At the end game (level 60) what reward would you take for completing challenging game content such as dungeons, etc if it could not be stat gear? Stat gear is items/equipment that increases your spells, abilities, etc to increase its effectiveness (+power, +critical strike, etc).
Are you motivated by cosmetic rewards such as mounts with the same stats as existing mounts but have an exotic appearance such as a bear, wolf, etc.
Would you feel rewarded by a player skill ranking such that each week the best performing players got an award title such as Champion of Neverwinter, etc.
Do you enjoy seeing accomplished achievements such as finishing a dungeon without dying, completed a dungeon run in X time, killed a boss using a specific tactic, etc.
Would you enjoy the challenge of doing a dungeon run with a player who was never been to a certain area as a mentor/sidekick like match system?
Would you do content with harder challenges such as elite mode dungeons with rewards that looked unique but didn't have different stats as other gear acquired in normal mode dungeons.
Do you enjoy increasing your character's faction rating with a group or team? Does experiencing the lore of Neverwinter and the struggles it faces reward in itself or do you focus on the material rewards at the end?
Do you enjoy the creative elements of player made foundry quests without the need of gear, Astral Diamonds, etc rewards at the end?
Would you fight in PvP fights if the only reward at the end was a PvP rating system that placed your name above all those you crushed?
Do you want to be part of a team or guild that takes part in world affecting events such as the creation of a new city, etc with the top guild's being immortalized with statues, buildings, flags, etc permanently signifying their achievements?
What makes the end game fun for you if gearing your character was taken off the table?
Only motivation I need is it to be fun, that's it.
What is fun for you to do at level 60? PvP, PvE, both, game lore, etc. Does helping new players learn Neverwinter fun? Is socializing with other players fun? Does seeing your ranking on a ladder ranking system fun?
I don't know if this is fun but would love to see some more guild stuff, kind of tuff getting a guild bank with no way of donating AD to the guild bank.
My best time in game is every other weekend we have a guild night and run a dungeon, or foundry stuff like that.
What would motivate me is an alternative advancement system that allows us to continue to improve our characters (not our gear but the actual characters themselves). It could be as simple as using experience as a currency that we could spend to continue to improve our stats (e.g. 10000 exp gives 1 point of recovery or 100,000 gives 1 point of strength). A more complicated system with new abilities would be even better but it can be as simple as described above. The point is simply that time spent doing content for experience needs to continue to advance my character or I simply will lose the desire to play.
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited June 2013
Here are a few ideas for end game loot that would interest me:
1. A greater ID item that has a longish cooldown, but otherwise unlimited uses.
2. A major injury device that had unlimited uses, (again, a long cooldown is fine).
3. Account-wide dye unlocks with unlimited uses - could be account-locked and effects could only be used on bound items.
4. Casual clothing as drops.
5. Smaller bags as drops - like 6 slots or such.
6. Random AD bags - like the bag could contain anywhere from 100 to 1000 ADs or something.
7. A special "pack mule" mount - it would only be as fast as a T1 mount, but it would actually have like 12-18 inventory slots.
8. Similar to the above items, a teleport to PE item that has unlimited charges but a longish cooldown.
9. Enchantments which add an elemental damage type and effect to weapons.
10. Rarer reskins of existing T1 companions - like a skeleton knight for the man at arms, Drow Priestess for Cleric, etc.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
If the dungeons are fun and the encounters and bosses are set up in such a way as to really be enjoyable to defeat. When I play D&D tabletop, loot, especially in the early levels, is an after thought, and once I have pretty much all the items I want for my character, I still am drawn in by the experience of playing. Make the end game fun to partake of, and anything else will be incidental.
I always wanted to have a Castle Siege Event every week but i don't know if it is possible. The winners may have an exclusive Instance with "DD Event Always On" that may drop high end epic gears.
Guild Hostility or Factions is good too.
There's three ways to do things, the right way, the wrong way and the way that I do it.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited June 2013
It would also be great if you could upgrade gear... like take a green item you liked and pay ADs to upgrade it to a blue item - but the new stats could be random.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
If the dungeons are fun and the encounters and bosses are set up in such a way as to really be enjoyable to defeat. When I play D&D tabletop, loot, especially in the early levels, is an after thought, and once I have pretty much all the items I want for my character, I still am drawn in by the experience of playing. Make the end game fun to partake of, and anything else will be incidental.
^('-')
This.
We've only got about 2 dungeon type so far.
DPS slow HAMSTER boss, kite/knock out adds.
& Spam adds until your party or the boss is dead.
Comments
What is fun for you to do at level 60? PvP, PvE, both, game lore, etc. Does helping new players learn Neverwinter fun? Is socializing with other players fun? Does seeing your ranking on a ladder ranking system fun?
My best time in game is every other weekend we have a guild night and run a dungeon, or foundry stuff like that.
Game could be 900x better if players could create PVP content also but wadever.
1. A greater ID item that has a longish cooldown, but otherwise unlimited uses.
2. A major injury device that had unlimited uses, (again, a long cooldown is fine).
3. Account-wide dye unlocks with unlimited uses - could be account-locked and effects could only be used on bound items.
4. Casual clothing as drops.
5. Smaller bags as drops - like 6 slots or such.
6. Random AD bags - like the bag could contain anywhere from 100 to 1000 ADs or something.
7. A special "pack mule" mount - it would only be as fast as a T1 mount, but it would actually have like 12-18 inventory slots.
8. Similar to the above items, a teleport to PE item that has unlimited charges but a longish cooldown.
9. Enchantments which add an elemental damage type and effect to weapons.
10. Rarer reskins of existing T1 companions - like a skeleton knight for the man at arms, Drow Priestess for Cleric, etc.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
I always wanted to have a Castle Siege Event every week but i don't know if it is possible. The winners may have an exclusive Instance with "DD Event Always On" that may drop high end epic gears.
Guild Hostility or Factions is good too.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
^('-')
This.
We've only got about 2 dungeon type so far.
DPS slow HAMSTER boss, kite/knock out adds.
& Spam adds until your party or the boss is dead.
Cats will rule the world!
What kind of money are we talking about? Zen, Astral Diamonds, Gold, etc or are you looking to get paid RL cash for playing a game?