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Suggestions for thought/consideration

krahctkrahct Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
edited June 2013 in PvE Discussion
Lair of the Mad Dragon
Since this dungeon is so difficult to clear (last boss seems to really give folks a hard time) would it be possible to make the boss fight prior to that one the required fight to complete for the daily dungeon requirement?

Dungeon Queue Pops
Very often a queue for a dungeon, skirmish and not as often PVP (queues seem quicker) pops when I'm in a a solo instance. How difficult would it be when returning the player to the game world after a group instance to the location within the solo instance they were at. As it is now, you have to completely start over if you accept the queue pop.

Tank Companion
Ok, so I realize that companions don't do nearly the damage or healing a player can, but if that's the case then why do tank companions take damage better than a player tank? On that same note, they hold aggro much better than player tanks do as well. Is this intended? Really seems weird that my tank companion has taken less damage than I do when I tank on my GF

Nightmare Lockboxes and Keys
Cryptic, would you consider raising the AD price of boxes from the vendor and decreasing the price of keys to 50 ZEN? I understand this is one of your cash flows for the game, but it's too extreme. I have leveled 6 characters to level 35 now, spent over 600.00 dollars on ZEN, founders packs and what not. I'm still struggling to have enough ZEN to open all the lock boxes I get. I imagine I'm an extreme customer, maybe not...but I don't see most of your player base spending that kind of money in the short period of time I've played (about a month and half)

Anyways, just a couple suggestions.

Kracht
"I never make mistakes, I once thought I did but I was wrong"
Post edited by krahct on

Comments

  • krahctkrahct Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited June 2013
    Nothing....no one cares that when you're at the level of Lair of the Mad Dragon most times you can't complete the daily cause the last boss can't be downed?
    "I never make mistakes, I once thought I did but I was wrong"
  • vagdushvagdush Member Posts: 52
    edited June 2013
    There are already changes for reducing dragon HP, and more changes specific to mad dragon. They are also fixing companions -in general- and, unrelated to companions, doing a revamp on player threat. Returning to the same spot in an instance would be nice, but even the longest solo instances aren't that long. I chalk it up to the risk of entering an instance while queued.

    Lockboxes... can diaf.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited June 2013
    Lair of the Mad Dragon
    Charfilax (butchered Spelling) is getting his HP Reduced (Confirmed by Panderus, No ETA)
    The changes to threat should also greatly improve the changes of being able to defeat him.

    Dungeon Queue Pops
    Solo instances are temporary and actually eat up server resources to maintain. If you leave the dungeon/skirmish within a short time frame I would imagine you should be put back into that solo instance but if you leave a solo instance there is no way to maintain that instance for long periods of time without eating an excessive amount of resources.
    That's simply a limitation on instance mechanics.

    Tank Companion
    You should see an improvement when the preview shard goes Live. :)

    Lockboxes
    No comment for my own good. :p
  • krahctkrahct Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited June 2013
    No comment for my own good. :p

    Don't bite the hand that feeds you! :D
    "I never make mistakes, I once thought I did but I was wrong"
  • dizzy0samdizzy0sam Member Posts: 9 Arc User
    edited June 2013
    Not sure that this is right place to post it but i haven
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