Temple of the spider - Driders- their *shadow spell* or something that is shot out infront of them in a line disables it. Is this a meant to be ? but when AS is placed right in the middle of the drider and they use that ability, it doesn't dispel.
Guardian Fighters - They have a similar abilty which launchs players and mobs slighty into the air, also disables it. Is it mean to do that?
Another time it has happened is against a CW, but i have not figured out how they disable it.
...............vote for your favourite expansion.......... "Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity". ..............not this one then.............
The notes are in my sig in "Latest Update News" , these are the only notes on astral shield so far.
Astral Seal: The healing from this power no longer tapers off more quickly than expected.
Astral Shield: Players may now only be affected by one instance of Astral Shield at a time.
Astral Shield: The healing from the Divine version of this power is now considered a Heal over Time for healing calculations.
Astral Shield: This power no longer incorrectly increases in duration with higher ranks.
Astral Shield: The shield circle will no longer sometimes disappear when projectiles pass over the center.
Comments
1. Certain mobs
2. PW developers
You came across the first
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
we hope so
I was referring to the fact there are attacks that dispel it, it's being fixed.
I don't see it in the patch notes. Can you point me in the right direction?
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