What the hell is Cryptic doing? to introduce a game without a dedicated ranged dps class is way beyond stupid. It is an insult to an RPG game that will last a hell of a lot longer than they will, people will still be playing D&D long after cryptic has been forgotten.
They have 2 melee class, 1 tank, 1 healer and a support class. Why 2 melee class? why not 1 and a ranged class? this is basic D&D it is not complicated. D&D has always had a ranged class from the very first set of rules in the 70's (yes I played them) so why is it cryptic gets something so simple so wrong?
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daervonMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
Because it's their game, their concept and their choice, in the end?
I mean, seriously, if you value a "dedicated" ranged dps class -- I am forcing myself not to say "wtf man... play a wizard and then tell me they're not a dps class", so I won't say it -- so much, then don't play their game, or wait until they release a class that's to your liking.
No one's putting a knife to your throat and forcing you to, and, even if you do play, it's not like you have to pay for it.
If you're going to make a game, at least give your players more than 5 choices at release.
Dungeons and Dragons Online has 13 class choices. Age of Conan has 12. Lord of the Rings Online has 9. World of Warcraft has 11. Guild Wars 2 has 8. Star Wars: The Old Republic has 8.
I've played Neverwinter for a little while during Open Beta, but until they get more class choices, I'll be sitting it out.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited June 2013
Let's look at this a bit more logically.
Let's pretend the Archer Ranger was released.
Instead of this thread we'd have any one of the following.
Battle Cleric.
Battle Mage
Bard
Paladin
Monk
Warlock
Barbarian
Etc...
Patience is a virtue. I would also like to point out DDO has 13 class choices after several years of development. Most MMO's only release with around 5 classes. You can't compare games that have long term development to a fresh off the books MMO. There simply isn't enough time to develop everything.
If that's your standard of judging MMO's you might as well never try a new one.
However, unlike other MMO's, releasing more classes is something we can expect frequently from Cryptic. There will be plenty to choose from in due time.
P.S. There are three melee classes and two ranged classes. Actually it's more like 2, 2 and a hybrid. Melee
Guardian Fighter, Great Weapon Fighter Hybrid
Trickster Rogue Ranged
Devote Cleric, Control Wizard
Guild wars 2 and SWTOR both had more than 5 choices at release.
I can not say anything about GW2 but SWTOR only has 4 classes. They have 4 classes with trooper/bounty hunter, Jedi Knight/Sith Warrior, Smuggler/Imperial Agent and Jedi Counsular/Sith Inquisitor.
The classes in SWTOR are split by faction but it is only 4 classes.
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grimloonMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
"Soon" is a rather variable term, in geological terms it's hundreds of years but I prefer the responsible developer approach of "when it's ready" rather than something that hasn't been fully tested and balanced launched which leaves everything borked.
A slower approach on a platform as dynamic as an MMO is always better to my way of thinking but I deal with the fall out of "I want it yesterday! Sod the testing!" for a living so may have a slightly different approach from many
Oh and what he said ^ about SWTOR - there are only 4 classes on each side with an almost exact counterpart on the other. How you spec them is what varies the role, much as paragon paths with Neverwinter will once we have access to more than one per class. Personally I'd prefer a few more options on that score than a new class.
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ramnyMember, Neverwinter Beta UsersPosts: 11Arc User
edited June 2013
Oh well...Blizzard made the same thing. They put the Druid class after launch. Same goes for Deathknights, though they came with expansion.
They have 2 melee class, 1 tank, 1 healer and a support class. Why 2 melee class? why not 1 and a ranged class? this is basic D&D it is not complicated. D&D has always had a ranged class from the very first set of rules in the 70's (yes I played them) so why is it cryptic gets something so simple so wrong?
Typically, Game Companies use the term 'Soon' as a 'cover my but' clause.
"Soon" can mean tomorrow, next week, next month, next year or "when we feel like it'
All is covered by 'SOON!'
