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Monster Research - Authoring resource for testing encounters published

famkinfamkin Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 9 Arc User
edited June 2013 in The Foundry
I've been checking things out in the foundry in preparation for making my first quest, but I wanted a way to easily see what the creatures were like within each encounter. So, I made this quest that will allow you to spawn any or all of the creatures in the encounters we have available to us.

-I have a map each for easy, standard, and hard difficulties.
-Then within each map you can spawn any of the races to see all the creatures within that difficulty.
-This allows for easily seeing what weapons and special abilities each monster has.
-I have also separated the "boss" solo encounters to the NPC's dialogue to make it easier to check them out.
-You can spawn the encounters singly or as many as you want in order to check stacking difficulty.
-Lastly, this allows for determining encounter difficulty in a "live" setting, rather than what the foundry testing allows.

I hope others will find it as useful as I have. Happy authoring!

@Famkin
Quest: Monster Research
Code: NW-DIZ2C7YWJ
Monster Research - NW-DIZ2C7YWJ
Authoring tool to test nearly all encounters in the foundry.
Post edited by famkin on

Comments

  • mosby1mosby1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 288 Bounty Hunter
    edited June 2013
    Great! I was going to do this as part of the DM's Studio; I'm glad you beat me to it :)

    Do you have the mobs patrolling at all? Sometimes it's nice to see how they move.

    I'll take a look when i get a chance, thanks!
    DM's Studio - NW-DHZ5DAV4R
    The Cursed Emerald:
    1. Weird of the Weather-witch -- NW-DEZAK4QPA
    2. The Ambitious Apprentice -- NW-DLRAVW4S4
  • zogvarnokazogvarnoka Member, Neverwinter Beta Users Posts: 151 Bounty Hunter
    edited June 2013
    OP: are you using guard encounters and invis walls to test things or are we the player actually going against the mobs? Makes a huge difference. I'll add it to my list to check out.

    A note for new authors about mob difficulty. The higher level the player is going through the quest the more difficult the mobs are with scaling. Six regular zombies, while nothing pre-55, can put a serious hurt on upper level characters just as an example.
    Removing the Grey Mask
    NW-DJ56XFK6G
    My first installment in the Rise of Shadovar Campaign.
  • famkinfamkin Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 9 Arc User
    edited June 2013
    It's been a long week of work and unpleasantness, but now I have a day off and the foundry is broken... *sigh*

    mosby1 wrote: »
    Great! I was going to do this as part of the DM's Studio; I'm glad you beat me to it :)

    Do you have the mobs patrolling at all? Sometimes it's nice to see how they move.

    I'll take a look when i get a chance, thanks!

    I kind of wished you had done it first. I did about 120 encounters mind numbingly set up with triggers. :p

    That's a good idea with the patrols. I didn't leave a lot of room there for them to go far, but I might be able to get them to move a little.

    zogvarnoka wrote: »
    OP: are you using guard encounters and invis walls to test things or are we the player actually going against the mobs? Makes a huge difference. I'll add it to my list to check out.

    You can spawn guards of the same difficulty near the campfire. They are away from the mobs so will only fight if you lead the mobs to them. No invisible walls. You fight everything you spawn in any way you want.

    I wish I could have allowed for more guards to spawn when they die, but I ran out of encounter slots in the Standard and Hard difficulty maps.
    Monster Research - NW-DIZ2C7YWJ
    Authoring tool to test nearly all encounters in the foundry.
  • camamarcamamar Member Posts: 14 Arc User
    edited June 2013
    A question on scaling.

    Does the difficulty scale just based on the level, or does it also scale with more people?

    If I bring in a friend, do those Decrepit Skeletons get any harder, or is it solely based on level. If so, is it an average or a specific person's level? (party leader, random)

    If anyone has an answer, I'd love it. :)
  • famkinfamkin Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 9 Arc User
    edited June 2013
    I did some level testing with a party.
    As far as I can tell, it levels mobs to the highest level party member. That seems to be the only criteria.

    Doesn't matter who started the quest or who is the party leader. It also doesn't matter who "triggers" the encounter. It's always the highest party member's level that determines the level of the monsters. It also didn't matter if the highest level person was on the opposite end of the map when the encounter was activated, so distance didn't affect it. When the highest level party member drops from the party, all future spawned encounters are set to the next highest level party member.
    Monster Research - NW-DIZ2C7YWJ
    Authoring tool to test nearly all encounters in the foundry.
  • camamarcamamar Member Posts: 14 Arc User
    edited June 2013
    That means the sweet spot for completing challenging foundry content is as few people as you can and actually be able to finish it. Not great incentives for grouping :(

    Thanks for the research though, it gave me the answer (if not the outcome) I was looking for.
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