I'm to the point where I want to have my eladrin NPC say, "Well, you know five years ago, I was a thousand year old celestial who can change into an orb of opalescent light at will. But now I'm just a thousand year old fairy elf."
Sometimes, I feel like I'm in a Terry Pratchett novel. I know some people prefer 3.5e, while others prefer 4e or AD&D or what have you. But does it all just boil down to preference?
As a foundry author, how do you decide which lore to follow? And how do you keep from getting annoyed over the fact that somewhere out there, someone is writing D&D Next which will probably make everything you write uncanon?
As a player in the foundry, does it ever bother you when you find lore that's "outdated"?
Neverwinter lore should be pretty simple - whatever's current in the Neverwinter Campaign.
3.5e vs 4E is about mechanics; not lore. Same with 4E vs D&D Next.
Canon issues would be whether Valindra or Lord Neverember survive in the official campaigns.
But, that's always going to be an issue.
Who finds Gaultlegrym and how that impacts the surrounding areas will always differ for each group.
"Outdated" lore in the manner you describe isn't truly an issue in D&D campaigns.
It's not like the supposedly strict continuity of post-Crisis DC comics.
Someone posted a comment on another thread about avoiding using plot heavy characters in your maps. It makes sense in a way, if you include the major characters then your locking yourself to a time frame that your story is set in. A way around it that I'm toying with, is to have descendants of the main chars, grandfather, cousin etc which gives you a little more breathing room as far as time is concerned.
Example: Your Eladrin could be an outcast of the modern Eladrin in that he/she prefers the 'old ways'. You can make up any story to cover why they changed from Celestials to Fey beings, some great event that changed them forever type thing. That could be explained in another Foundry Quest. Its your story;)
So, for me, while I know a fair bit of the lore, I only know it from a certain pov with large chunks of data missing. Theres always going to be something I've missed. I'm just trying to get around it by making the time frame a little more flexible through, relatives, magic portals, scrying items, memorys.. etc so it wont matter so much.
I have had some trouble with this yes. Here's why. The whole idea of the Forgotten Realms official information is that game makers and story-writers, anyone who creates content for fellow gamers in the Forgotten Realms setting would like to remain consistent. We'd like people to play our stuff and feel that it fit with their own concepts and stories, didn't cause their own characters to feel like Rincewind (nod to OP), but rather fit the general theme.
What happens though is that when I first started to create for Forgotten Realms (which itself was a change from the original settings) I thought it was going to be largely static, that they detailed a bunch of places that I could rely on and set my characters from, etc. The thing is, 10 years pass here and quite a lot of time and changes have come to Faerun. Vast locations have changed their essential character so completely that everything that was written for, say, the Anauroch Desert is now history, not present.
Mirimero, what I'm doing is using the Forgotten Realms Wiki, which is - as a wiki - being updated more frequently than the now largely useless investment I made in hardcopy books. While I have no problem spending money on someone's good and hard work, I do have a problem when they turn around and make my sacrifice trivial and ask for more. I actually had to trash a couple Foundry quests/modules I'd planned out because the story no longer fits with "current" story.
For some people, perhaps for a great percentage of the people who create and game on Neverwinter, this is all moot. They're just creating a good adventure and they don't care if it doesn't actually fit the official storyline from WotC. For others, and it's my blessing and curse to be in this second group, we just like the feeling of having crafted the extra effort and connection into our creations.
The other thing you could do is start your quest with a little time-stamp explanation, if you feel you want to place your story within events or places that don't exist any more.
I never played D&D, so if I come across something in my story that I feel players who have played D&D would want to be correct to the world, I Google it. I'm trying to stay away from anything that requires knowing actual lore and making up my own story.
I have been a DM before for other games, (such as Agone,) and the way I play it is simple: I am taking a world and creating something new within it. Just as in a campaign I would create on paper, the characters and many places I'm creating don't exist in the lore of the rule book, they just have to function by the laws of the universe around them.
People who are able to remember every little detail of lore and rules have a very special talent for that type of thing. I wouldn't be too worried if you're not able to do it, because not everyone can. That's the great thing about having the internet.
The Shards of Brightstar Campaign Part One: A Simple Request (NW-DLBQKTP6O)
More quests coming soon!:D
I like this Forgotten Realms Wiki page to help with the timeline. In alot of the cases for lore quests, the plot summary for books or character history for named characters the site gives is a good baseline for a quest story.
Also, check out zebular's great Grimoire of Time thread, in particular Entry XIV, which spells out the timeline of Neverwinter. Also the FR wiki article on New Neverwinter. The year in-game is generally held to be 1479 DR, so if you want to be consistent to the D&D lore of Neverwinter and the Neverwinter Campaign, your stuff should make sense within that timeframe.
Comments
3.5e vs 4E is about mechanics; not lore. Same with 4E vs D&D Next.
Canon issues would be whether Valindra or Lord Neverember survive in the official campaigns.
But, that's always going to be an issue.
Who finds Gaultlegrym and how that impacts the surrounding areas will always differ for each group.
"Outdated" lore in the manner you describe isn't truly an issue in D&D campaigns.
It's not like the supposedly strict continuity of post-Crisis DC comics.
Example: Your Eladrin could be an outcast of the modern Eladrin in that he/she prefers the 'old ways'. You can make up any story to cover why they changed from Celestials to Fey beings, some great event that changed them forever type thing. That could be explained in another Foundry Quest. Its your story;)
So, for me, while I know a fair bit of the lore, I only know it from a certain pov with large chunks of data missing. Theres always going to be something I've missed. I'm just trying to get around it by making the time frame a little more flexible through, relatives, magic portals, scrying items, memorys.. etc so it wont matter so much.
What happens though is that when I first started to create for Forgotten Realms (which itself was a change from the original settings) I thought it was going to be largely static, that they detailed a bunch of places that I could rely on and set my characters from, etc. The thing is, 10 years pass here and quite a lot of time and changes have come to Faerun. Vast locations have changed their essential character so completely that everything that was written for, say, the Anauroch Desert is now history, not present.
Mirimero, what I'm doing is using the Forgotten Realms Wiki, which is - as a wiki - being updated more frequently than the now largely useless investment I made in hardcopy books. While I have no problem spending money on someone's good and hard work, I do have a problem when they turn around and make my sacrifice trivial and ask for more. I actually had to trash a couple Foundry quests/modules I'd planned out because the story no longer fits with "current" story.
For some people, perhaps for a great percentage of the people who create and game on Neverwinter, this is all moot. They're just creating a good adventure and they don't care if it doesn't actually fit the official storyline from WotC. For others, and it's my blessing and curse to be in this second group, we just like the feeling of having crafted the extra effort and connection into our creations.
The other thing you could do is start your quest with a little time-stamp explanation, if you feel you want to place your story within events or places that don't exist any more.
I have been a DM before for other games, (such as Agone,) and the way I play it is simple: I am taking a world and creating something new within it. Just as in a campaign I would create on paper, the characters and many places I'm creating don't exist in the lore of the rule book, they just have to function by the laws of the universe around them.
People who are able to remember every little detail of lore and rules have a very special talent for that type of thing. I wouldn't be too worried if you're not able to do it, because not everyone can. That's the great thing about having the internet.
Part One: A Simple Request (NW-DLBQKTP6O)
More quests coming soon!:D