Are there anyone here who likes increasing and prioritizing on their "Regeneration" character stat? What about Life Steal?
What if Life Steal and Regeneration are combined into one stat with corresponding amounts of life taken, depending on damage, and health regenerated over time for each of course because 10% Life Steal and Regeneration is kind of OP. This would result to a new stat called "Vitality" perhaps?
Life Steal and Regeneration IMO, independently, seem less important and can be considered minor in the game compared to Power, Recovery, Armor Penetration, Critical Chance, Defense and Deflection.
I prioritize Regeneration because I hate using consumables and the healer companion doesn't scale past mid-level. I hate that this game lacks between-battle health regen; it seems like too much of a throw-back to older game aspects, even though I do like some aspects of older games.
I prioritize Regeneration because I hate using consumables and the healer companion doesn't scale past mid-level. I hate that this game lacks between-battle health regen; it seems like too much of a throw-back to older game aspects, even though I do like some aspects of older games.
That's also one of the things that makes me scratch my head, NO. BATLLE. REGENERATION. So poison, burn and other DPS effects in the game are a bit OP. This is one of the reasons why people look past "Regeneration" and focus more on "Defense" or "Deflection".
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asashiroMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
On the PTS: Went up against a GWF who had lifedrinker and bloodtheft (may have been greater) enchants and who was prioritizing regen, lifesteal and either defense or deflection. He was **** near unkillable. Definitely and interesting route to go. Would love to give it a try if I could get the funds to do it proper.
Fought with one of those GWFs and it is a nightmare. He just won't die and there's a Cleric always by his side that follows all the time. Would love to try Lifedrinker or Bloodtheft on my GWF. Thanks.
I prefer Regeneration to Life Steal. I usually have some down time between fights so Regen is useful. Life Steal (unless it's really pumped up) doesn't seem worth it. But this probably has more to do with playing style than anything else (I hope).
Perhaps we will see such GF juggernauts after the megapatch.
I'm working on it after patch i should have 14% life steal. 50% Damage reduction around 800 regen. paired with ferocious reaction and supremacy of steel and bloodtheft annnndd th new artifacts that give a HoT. I'll be immortal as it is now takes it takes 2-3 people to kill me
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That's also one of the things that makes me scratch my head, NO. BATLLE. REGENERATION. So poison, burn and other DPS effects in the game are a bit OP. This is one of the reasons why people look past "Regeneration" and focus more on "Defense" or "Deflection".
I'm working on it after patch i should have 14% life steal. 50% Damage reduction around 800 regen. paired with ferocious reaction and supremacy of steel and bloodtheft annnndd th new artifacts that give a HoT. I'll be immortal as it is now takes it takes 2-3 people to kill me
Great Weapon Fighter: Because when is today not a good day to die?
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