I made a quest sometime ago and all worked fine, but now after the last updates of the foundry my locked doors seem rather confused.
I have this this part in my quest where the player has to find a key and open a door with this key. When I play this map the door won't open without the key, which is correct. But when it does open when using the key, the player has to "open" the door again for the objective to be completed, but the door is already physically open!
Later in my quest a other locked door even opens without a key, and most of these doors open towards the player, even though the character pushes the door outwards.
Any suggestions on what I should do?
P.S: I did delete my doors and objectives and set them up again, to make sure they where all fresh and up to date with the foundry now. This did not help.
Comments
Foundry name: Vuelherring (with an extra 'R', matey)
"Bring out yer Dead" NW-DAI945C2G #humor #story #solo
Exactly. There's an example of this in the DM's Studio, if you want to see it. Use the portal to the Encounter/Mimic area.
The Cursed Emerald:
I love DM's stuidio, thanks for putting that together. Lots of neat tricks.
Still I find it weird that the doors don't work like they used to... and opening the wrong way is still annoying.