Here is what 'Coming soon' means to Blizzard and can be applied to most if not all other MMO developers - http://www.wowwiki.com/Soon
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pyratekingMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 5Arc User
edited July 2013
I agree with most of what has been said and for those wanting more: either keep in touch, leave or wait it out. There are many things in this game lacking for substance but it is new and they are working on it, after all its money to them to provide more. And yes the cleric and mage are ranged DPS, so if those are not your style and no other class is either, leave! For those who complain, you are the major reason most games get corrupted from the original design and intent. I played D&D when it was only 3 small pamphlets, so for those who "claim" to come from my era, remember then the level capped at around 10th. I too would like to see a ranger class, but then again I would also like the barbarian, druid, assassin and illusionist. If you want to enjoy the game then live within its parameters otherwise your just another crying voice among many who never seem to get what they want unless they themselves finally destroy a game others enjoyed prior to their infectious contamination. I am sure if you look you can find a game to your liking, so please stop complaining and do something to contribute: say like start a forum on voting for next desired class.
Comments
I'd say the amount of players, and the money flying in, would disagree with your opinion on exactly how important this class was for release.
Inb4 "blah blah blah I pay money": perhaps a lot of us are still playing broken and boring end-game content just waiting for the mystical ranger class
Because it's their game, their concept and their choice, in the end?
I mean, seriously, if you value a "dedicated" ranged dps class -- I am forcing myself not to say "wtf man... play a wizard and then tell me they're not a dps class", so I won't say it -- so much, then don't play their game, or wait until they release a class that's to your liking.
No one's putting a knife to your throat and forcing you to, and, even if you do play, it's not like you have to pay for it.
Best advice for you: Take a chill pill.
- What Class Are You? -
If you're going to make a game, at least give your players more than 5 choices at release.
Dungeons and Dragons Online has 13 class choices. Age of Conan has 12. Lord of the Rings Online has 9. World of Warcraft has 11. Guild Wars 2 has 8. Star Wars: The Old Republic has 8.
I've played Neverwinter for a little while during Open Beta, but until they get more class choices, I'll be sitting it out.
Let's pretend the Archer Ranger was released.
Instead of this thread we'd have any one of the following.
Battle Cleric.
Battle Mage
Bard
Paladin
Monk
Warlock
Barbarian
Etc...
Patience is a virtue. I would also like to point out DDO has 13 class choices after several years of development. Most MMO's only release with around 5 classes. You can't compare games that have long term development to a fresh off the books MMO. There simply isn't enough time to develop everything.
If that's your standard of judging MMO's you might as well never try a new one.
However, unlike other MMO's, releasing more classes is something we can expect frequently from Cryptic. There will be plenty to choose from in due time.
P.S. There are three melee classes and two ranged classes. Actually it's more like 2, 2 and a hybrid.
Melee
Guardian Fighter, Great Weapon Fighter
Hybrid
Trickster Rogue
Ranged
Devote Cleric, Control Wizard
I can not say anything about GW2 but SWTOR only has 4 classes. They have 4 classes with trooper/bounty hunter, Jedi Knight/Sith Warrior, Smuggler/Imperial Agent and Jedi Counsular/Sith Inquisitor.
The classes in SWTOR are split by faction but it is only 4 classes.
A slower approach on a platform as dynamic as an MMO is always better to my way of thinking but I deal with the fall out of "I want it yesterday! Sod the testing!" for a living so may have a slightly different approach from many
Oh and what he said ^ about SWTOR - there are only 4 classes on each side with an almost exact counterpart on the other. How you spec them is what varies the role, much as paragon paths with Neverwinter will once we have access to more than one per class. Personally I'd prefer a few more options on that score than a new class.
What was the ranged class in Basic?
Typically, Game Companies use the term 'Soon' as a 'cover my but' clause.
"Soon" can mean tomorrow, next week, next month, next year or "when we feel like it'
All is covered by 'SOON!'
Did that answer your question?
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