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What "End Game" (level 60) rewards would motivate you (fun) if it was not stat gear?

lltsnwnlltsnwn Member, Neverwinter Beta Users Posts: 787 Bounty Hunter
edited June 2013 in General Discussion (PC)
At the end game (level 60) what reward would you take for completing challenging game content such as dungeons, etc if it could not be stat gear? Stat gear is items/equipment that increases your spells, abilities, etc to increase its effectiveness (+power, +critical strike, etc).

Are you motivated by cosmetic rewards such as mounts with the same stats as existing mounts but have an exotic appearance such as a bear, wolf, etc.

Would you feel rewarded by a player skill ranking such that each week the best performing players got an award title such as Champion of Neverwinter, etc.

Do you enjoy seeing accomplished achievements such as finishing a dungeon without dying, completed a dungeon run in X time, killed a boss using a specific tactic, etc.

Would you enjoy the challenge of doing a dungeon run with a player who was never been to a certain area as a mentor/sidekick like match system?

Would you do content with harder challenges such as elite mode dungeons with rewards that looked unique but didn't have different stats as other gear acquired in normal mode dungeons.

Do you enjoy increasing your character's faction rating with a group or team? Does experiencing the lore of Neverwinter and the struggles it faces reward in itself or do you focus on the material rewards at the end?

Do you enjoy the creative elements of player made foundry quests without the need of gear, Astral Diamonds, etc rewards at the end?

Would you fight in PvP fights if the only reward at the end was a PvP rating system that placed your name above all those you crushed?

Do you want to be part of a team or guild that takes part in world affecting events such as the creation of a new city, etc with the top guild's being immortalized with statues, buildings, flags, etc permanently signifying their achievements?

What makes the end game fun for you if gearing your character was taken off the table?
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Post edited by lltsnwn on

Comments

  • osiabunnyosiabunny Member Posts: 0 Arc User
    edited June 2013
    Only motivation I need is it to be fun, that's it.
  • lltsnwnlltsnwn Member, Neverwinter Beta Users Posts: 787 Bounty Hunter
    edited June 2013
    osiabunny wrote: »
    Only motivation I need is it to be fun, that's it.

    What is fun for you to do at level 60? PvP, PvE, both, game lore, etc. Does helping new players learn Neverwinter fun? Is socializing with other players fun? Does seeing your ranking on a ladder ranking system fun?
    12.jpgRanger.jpg
  • bobcat1313bobcat1313 Member Posts: 1,089 Arc User
    edited June 2013
    I don't know if this is fun but would love to see some more guild stuff, kind of tuff getting a guild bank with no way of donating AD to the guild bank.

    My best time in game is every other weekend we have a guild night and run a dungeon, or foundry stuff like that.
  • callmedeuxcallmedeux Member Posts: 182 Bounty Hunter
    edited June 2013
    PVP ladder system but this company is not smart enough to have that implemented.

    Game could be 900x better if players could create PVP content also but wadever.
  • erethizon1erethizon1 Member Posts: 185 Arc User
    edited June 2013
    What would motivate me is an alternative advancement system that allows us to continue to improve our characters (not our gear but the actual characters themselves). It could be as simple as using experience as a currency that we could spend to continue to improve our stats (e.g. 10000 exp gives 1 point of recovery or 100,000 gives 1 point of strength). A more complicated system with new abilities would be even better but it can be as simple as described above. The point is simply that time spent doing content for experience needs to continue to advance my character or I simply will lose the desire to play.
  • killerellakillerella Member Posts: 215 Arc User
    edited June 2013
    I want a purple cat, lol.
  • ganjaman1ganjaman1 Member Posts: 792 Arc User
    edited June 2013
    The game is almost dead , it doesn't even matter .
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited June 2013
    Here are a few ideas for end game loot that would interest me:

    1. A greater ID item that has a longish cooldown, but otherwise unlimited uses.

    2. A major injury device that had unlimited uses, (again, a long cooldown is fine).

    3. Account-wide dye unlocks with unlimited uses - could be account-locked and effects could only be used on bound items.

    4. Casual clothing as drops.

    5. Smaller bags as drops - like 6 slots or such.

    6. Random AD bags - like the bag could contain anywhere from 100 to 1000 ADs or something.

    7. A special "pack mule" mount - it would only be as fast as a T1 mount, but it would actually have like 12-18 inventory slots.

    8. Similar to the above items, a teleport to PE item that has unlimited charges but a longish cooldown.

    9. Enchantments which add an elemental damage type and effect to weapons.

    10. Rarer reskins of existing T1 companions - like a skeleton knight for the man at arms, Drow Priestess for Cleric, etc.
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
    "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
    Official NW_Legit_Community Forums
  • dominemesisdominemesis Member Posts: 269 Arc User
    edited June 2013
    If the dungeons are fun and the encounters and bosses are set up in such a way as to really be enjoyable to defeat. When I play D&D tabletop, loot, especially in the early levels, is an after thought, and once I have pretty much all the items I want for my character, I still am drawn in by the experience of playing. Make the end game fun to partake of, and anything else will be incidental.
  • xermellxermell Member Posts: 56
    edited June 2013
    I voted for Others.

    I always wanted to have a Castle Siege Event every week but i don't know if it is possible. The winners may have an exclusive Instance with "DD Event Always On" that may drop high end epic gears.

    Guild Hostility or Factions is good too.
    There's three ways to do things, the right way, the wrong way and the way that I do it.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited June 2013
    It would also be great if you could upgrade gear... like take a green item you liked and pay ADs to upgrade it to a blue item - but the new stats could be random.
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
    "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
    Official NW_Legit_Community Forums
  • healhamstahealhamsta Member, Neverwinter Beta Users Posts: 572 Bounty Hunter
    edited June 2013
    If the dungeons are fun and the encounters and bosses are set up in such a way as to really be enjoyable to defeat. When I play D&D tabletop, loot, especially in the early levels, is an after thought, and once I have pretty much all the items I want for my character, I still am drawn in by the experience of playing. Make the end game fun to partake of, and anything else will be incidental.

    ^('-')
    This.


    We've only got about 2 dungeon type so far.
    DPS slow HAMSTER boss, kite/knock out adds.
    & Spam adds until your party or the boss is dead.
    Delve loot murdered my TR, DC, & GWF. Nerf Plox:
    I know that it sucks to no longer get gear to sell from the Dungeon Delve chest but it was truly overpowered.
  • etherealjetherealj Member Posts: 1,091 Bounty Hunter
    edited June 2013
    I could play forever and all it would take is some use for Exp post 60.
    Use the <removed exploit lead-in> to interact with the auction vendor.
  • lltsnwnlltsnwn Member, Neverwinter Beta Users Posts: 787 Bounty Hunter
    edited June 2013
    killerella wrote: »
    I want a purple cat, lol.

    Cats will rule the world!
    TheCatAttack.jpg
    12.jpgRanger.jpg
  • shajib1234shajib1234 Member Posts: 3 Arc User
    edited June 2013
    Other then booze and b!tches, money is always the primary motivation for most mmorpgs.
  • lltsnwnlltsnwn Member, Neverwinter Beta Users Posts: 787 Bounty Hunter
    edited June 2013
    shajib1234 wrote: »
    Other then booze and b!tches, money is always the primary motivation for most mmorpgs.

    What kind of money are we talking about? Zen, Astral Diamonds, Gold, etc or are you looking to get paid RL cash for playing a game?
    12.jpgRanger.jpg
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