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Locked doors open without keys.

elvalianonelvalianon Member Posts: 331 Arc User
edited June 2013 in The Foundry
Hello fellow foundry users.

I made a quest sometime ago and all worked fine, but now after the last updates of the foundry my locked doors seem rather confused.

I have this this part in my quest where the player has to find a key and open a door with this key. When I play this map the door won't open without the key, which is correct. But when it does open when using the key, the player has to "open" the door again for the objective to be completed, but the door is already physically open!

Later in my quest a other locked door even opens without a key, and most of these doors open towards the player, even though the character pushes the door outwards.

Any suggestions on what I should do?

P.S: I did delete my doors and objectives and set them up again, to make sure they where all fresh and up to date with the foundry now. This did not help.
Post edited by elvalianon on

Comments

  • deimosesdeimoses Member Posts: 0 Arc User
    edited June 2013
    I've had the same issue, it doesn't seem to effect the doors that rise up though(like the dungeon gates).
  • vuelheringvuelhering Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Maybe have an invisible clicky for "unlock door" be the objective, then the player can open it in a second action and it won't seem odd.
    Knights who say Ni!
    Foundry name: Vuelherring (with an extra 'R', matey)

    "Bring out yer Dead" NW-DAI945C2G #humor #story #solo
  • mosby1mosby1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 288 Bounty Hunter
    edited June 2013
    vuelhering wrote: »
    Maybe have an invisible clicky for "unlock door" be the objective, then the player can open it in a second action and it won't seem odd.

    Exactly. There's an example of this in the DM's Studio, if you want to see it. Use the portal to the Encounter/Mimic area.
    DM's Studio - NW-DHZ5DAV4R
    The Cursed Emerald:
    1. Weird of the Weather-witch -- NW-DEZAK4QPA
    2. The Ambitious Apprentice -- NW-DLRAVW4S4
  • mrvukmrvuk Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 396 Bounty Hunter
    edited June 2013
    mosby1 wrote: »
    Exactly. There's an example of this in the DM's Studio, if you want to see it. Use the portal to the Encounter/Mimic area.

    I love DM's stuidio, thanks for putting that together. Lots of neat tricks.
  • elvalianonelvalianon Member Posts: 331 Arc User
    edited June 2013
    Hmm ok, maybe I'll just change the doors then. If that is the easy way :p I don't wanna put much effort in it anymore.
  • elvalianonelvalianon Member Posts: 331 Arc User
    edited June 2013
    Ok thnx :D I might check it out if the other gate does not work.

    Still I find it weird that the doors don't work like they used to... and opening the wrong way is still annoying.
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