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Best Solution Idea for Endgame Drops

dacovedacove Member Posts: 29 Arc User
edited June 2013 in General Discussion (PC)
I don't know if this has been mentioned anywhere else, but I keep talking about it to my guild and friends, and they all agree with me. In my opinion, the best and only way to handle the situation with endgame drops without harming the economy and keeping people running the content. If an item is won via Greed rolls, then the item remains Bind on Equip, although if the item is won via Need roll, then it is therefore automatically bound to the winner. I think this is the best solution overall to avoid ninjas and keep the economy intact, while keeping everyone interested in doing the content.
Post edited by dacove on

Comments

  • quitegonejinquitegonejin Member Posts: 3
    edited June 2013
    agreed. ayup.
  • dacovedacove Member Posts: 29 Arc User
    edited June 2013
    Just bumping this post hoping that I might get more replies at the current time. Since I would MUCH rather see this system.
  • krumple01krumple01 Member Posts: 755 Arc User
    edited June 2013
    dacove wrote: »
    Just bumping this post hoping that I might get more replies at the current time. Since I would MUCH rather see this system.

    The idea is too elegant and simple for Cryptic to consider. It would solve many problems therefore they would never consider it.
  • isfuturoisfuturo Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    This is much workable . . . in fact the resolving of all exploit can clear the issue as gears are not that easily obtain if we play normal.
    CN is still full of exploit with 5min clearing to boss which i heard ...

    OP's suggestion can be another good solution to BOP. +1
  • huskarrrhuskarrr Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    thisthisthisthisthis
  • nwroguenwrogue Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Please, this. Need binds, Greed BOE. Best system. Won't kill the economy or replay value.
    Milla Jovovich(Rogue)/Tilda Swinton(Cleric) - Guild Leader of CatAssTrophy on Beholder
  • cuddlekinscuddlekins Member, Neverwinter Beta Users Posts: 2 Arc User
    edited June 2013
    Great Idea, hope this is implemented
  • insertc01nsinsertc01ns Member Posts: 7 Arc User
    edited June 2013
    good idea , keep spreading the word !
  • naughtypussycatnaughtypussycat Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Someone already set up a poll here about this:
    Your take on Bind on Pickup (BoP) - Vote here

    Might wanna take a look.
  • krumple01krumple01 Member Posts: 755 Arc User
    edited June 2013
    dacove wrote: »
    I don't know if this has been mentioned anywhere else, but I keep talking about it to my guild and friends, and they all agree with me. In my opinion, the best and only way to handle the situation with endgame drops without harming the economy and keeping people running the content. If an item is won via Greed rolls, then the item remains Bind on Equip, although if the item is won via Need roll, then it is therefore automatically bound to the winner. I think this is the best solution overall to avoid ninjas and keep the economy intact, while keeping everyone interested in doing the content.

    This still does not address chest loot. If chest loot is BOP this game will die.
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