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Rogue builds still stealth in combat?

leshil40leshil40 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 157 Bounty Hunter
edited June 2013 in The Thieves' Den
So now rogues are building to be stealth the entire time, as well as during actual combat. Working as intended? Also, porting up the length of very high walls. Well done.
Post edited by leshil40 on

Comments

  • malkaviermalkavier Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Deft Strike will port you to any target you use it on that's within range, no matter the axis. Yes, one of the more popular builds now focuses on Int + Recovery + PvP Gear set bonus + Stealth feats + Lurker's Assault to stay in Stealth basically permanently. Working as intended.
    How Cryptic trolls the entire NWO playerbase: 9200 GS listed for CN, implying anyone who needs more has no skill.
  • pinkfontpinkfont Member Posts: 563 Bounty Hunter
    edited June 2013
    Yeah, and rogues who actually do focus on intelligence and recovery have crappy damage. It's a fair trade-off in my opinion. But yeah, let's just nerf everything to the ground.

    That's a much better idea.
    A rich rogue nowadays is fit company for any gentleman; and the world, my dear, hath not such a contempt for roguery as you imagine. - John HAMSTER
  • kashimaa1kashimaa1 Member Posts: 104
    edited June 2013
    The funny thing is, you dont realy need INT to achieve perma stealth :-)
  • norobladnoroblad Member Posts: 556 Arc User
    edited June 2013
    Now I have heard everything. "the stealth class is OP because it has stealth QQ" is an all time low. +100 for going where no one has gone before!
  • utaniautania Member Posts: 99
    edited June 2013
    They do sacrifice damage for stealth, just the stealth is a bit more useful in pvp
  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited June 2013
    If you want to prove stealth is broken. Go solo an Epic T2 dungeon with your 100% up time stealth. :P

    Then they may nerf it.
  • trollgretrollgre Member Posts: 297
    edited June 2013
    stealth is ok but to stay stealth even when youre attacking it makes the stealth OP
    tr should be slightly visible when attacking (high damage cant see + cant run from the attacker = OP)
  • kevinf08kevinf08 Member Posts: 432 Bounty Hunter
    edited June 2013
    kashimaa1 wrote: »
    The funny thing is, you dont realy need INT to achieve perma stealth :-)

    Pretty much this.

    You don't need to sacrifice stats to achieve perm stealth, you do need to sacrifice 2 encounter slots for SS and bait and switch though.

    Or at least that's my experience on my Str rogue with 1100 recovery.
  • x3ladex3lade Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 184 Bounty Hunter
    edited June 2013
    kashimaa1 wrote: »
    The funny thing is, you dont realy need INT to achieve perma stealth :-)
    kevinf08 wrote: »
    Pretty much this.

    You don't need to sacrifice stats to achieve perm stealth, you do need to sacrifice 2 encounter slots for SS and bait and switch though.

    Or at least that's my experience on my Str rogue with 1100 recovery.

    When we talk about "Perma-Stealth", that means your rogue can stay in stealth 100% of the time (as long as theres a target to use Shadow Strike) and not be seen.

    The reason why you would need INT is because you wont have enough recovery to have a high enough Recharge Speed to complete the Perma-Stealth rotation, alternating between "Bait and Switch" and "Shadow Strike" while one is on cool down the other should be ready in time to refill stealth before stealth runs out, in doing so you'll need 30% recharge speed.

    Without it, kevinf08's rogues perma stealth rotation would have to be...
    1. In Stealth
    2. Shadow Strike
    3. Bait and Switch
    4. Shadow Strike
    (Bait and Switch wont be ready in time for the next Stealth refill)
    "Use Lurker's Assault"
    5. Shadow Strike
    6. Bait and Switch
    7. Shadow Strike
    (Bait and Switch wont be ready in time for the next Stealth refill)

    However, with the 30% recovery. You would do a different rotation
    1. In Stealth
    2. Bait and Switch
    3. Shadow Strike
    4. Bait and Switch
    5. Shadow Strike
    x. continue rotation endlessly, no need for Lurker's Assault

    Without 30% recharge speed and if you'd try this rotation, you'll just stop after the first Shadow Strike (that is why you'd use Shadow Strike first if you don't have enough recharge speed)

    *By focusing on INT and Recovery, you wont see a single high amount of damage, the damage comes from accumulated attacks, with Poisons, Nimble Blade Procs, Greater Tene Procs (if you have any), and Bonus damage from continued attacks from CoS, that is what makes the damage.

    I think my best KDR was 28 kills and 0 deaths in a single match, the build isn't about one shotting an enemy then running away because TR's are squishy. It's about focusing on those who are squishy, targeting CW's and TR's, killing runners, as well as holding the enemies capture point, keeping it contested while 3-4 enemies try to find you (doing so makes capturing middle point a lot easier for your team), with the build you can 1v1 and 1v2 with no problems that's why the enemy team would have to send 3+ or the whole team to take you out.

    *my 2 cents*

    Perma-Stealth PvP Montage video #1: http://www.youtube.com/watch?v=XylOlYBCGP0
  • x3ladex3lade Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 184 Bounty Hunter
    edited June 2013
    I've been doing some testing. If you use Gloaming Cut + Sneaky Stabber (10% Stealth Refill every hit), you don't need INT or Recovery as long as your attacking and dodge rolling to refill stealth.


