So the recent patch on the test shard says that con now correctly adds arp. I went on it with 20 con and didnt see a difference in the stat. Is it not reflecting in actual arp stat or was it just saying it gave the bonus but wasnt actually?
The armor penetration stat is for the stat rating only (from gears), of course CON's effect won't show there. Only way to test it is on actual monsters/players.
The armor penetration stat is for the stat rating only (from gears), of course CON's effect won't show there. Only way to test it is on actual monsters/players.
Ofcourse, what was thinking? Its just silly to thank that something giving you arp would show up in the arp stat. Thanks for the reply.
con doesn't give you arp, it increases "resistance ignored"
this is why it makes sense that it isn't listed under "armor penetration"
this is the same reason why a benefit of dex (critical chance) isn't listed under critical strike
every thing listed under the "Ratings" section is a total of the stats (ratings) granted by gear, and the stats (ratings) that are granted by feats (again, that's stat ratings, not overall %'s)
with this now said, resistance ignored is the only % stat that does not have a listing on the character equipment tab. which means to figure out total resistance ignored, ppl are gonna have to do tests to figure out if arp and dex are additive or multiplicative.
i havent done any tests personally, but i'm assuming that it will be like most of the other % based stats that have both flat % increases as well as stat ratings (crit, deflect, recharge speed, damage reduction from def and ac) and be additive.
the multiplicative % stat (with ratings) are: damage reduction (def and ac are additive, all other %'s are multiplicative)
any other stats that i haven't listed either: 1) only have a % increase OR a stat rating, or 2) i haven't tested them (or looked to see if others have)
con doesn't give you arp, it increases "resistance ignored"
this is why it makes sense that it isn't listed under "armor penetration"
this is the same reason why a benefit of dex (critical chance) isn't listed under critical strike
every thing listed under the "Ratings" section is a total of the stats (ratings) granted by gear, and the stats (ratings) that are granted by feats (again, that's stat ratings, not overall %'s)
with this now said, resistance ignored is the only % stat that does not have a listing on the character equipment tab. which means to figure out total resistance ignored, ppl are gonna have to do tests to figure out if arp and dex are additive or multiplicative.
i havent done any tests personally, but i'm assuming that it will be like most of the other % based stats that have both flat % increases as well as stat ratings (crit, deflect, recharge speed, damage reduction from def and ac) and be additive.
the multiplicative % stat (with ratings) are: damage reduction (def and ac are additive, all other %'s are multiplicative)
any other stats that i haven't listed either: 1) only have a % increase OR a stat rating, or 2) i haven't tested them (or looked to see if others have)
Yeah I got what he was saying but it sounded kind of dickish so hence the reply. This would be really nice, I just specced sentinal and having those extra slots that are currently filled with arp, filled with something like crit or power would really help my stats.
Im not trying to argue with you (I can tell you know a lot more about it than I do) but, the patch notes from devs says CON now properly increases armor penetration Just saying. lol thanks for the post.
@ixdestroyxyou
yes i know what the patch notes says. imo, the reason it is stated this way, is because "armor penetration" is a lot more common terminology in mmo's than "resistance ignored" because in other mmo's it is listed as "armor penetration" (which reduces armor by a flat amount or a %) because the only flat reduction of damage is from armor (physical damage) or from elemental resistances (elemental damage)
in NW, the damage types are just for flavor. all damage types are reduced by a "damage resistance" %.
most of NW's player base have played at least 1 of these other mmo's, so most of their experience with resistance reduction is from the "armor penetration" version.
I've read here that :
"Your % of Armor Penetration subtracts directly from the targets mitigation to a minimum of 0 mitigation. Abilities effects stack, are applied after Armor Penetration and can reduce the targets mitigation into negative numbers."
So can someone confirm that if you have the soft cap for ArPen in terms of gear then your CON (for GWF) can and will get mobs' mitigation into negative ?
So can someone confirm that if you have the soft cap for ArPen in terms of gear then your CON (for GWF) can and will get mobs' mitigation into negative ?
Comments
Ofcourse, what was thinking? Its just silly to thank that something giving you arp would show up in the arp stat. Thanks for the reply.
con doesn't give you arp, it increases "resistance ignored"
this is why it makes sense that it isn't listed under "armor penetration"
this is the same reason why a benefit of dex (critical chance) isn't listed under critical strike
every thing listed under the "Ratings" section is a total of the stats (ratings) granted by gear, and the stats (ratings) that are granted by feats (again, that's stat ratings, not overall %'s)
with this now said, resistance ignored is the only % stat that does not have a listing on the character equipment tab. which means to figure out total resistance ignored, ppl are gonna have to do tests to figure out if arp and dex are additive or multiplicative.
i havent done any tests personally, but i'm assuming that it will be like most of the other % based stats that have both flat % increases as well as stat ratings (crit, deflect, recharge speed, damage reduction from def and ac) and be additive.
the multiplicative % stat (with ratings) are: damage reduction (def and ac are additive, all other %'s are multiplicative)
any other stats that i haven't listed either: 1) only have a % increase OR a stat rating, or 2) i haven't tested them (or looked to see if others have)
Yeah I got what he was saying but it sounded kind of dickish so hence the reply. This would be really nice, I just specced sentinal and having those extra slots that are currently filled with arp, filled with something like crit or power would really help my stats.
yes i know what the patch notes says. imo, the reason it is stated this way, is because "armor penetration" is a lot more common terminology in mmo's than "resistance ignored" because in other mmo's it is listed as "armor penetration" (which reduces armor by a flat amount or a %) because the only flat reduction of damage is from armor (physical damage) or from elemental resistances (elemental damage)
in NW, the damage types are just for flavor. all damage types are reduced by a "damage resistance" %.
most of NW's player base have played at least 1 of these other mmo's, so most of their experience with resistance reduction is from the "armor penetration" version.
@chronomancer
read my post (#4) for clarity
"Your % of Armor Penetration subtracts directly from the targets mitigation to a minimum of 0 mitigation. Abilities effects stack, are applied after Armor Penetration and can reduce the targets mitigation into negative numbers."
So can someone confirm that if you have the soft cap for ArPen in terms of gear then your CON (for GWF) can and will get mobs' mitigation into negative ?
I can confirm that it doesn't.
http://nw-forum.perfectworld.com/showthread.php?358391-Con-(GWF)-and-Dex-(GF)-are-now-addative-to-Armor-Penetration