wrote: »
    t looks like the old /Stuck spider run is back. I haven't seen it yet but zone chat is full of "spider speedrun with new shortcut" offers. I think the Cryptic management should send the QA team getting in groups in zone chat for a few days to collect information on all exploits mechanics. There are so many different ways to exploit that i'd need a 50 lines post to explain this. Just answer to offers, create chars with 12k gs, a lot of gems and CN gear and people will gladly show you all possible exploits, including the brand new "perma stealth rogue race to the boss campfire, relog and rejoin the instance". :)

    Yes it looks like there is no intel assigned workforce. It takes like one day to look closely at"speed run" " farm" "quick run" "skip boss"
    "last boss"
    Most of these are CW needed LAST spot.
    Killme should be restricted to kill and respawn only in first firecamp, as I suggested in bugs subforum.
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited June 2013
    I agree with the OP. I absolutely hate speed runs, but it seems that is what the majority of LFG posts are. Even when you use the Queue, chances are you will get 2 or 3 players who do nothing but run ahead and then complain that the others let them die on their own. Of course the fact the that speed demons don't even bother to read the party chat post that says "Your on your own up there" makes it even more aggrevating.
    [SIGPIC][/SIGPIC]
  • warfluxwarflux Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    This is really the number one problem with this game.

    I can't bring myself to run CN anymore. The majority of the players left running it make me sick to my stomach. They actually seem to enjoy the gameplay of hitting the "I win, bazooka, cliff drop" button over and over again for the win.
  • pw3ckapw3cka Member, Neverwinter Beta Users Posts: 125 Bounty Hunter
    edited June 2013
    warflux wrote: »
    This is really the number one problem with this game.

    I can't bring myself to run CN anymore. The majority of the players left running it make me sick to my stomach. They actually seem to enjoy the gameplay of hitting the "I win, bazooka, cliff drop" button over and over again for the win.

    Reading forum and I encounter you with your statement again.

    Please go make a CW character , and then show us how easy it is... really..
  • nwn2motb9nwn2motb9 Member, NW M9 Playtest Posts: 35 Arc User
    edited June 2013
    People just relax. It's only a game. You will have far worst problems in life than this. Also how can people have double standards about exploits when I am sure they have never downloaded a TV show or movie for free.
  • dampfplaudererdampfplauderer Member Posts: 9 Arc User
    edited June 2013
    As the game is now they should rather add more "exploits", figuring out those is the only unique part of the dungeons.

    Every ****ing dungeon and boss is the same. Huge tedious amounts of mindless trashmobs dropping diminiutive amounts of cash, lowrank enchants or green garbage that sells for nothing, unless you blow identify scrolls, followed up by a mob with a different sized healthbar at the end of the dungeon that spawn huge tedious amounts of mindless trashmobs dropping diminiutive amounts of cash, lowrank enchants or green garbage that sells for nothing, unless you blow identify scrolls.

    Make the trash interesting. Add random drops you can only get from trashmobs, chances for wards, higherlvl enchants, etc. Make minibosses worthwhile. Make final bosses unique. Stop the boring endless spawning of adds. There are so many possibilities, hell, just look at WoW.
  • pw3ckapw3cka Member, Neverwinter Beta Users Posts: 125 Bounty Hunter
    edited June 2013
    As the game is now they should rather add more "exploits", figuring out those is the only unique part of the dungeons.

    Every ****ing dungeon and boss is the same. Huge tedious amounts of mindless trashmobs dropping diminiutive amounts of cash, lowrank enchants or green garbage that sells for nothing, unless you blow identify scrolls, followed up by a mob with a different sized healthbar at the end of the dungeon that spawn huge tedious amounts of mindless trashmobs dropping diminiutive amounts of cash, lowrank enchants or green garbage that sells for nothing, unless you blow identify scrolls.

    Make the trash interesting. Add random drops you can only get from trashmobs, chances for wards, higherlvl enchants, etc. Make minibosses worthwhile. Make final bosses unique. Stop the boring endless spawning of adds. There are so many possibilities, hell, just look at WoW.

    Exactly, I can agree that the environmental shortcuts and jumps are actually more then well entertaining. And it actually requires some skills. I can tell you that you take few not so skilled jumpers to CN and that moment it just became a big gold sink for injury kits :)

    And I really would love too exactly what you pointed out, make the trash interesting, give it a 1% chance to drop something nice, worthy.. and people will gladly burn through them.
  • d3l337d3l337 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Make the trash interesting. Add random drops you can only get from trashmobs, chances for wards, higherlvl enchants, etc. Make minibosses worthwhile. Make final bosses unique. Stop the boring endless spawning of adds. There are so many possibilities.
    Yes, just don't look at WOW.

    Make something for players to kill all trash with pleasure.
  • hellorcohellorco Member Posts: 82
    edited June 2013
    When you are running an instance for the 20th time you aren't enjoying it that much anymore. The problem in this game is that content realeased is mosstly about what you can buy rather than what you can play.

    For people who played beta and had some previous mmo experience, it took about 3 days to get max level, and then was all about getting best gear for next tier of dungeons. But simply there hasn't been any new thing. Gauntlegrym is a lower tier instance, limited in time and with a mix of pvp and pve. So CN is still the top tier and is farmed to hell cause of exploit (runs for ring/belts takes about 10 minutes each. And I think I had been able to do it normally only once, so punishing exploiters is like punishing the whole playerbase of people runing dungeons, because unless you can do premades with guildies GL getting a group that doesn't do a speed-run.

    Another issue is delve's chest. Being timed it encourage to rush instances as fast as possible to maximize loot. Trash mobs are totally worthless, you probably get more golds/materials from doing foundry quests, it takes less and you are free to leave/wait/do whatever without hindering or having to coordinate with anyone.

    Perma stealth rogues can rush to the end camp and you just wait at the entrance to get there.
    I'd really prefer to have options to skip bosses legitimately, not running up to that spot and die, or jump there and /stuck after X seconds. But seriously, how hard it is to fix those things? They are there since the beginning and they didn't spend more than 20 minutes on it to fix the bugs.

    The problem is that you get best gear by farming endlessly the same "rather easy" content or buying at AH, and there is no hard content at all, at worst it's time consuming, which is why people would do anything to skip it. It's getting boring unless your schedule allows only a few hours per week of game time.
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