    That being said, I think I'm going to test things with CON and "Maximum Health" gear, should be able to get a rogue up to 33K health, then use 6 Greater Tene's for 1K damage procs. Additionally, with the Gloaming Cut + Sneaky Stabber you should still be able to do a perma-stealth rotation. But with all this speculations and theorycrafting, it's better to just test it myself. (Will be re-rolling a 3rd Rogue to 60 lol, base stat with 14 CON, @60 the TR will have 20 CON for 20% increase health)
  • pinkfontpinkfont Member Posts: 563 Bounty Hunter
    edited June 2013
    trollgre wrote: »
    stealth is ok but to stay stealth even when youre attacking it makes the stealth OP
    tr should be slightly visible when attacking (high damage cant see + cant run from the attacker = OP)

    But that's just wrong. The class is built around using at-wills in stealth. There are so many feats tied around increasing damage while in stealth. It's the entire point of the class.
    A rich rogue nowadays is fit company for any gentleman; and the world, my dear, hath not such a contempt for roguery as you imagine. - John HAMSTER
  • healhamstahealhamsta Member, Neverwinter Beta Users Posts: 572 Bounty Hunter
    edited June 2013
    leshil40 wrote: »
    So now rogues are building to be stealth the entire time, as well as during actual combat. Working as intended? Also, porting up the length of very high walls. Well done.

    TR's stealth has always been a battle stealth.

    A TR simply cannot maintain stealth out of combat. (No target for shadow strike)
    & since they'll be blowing their stealth bar & cooldowns if they do so.
    Delve loot murdered my TR, DC, & GWF. Nerf Plox:
    I know that it sucks to no longer get gear to sell from the Dungeon Delve chest but it was truly overpowered.
  • kevinf08kevinf08 Member Posts: 432 Bounty Hunter
    edited June 2013
    x3lade wrote: »
    I've been doing some testing. If you use Gloaming Cut + Sneaky Stabber (10% Stealth Refill every hit), you don't need INT or Recovery as long as your attacking and dodge rolling to refill stealth.

    That's pretty much what I was referring to when i said in my earlier post that you don't need Int :)

    Haven't popped into this thread for a bit to have a read or I would have replied earlier. I tried out a build with gloaming cut with the free respec, but have since changed back. Seemed like I was able to keep 100% stealth most of the time with the pvp gear on. i didn't play it much though so made alot of mistakes like getting hit by aoe or in melee, missing shadow strikes cuz target left range etc.

    It did work fairly well though, cuz you can use CoS to take a good chunk of health then 1 or 2 gloamings will get you the kill.

    Also I did have to use dodge roll to keep stealth occasionally, but I think that just may be because I was inexperienced with the build.

    Either way, I personally don't see an issue with perm stealth builds, but I do personally believe that rogues do too much damage at range while stealthed with CoS.
  • norobladnoroblad Member Posts: 556 Arc User
    edited June 2013
    trollgre wrote: »
    stealth is ok but to stay stealth even when youre attacking it makes the stealth OP
    tr should be slightly visible when attacking (high damage cant see + cant run from the attacker = OP)

    I have an IDEA!!!!!
    They could implement a 'feat' called 'spot' or 'listen' that gives players a % chance to see enemies in stealth.....
  • pinkfontpinkfont Member Posts: 563 Bounty Hunter
    edited June 2013
    noroblad wrote: »
    I have an IDEA!!!!!
    They could implement a 'feat' called 'spot' or 'listen' that gives players a % chance to see enemies in stealth.....

    Yes, and let's also add a 'feat' called 'go away' which automatically gives control wizards attacks a maximum range of 20m.

    As long as we're completely crippling the mechanics of the classes.
    A rich rogue nowadays is fit company for any gentleman; and the world, my dear, hath not such a contempt for roguery as you imagine. - John HAMSTER
  • griz024griz024 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 138 Bounty Hunter
    edited June 2013
    Just change your tactics and stealth trs are not a big deal. You have to play defensively. You cannot zerg murder them like a cw or another, non stealth-build, tr. I normally just stealth myself and try to find them. If your at a domination point use it to give you clues about his location. If the point is in contest you know he is somewhere on the circle, for example. Also running away is an opinion, unless losing that point is going to cost your team the match, just run away get a more advantageous position. Wait for his stealth to fall off or wait for a teammate to join you.
  • yeruneyerune Member Posts: 0 Arc User
    edited June 2013
    griz024 wrote: »
    Wait for his stealth to fall off or wait for a teammate to join you.

    hmm...how long do you wait for stealth to fall off from a perma-stealth build?
  • wixxgs1chtwixxgs1cht Member Posts: 430 Arc User
    edited June 2013
    5, 6 or 7 seconds, depending on feats and gear.
  • sinbiussinbius Member Posts: 68
    edited June 2013
    I have 2 builds...one it's not a perma stealth build but stay in stealth something like 10 secs (I counted it...)
  • healhamstahealhamsta Member, Neverwinter Beta Users Posts: 572 Bounty Hunter
    edited June 2013
    yerune wrote: »
    hmm...how long do you wait for stealth to fall off from a perma-stealth build?

    Send a TR or CW after him.
    Stealth will fail in about 2 seconds.


    If they take any damage, their stealth bar will be depleted & screw up their perma stealth rotation.
    Delve loot murdered my TR, DC, & GWF. Nerf Plox:
    I know that it sucks to no longer get gear to sell from the Dungeon Delve chest but it was truly overpowered.
  • inexistinexist Member Posts: 0 Arc User
    edited June 2013
    trollgre wrote: »
    stealth is ok but to stay stealth even when youre attacking it makes the stealth OP
    tr should be slightly visible when attacking (high damage cant see + cant run from the attacker = OP)

    It's not high damage. They give up a lot to go perma. My pure dps build can kill much faster (2-3 shot anyone) than they can. But they are built for survivability....and that's the point.
  • inexistinexist Member Posts: 0 Arc User
    edited June 2013
    healhamsta wrote: »
    Send a TR or CW after him.
    Stealth will fail in about 2 seconds.


    If they take any damage, their stealth bar will be depleted & screw up their perma stealth rotation.

    Not true. We have a feat that reduces stealth loss from damage almost completely.
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