So clearly Bind on Equip (BoE) is not working very well and Bind on Pickup (BoP) will be a disaster for top tier players who are farming gear. A middle ground must be found. My basic idea, that I am sure could use some refinement is this:
When you get a loot item it is classed as 'personal'
You now have the option to either wear it (it will bind on equip as usual) or;
'Un-Personalize' it. This is done by paying a fairly large sum of AD and removes the enchantment slot but it will allow you to sell the item on the AH.
Expected result:
-Tier 1 items priced out of range of fresh 60s who should farm T1s to obtain them to enable the player to start T2s.
-All items are available on the AH so you can finish your set and get your gear you really need. However they will never be best in slot because they are lacking an enchantment slot. This will result in top tier players still getting rewards for top tier dungeons and 'almost' top tier players striving for that personal item with an enchantment slot.
Have a think about it and try to get this post noticed if you want an alternative to the impending BoP changes.
Much rather just have the needed stuff BoP and greeded stuff BoE. If they fix the exploits and cheats in the Epic dungeons, T2 gear will be hard to get again as some of the Epic dungeons are quite difficult.
I'd much rather that Cryptic didn't try to fix something that isn't broken.
I defiantly agree with you on this. There seems to be a lot in this game that gets " Fixed" when not broken. I think that that is the one thing that needs to be fixed.
Also, and I know this isn't the topic here, But I think what is an exploit needs to be clearly defined. The spider exploit Yes. Pushing mobs off of the edge NO.
It'd be cool if they gave you the best of both worlds...
Make it harder to push them off edges. Ex: If the Mindwarp from Spell Plague gets pulled by Singularity, he should have instant cooldown on his knockback and be able to fire it through CC.
^^Yes. I love the challenge that comes with the T2 dungeons, but if I can fall of the edge then the mobs should be able to as well.
Also, I prefer to get my gear from the dungeons myself as apposed to buying it from the AH, its much more satisfying. But I don't see a problem with being able to sell the things I double up on and no longer need.
If I can no longer sell it for AD then at least make it worth some decent gold, maybe 1000 for T1 and 5000 for T2.
If I can no longer sell it for AD then at least make it worth some decent gold, maybe 1000 for T1 and 5000 for T2.
Making items give more gold when sold to vendors will do nothing except drive up the price of the gold to AD exchange rates. So right now keys are worth roughly 25 to 30g each. But if they did as you suggest by making rare items sell for more gold, such as a 1000 then you can guarantee that the cost of keys will go up by a thousand fold increase. So in other words you really didn't solve any problem all you did was make it appear as though you are making more gold than you were before but in reality you weren't because the economy is based off how much time/effort is required to accumulate X amount of gold to set a value to. If it's easier to make gold then prices will shoot up. It will solve nothing.
Yes, that is NOT the solution. The solution is for the Devs to rethink this and just fix the Dungeon short cuts and exploits and leave drops the way they are.
Another issue is Companions (Pheora or whatever it's called) need items such a talismans for one of their slots now I'm a GF and needing on a epic talisman when dropped is clearly not possible, and on the off chance the (likely) 2 control wizards don't want it I'll have to fend off the others on greed...whereas i could spend a measly 25k AD buying one with the stats i need/want from AH.
It is broken tbh. T1 is just brushed over in the current state of things. because loot is so readily available the sense of progression has somewhat diminished. However the current state allows gamers to continue on to earn AD. for enchants, alts and other cool thingys.
Where does cryptic think all this AD comes from anyway? people must be buying AD to make these high purchases. We just need an alternative (not give loot to vendor for 4k.)
So clearly Bind on Equip (BoE) is not working very well and Bind on Pickup (BoP) will be a disaster for top tier players who are farming gear. A middle ground must be found. My basic idea, that I am sure could use some refinement is this:
When you get a loot item it is classed as 'personal'
You now have the option to either wear it (it will bind on equip as usual) or;
'Un-Personalize' it. This is done by paying a fairly large sum of AD and removes the enchantment slot but it will allow you to sell the item on the AH.
Expected result:
-Tier 1 items priced out of range of fresh 60s who should farm T1s to obtain them to enable the player to start T2s.
-All items are available on the AH so you can finish your set and get your gear you really need. However they will never be best in slot because they are lacking an enchantment slot. This will result in top tier players still getting rewards for top tier dungeons and 'almost' top tier players striving for that personal item with an enchantment slot.
Have a think about it and try to get this post noticed if you want an alternative to the impending BoP changes.
dont worry, I believe they have the solutions for Bind items at end-game which is the unbind kit at cash item (equipment and companions) , I will not surprise if they going to release it.
They are going for the BoP , no room for discussion at this point . I wonder why you people even bother .
Just cause you don't agree with something doesn't mean you should just let is slide. And all this is is a discussion and suggestions all harmless. I wonder why you bother
Just cause you don't agree with something doesn't mean you should just let is slide. And all this is is a discussion and suggestions all harmless. I wonder why you bother
Comments
I defiantly agree with you on this. There seems to be a lot in this game that gets " Fixed" when not broken. I think that that is the one thing that needs to be fixed.
Also, and I know this isn't the topic here, But I think what is an exploit needs to be clearly defined. The spider exploit Yes. Pushing mobs off of the edge NO.
It'd be cool if they gave you the best of both worlds...
Make it harder to push them off edges. Ex: If the Mindwarp from Spell Plague gets pulled by Singularity, he should have instant cooldown on his knockback and be able to fire it through CC.
Also, I prefer to get my gear from the dungeons myself as apposed to buying it from the AH, its much more satisfying. But I don't see a problem with being able to sell the things I double up on and no longer need.
If I can no longer sell it for AD then at least make it worth some decent gold, maybe 1000 for T1 and 5000 for T2.
Making items give more gold when sold to vendors will do nothing except drive up the price of the gold to AD exchange rates. So right now keys are worth roughly 25 to 30g each. But if they did as you suggest by making rare items sell for more gold, such as a 1000 then you can guarantee that the cost of keys will go up by a thousand fold increase. So in other words you really didn't solve any problem all you did was make it appear as though you are making more gold than you were before but in reality you weren't because the economy is based off how much time/effort is required to accumulate X amount of gold to set a value to. If it's easier to make gold then prices will shoot up. It will solve nothing.
Where does cryptic think all this AD comes from anyway? people must be buying AD to make these high purchases. We just need an alternative (not give loot to vendor for 4k.)
and also the featured satirical comedic adventure "A Call for Heroes".
Just cause you don't agree with something doesn't mean you should just let is slide. And all this is is a discussion and suggestions all harmless. I wonder why you bother
See my sig for the reason