I started this thread because i'm a huge fan of Neverwinter and i might just stick to playing it for a very long time :-)
Although i'm not a game developer or have any knowledge about it, sometimes my mind just pops out some fun ideas.
I think i'm not the only one in the world who has this.
If the developers allow it i would like this thread to be a way for creative people to suggest their ideas, so maybe we can help the developers in keeping Neverwinter around for along time :-)
(Btw: NOT saying they NEED our help:-)
Please give constructive criticism on people's ideas, they are only ideas and some may not have been thought through thoroughly.
Thanks for having me on this thread, i will tell my own idea in a new post.
Today i was chatting with my guild mates and it suddenly occurred to me that in other MMO's i never actually actively socialized in guilds.
This got me thinking about some fun things for guilds, i came up with this:
I would like to see a (currently) useless building in Protector's Enclave, change into an "instance door" that's called something like "guild hall". This would be an area only members from your guild could enter. Guild leaders could create their own "guild hall" with The Foundry. Guilds with Guild leaders not skilled with The Foundry would have a standard lay out.
I realize this does not implement anything important (however it would leave a opening for other ideas)to Neverwinter. It would more be a fun extra while socializing and maybe for some people, who are never in guilds, a reason to create one or join one.
Well here's my idea :-) I wonder what you guys think about it!?
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frankyfigs99Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited June 2013
I do not like the idea of party leaders being able to boot members from pvp, & dung. Pve is not a big deal most if not all is solo anyways. PVP I have seen and have had happened to me where I get booted or someone gets booted for this or another. I get the pikers at the fire but if someone is playing and trying they should not be removed. For dungeons I think it is completely wrong. Sitting in que system is bad enough already then to get in a group and moving along in the quest you shouldn't get removed. Public que is public if you make a party then que up its your fault for who you brought.
Comments
Today i was chatting with my guild mates and it suddenly occurred to me that in other MMO's i never actually actively socialized in guilds.
This got me thinking about some fun things for guilds, i came up with this:
I would like to see a (currently) useless building in Protector's Enclave, change into an "instance door" that's called something like "guild hall". This would be an area only members from your guild could enter. Guild leaders could create their own "guild hall" with The Foundry. Guilds with Guild leaders not skilled with The Foundry would have a standard lay out.
I realize this does not implement anything important (however it would leave a opening for other ideas)to Neverwinter. It would more be a fun extra while socializing and maybe for some people, who are never in guilds, a reason to create one or join one.
Well here's my idea :-) I wonder what you guys think about it!?