Anyone else noticing that after the patch the Guardian Fighter Block bar is draining in 6 hits and taking longer to fill up? On Wednesday I could block a boss and 3 or 4 adds for about 10 seconds before my shield went red.
Now if I try that it goes red in about 2 seconds or what looks like 6 hits. I didn’t see in the patch notes anything about our blocking being nerfed, so wondering if it’s a bug, or what?
edit: fixed the clip of half the **** post...
Post edited by vexalynne on
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rumpleforesk1nMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 13Arc User
edited June 2013
Was wondering the same thing yesterday. 11k GS and the pirate king was eating my lunch for no apparent reason. Blew through my guard in 1-2 hits almost every time.
Thought maybe someone was playing pranks and replaced my shield with a slab of cheddar cheese.
Sumthin ain't workin, or I need to go visit the AH and unscrew my build.
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mungo112Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 25Arc User
edited June 2013
Getting a fix in the patch.
Addressed an issue in which the client and server disagreed on the cooldown of Block, resulting in Blocking sometimes not being effective after releasing and re-pressing Block.
Totally different issue. This isnt the block bug where if you hit shift nothing happens, this is your shield meter draining about 3 times faster than it used to per hit.
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Thought maybe someone was playing pranks and replaced my shield with a slab of cheddar cheese.
Sumthin ain't workin, or I need to go visit the AH and unscrew my build.
Totally different issue. This isnt the block bug where if you hit shift nothing happens, this is your shield meter draining about 3 times faster than it used to per hit.