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end of beta event world boss

ltdansotltdansot Member Posts: 56
edited June 2013 in General Discussion (PC)
I was really hoping there would be a big bad world boss at the end preferably played by a GM or dev.
Post edited by ltdansot on

Comments

  • abombination247abombination247 Member Posts: 1,279 Bounty Hunter
    edited June 2013
    Me too :( I played the very last portal till the server went down in hopes of this.
  • nullwolf1nullwolf1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    ltdansot wrote: »
    I was really hoping there would be a big bad world boss at the end
    Since it's Valindra's invasion, I kinda expected her to show up... Not that I could have played, being at work now LOL...
    preferably played by a GM or dev
    That'd be almost impossible to pull off, with as many instances as there are in PE plus 3 servers...
  • fenicusfenicus Member Posts: 48
    edited June 2013
    No big final boss mob, but the event was still a lot of fun...had a blast! Good end to the beta.
  • ltdansotltdansot Member Posts: 56
    edited June 2013
    nullwolf1 wrote: »
    That'd be almost impossible to pull off, with as many instances as there are in PE plus 3 servers...

    As a software developer I have to say that impossible, which is really just a level of improbable approaching infinity, is mitigated by skill and motivation.
  • nullwolf1nullwolf1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    ltdansot wrote: »
    As a software developer I have to say that impossible, which is really just a level of improbable approaching infinity, is mitigated by skill and motivation.

    I don't think they have enough staff to pull off a boss in every instance of PE on all 3 servers... The programming bit wouldn't be the issue...
  • treepeopletreepeople Member Posts: 17
    edited June 2013
    As neither a dev (nor a serious gamer by some of the standards and comments set here in the forum and in game) but as a player of an open beta (my first) I had lots of fun with the event and with the QQs that came from it. A job well done imo. :)
  • flashtonyflashtony Member Posts: 1 Arc User
    edited June 2013
    Yea, had quite some fun aswell;)
    "Tanking since 1984"
  • hesdeadjim42hesdeadjim42 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Although the "invasion" event was pretty fun, I really wish there was some way it could have involved some sense of urgency. Even if no one did anything at all to fight the "invaders," nothing would have happened. There was no threat, so we still had to role play that the enclave was actually being invaded. But if there was a threat, and we legitimately had to work to protect the enclave, and there was a real chance we could lose... imagine how awesome that would have been. Essentially, what if the devs presented the gamers with a problem that even they didn't know for sure how to solve?

    Like Itdansot says, any obstacle can be overcome, from a programming perspective. Neverwinter Online is a fun game, but it's also really safe, predictable and standard. It has yet to pull something risky off that really makes it stand out.
  • silence1k1llsilence1k1ll Member Posts: 148 Bounty Hunter
    edited June 2013
    ltdansot wrote: »
    As a software developer I have to say that impossible, which is really just a level of improbable approaching infinity, is mitigated by skill and motivation.

    As a software engineer, I have to say that the post you're referring to is a person wishing for actual human controlled NPC's spawning in every instance, of every P.E. on all three servers, while not impossible, improbable. Not a developmental constraint, this is a lack of support constraint.

    ...Hell, it takes their support team two months to answer a ticket...
    I ENJOY PLAYING NWO
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