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CON for gwf

ixdestroyxyouixdestroyxyou Member Posts: 17 Arc User
edited June 2013 in The Militia Barracks
So the recent patch on the test shard says that con now correctly adds arp. I went on it with 20 con and didnt see a difference in the stat. Is it not reflecting in actual arp stat or was it just saying it gave the bonus but wasnt actually?
Post edited by ixdestroyxyou on

Comments

  • zellistazellista Member Posts: 100 Bounty Hunter
    edited June 2013
    The armor penetration stat is for the stat rating only (from gears), of course CON's effect won't show there. Only way to test it is on actual monsters/players.
  • ixdestroyxyouixdestroyxyou Member Posts: 17 Arc User
    edited June 2013
    zellista wrote: »
    The armor penetration stat is for the stat rating only (from gears), of course CON's effect won't show there. Only way to test it is on actual monsters/players.

    Ofcourse, what was thinking? Its just silly to thank that something giving you arp would show up in the arp stat. Thanks for the reply.
  • urlagurlag Member Posts: 68
    edited June 2013
    @ixdestroyxyou

    con doesn't give you arp, it increases "resistance ignored"
    this is why it makes sense that it isn't listed under "armor penetration"

    this is the same reason why a benefit of dex (critical chance) isn't listed under critical strike

    every thing listed under the "Ratings" section is a total of the stats (ratings) granted by gear, and the stats (ratings) that are granted by feats (again, that's stat ratings, not overall %'s)

    with this now said, resistance ignored is the only % stat that does not have a listing on the character equipment tab. which means to figure out total resistance ignored, ppl are gonna have to do tests to figure out if arp and dex are additive or multiplicative.
    i havent done any tests personally, but i'm assuming that it will be like most of the other % based stats that have both flat % increases as well as stat ratings (crit, deflect, recharge speed, damage reduction from def and ac) and be additive.

    the multiplicative % stat (with ratings) are: damage reduction (def and ac are additive, all other %'s are multiplicative)

    any other stats that i haven't listed either: 1) only have a % increase OR a stat rating, or 2) i haven't tested them (or looked to see if others have)
  • ixdestroyxyouixdestroyxyou Member Posts: 17 Arc User
    edited June 2013
    urlag wrote: »
    @ixdestroyxyou

    con doesn't give you arp, it increases "resistance ignored"
    this is why it makes sense that it isn't listed under "armor penetration"

    this is the same reason why a benefit of dex (critical chance) isn't listed under critical strike

    every thing listed under the "Ratings" section is a total of the stats (ratings) granted by gear, and the stats (ratings) that are granted by feats (again, that's stat ratings, not overall %'s)

    with this now said, resistance ignored is the only % stat that does not have a listing on the character equipment tab. which means to figure out total resistance ignored, ppl are gonna have to do tests to figure out if arp and dex are additive or multiplicative.
    i havent done any tests personally, but i'm assuming that it will be like most of the other % based stats that have both flat % increases as well as stat ratings (crit, deflect, recharge speed, damage reduction from def and ac) and be additive.

    the multiplicative % stat (with ratings) are: damage reduction (def and ac are additive, all other %'s are multiplicative)

    any other stats that i haven't listed either: 1) only have a % increase OR a stat rating, or 2) i haven't tested them (or looked to see if others have)

    Yeah I got what he was saying but it sounded kind of dickish so hence the reply. This would be really nice, I just specced sentinal and having those extra slots that are currently filled with arp, filled with something like crit or power would really help my stats.
  • ixdestroyxyouixdestroyxyou Member Posts: 17 Arc User
    edited June 2013
    Im not trying to argue with you (I can tell you know a lot more about it than I do) but, the patch notes from devs says CON now properly increases armor penetration Just saying. lol thanks for the post.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    I'm confused with the test server's change of Constitution giving Armor Penetration. Totally don't make sense.
  • urlagurlag Member Posts: 68
    edited June 2013
    @ixdestroyxyou
    yes i know what the patch notes says. imo, the reason it is stated this way, is because "armor penetration" is a lot more common terminology in mmo's than "resistance ignored" because in other mmo's it is listed as "armor penetration" (which reduces armor by a flat amount or a %) because the only flat reduction of damage is from armor (physical damage) or from elemental resistances (elemental damage)
    in NW, the damage types are just for flavor. all damage types are reduced by a "damage resistance" %.

    most of NW's player base have played at least 1 of these other mmo's, so most of their experience with resistance reduction is from the "armor penetration" version.

    @chronomancer
    read my post (#4) for clarity
  • ixdestroyxyouixdestroyxyou Member Posts: 17 Arc User
    edited June 2013
    Please post results if you decide to test, this could be a very good thing for the class, not having to rely on arp stats on gear as much.
  • moonbamoonba Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 38
    edited June 2013
    I've read here that :
    "Your % of Armor Penetration subtracts directly from the targets mitigation to a minimum of 0 mitigation. Abilities effects stack, are applied after Armor Penetration and can reduce the targets mitigation into negative numbers."

    So can someone confirm that if you have the soft cap for ArPen in terms of gear then your CON (for GWF) can and will get mobs' mitigation into negative ?
  • freehugs9freehugs9 Member, Neverwinter Beta Users Posts: 201 Bounty Hunter
    edited June 2013
    moonba wrote: »
    So can someone confirm that if you have the soft cap for ArPen in terms of gear then your CON (for GWF) can and will get mobs' mitigation into negative ?

    I can confirm that it doesn't.
    http://nw-forum.perfectworld.com/showthread.php?358391-Con-(GWF)-and-Dex-(GF)-are-now-addative-to-Armor-Penetration
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