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Artifacts of the Dead Gods - Orcs at the Old Keep

adralin23367adralin23367 Member Posts: 11 Arc User
edited June 2013 in Foundry Quest Database
Artifacts of the Dead Gods - Orcs at the Old Keep@Adralin23367

Short Code: NW-DQ9SUPD7W
Mission Type: Story Based, Exploration, Introduction to Campaign, Based on AD&D Lore
Average Duration: 30min (The original publish also included the 2nd Quest in this series but was way to long, that is why the average time displayed is about 1hr)

Amount of Combat: Plenty
Starts at NPC: Guard Frinko in Protectors Enclave
Mission Summary:
You pick up a posting from the Job Board, sounds like an easy job. "Relocate" (You know "Relocate" really means Kill) some Orcs from an old keep. Sounds easy, but you know things are never as easy as they sound. When you get to the Keep, there is more going on then firsts meets the eye.

Tips/Hints: Plenty of encounters, take Potions!!

I am looking for mainly feed back on the Encounters, are they too hard? Too many Mobs?

This is also my first attempt at using the Foundry, so tips or Hints would be appreciated.

Todo: Some Room Dressing need to be updated, and dialog cleaned up.
Depending on feedback Encounters may need balancing.

Thanks All
Adralin23367
Post edited by adralin23367 on

Comments

  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited June 2013
    I'll give this a playthrough in a couple of hours. (I will be in the foundry for quite some time.) And, you want me to give you a review after ingame? On the forum? or both?
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • adralin23367adralin23367 Member Posts: 11 Arc User
    edited June 2013
    Hi,

    In Game would be good, on here if you wish.

    Thanks in Advance
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