The boss is fine IMHO. Not 3m hp, not 3m of adds. It's never been too hard, it was just plain boring. The fight is just a bit shorter and it actually feels good.
It used to be a fun 5 mins fight before the patch if you had the right strategy (hiding behind the feets while the CW permastuns adds), i guess now it's just a 2 mins faceroll.
Well i suggest the devs change the icon for the instance into something like that!
I have now tried to run Karrundax 4 times since the patch, every time members of my party have quit after getting killed once, complaining he is too hard. Even had one player quit in the middle of fight saying there was no point because Karrundax is unbeatable. I would like it if players stuck around long enough to even try to beat him.
I have now tried to run Karrundax 4 times since the patch, every time members of my party have quit after getting killed once, complaining he is too hard. Even had one player quit in the middle of fight saying there was no point because Karrundax is unbeatable. I would like it if players stuck around long enough to even try to beat him.
You must have gotten real winners in your queue teams
I am not exaggerating even a little. Solo queued matchmaking and 4 manned him without a healer 2 rogues on boss GWF and GF each kiting a mess of adds inbetween CDs.
Use the <removed exploit lead-in> to interact with the auction vendor.
The fight before the patch was too long and boring... and guys, before complaining about a final boss, keep in mind that not everybody is fully T2 geared.
Most of the time, when people complain about how much a boss is, it's because they're over geared or with hard core players.
sorry to say it but you're not alone on the server and some other "less talented" players may also pretend to have fun and be able to kill end dungeon bosses.
Do I need to mention that when a boss is too hard, people try to use exploit... not easy to please everybody.
The fight before the patch was too long and boring... and guys, before complaining about a final boss, keep in mind that not everybody is fully T2 geared.
Most of the time, when people complain about how much a boss is, it's because they're over geared or with hard core players.
sorry to say it but you're not alone on the server and some other "less talented" players may also pretend to have fun and be able to kill end dungeon bosses.
Do I need to mention that when a boss is too hard, people try to use exploit... not easy to please everybody.
Sure. I just think Karrundax deserves to be more dangerous than Idris or that Pirate guy in Crypts.
Use the <removed exploit lead-in> to interact with the auction vendor.
but karru would be a lot hared if ppl dont drag first 2 bosses
Or people could not stand in the red circles and those two bosses would be much much easier.
First boss doesn't spawn dangerous mobs until ~30% hp, etc. I speak from personal experience when I say, there are plenty of people who didn't even bother trying to drag those bosses on their first clears.
Use the <removed exploit lead-in> to interact with the auction vendor.
Or people could not stand in the red circles and those two bosses would be much much easier.
First boss doesn't spawn dangerous mobs until ~30% hp, etc. I speak from personal experience when I say, there are plenty of people who didn't even bother trying to drag those bosses on their first clears.
spellplauge i lot more easy then karrundax and u dont need to use shortcuts there to finish it fast or drag bosses to kill them
Comments
He's supposed to be T2
Which is exactly why I was disappointed to see him made even easier.
If only they would have done the same with the first boss of Frozen Heart (the one that you kill 3x times) or cut at least 1/4 of every boss' hp..
Karrundax spawns adds so slowly and phase transitions so fast now that it's much easier to just burn him. He absolutely is easier for random pugs now.
Well i suggest the devs change the icon for the instance into something like that!
Please make Karrundax somewhat dangerous
You must have gotten real winners in your queue teams
I am not exaggerating even a little. Solo queued matchmaking and 4 manned him without a healer 2 rogues on boss GWF and GF each kiting a mess of adds inbetween CDs.
The fight before the patch was too long and boring... and guys, before complaining about a final boss, keep in mind that not everybody is fully T2 geared.
Most of the time, when people complain about how much a boss is, it's because they're over geared or with hard core players.
sorry to say it but you're not alone on the server and some other "less talented" players may also pretend to have fun and be able to kill end dungeon bosses.
Do I need to mention that when a boss is too hard, people try to use exploit... not easy to please everybody.
Sure. I just think Karrundax deserves to be more dangerous than Idris or that Pirate guy in Crypts.
but karru would be a lot hared if ppl dont drag first 2 bosses
Or people could not stand in the red circles and those two bosses would be much much easier.
First boss doesn't spawn dangerous mobs until ~30% hp, etc. I speak from personal experience when I say, there are plenty of people who didn't even bother trying to drag those bosses on their first clears.
Spellplague is easy because there are maybe 5 mobs in the whole place you can't just throw off a cliff.
Aboleth fight difficulty is appropriate.