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Gwf and stat priority/itemization

theliethesametheliethesame Member Posts: 104 Bounty Hunter
edited June 2013 in The Militia Barracks
Hello fellow Great Weapon Fighters.

I was wondering how everyone chooses their items over getting the soft caps. I struggle getting the ArmPen cap a lot, and i cant seem to find a solution. Even respeccing into 25% armpen of recovery would bring me to 2,2k that is supposed to be the cap.

Atm I have

Power : 4,6k
Crit : 3k
Recovery : 3k
ArmPen : 1167

Mostly gemmed into recovery and armor penetration with 25 lvl ioun stone.

The only way to dump some power for ArmPen would be to chance rings, but these rings have defensive slots, so the difference would be minor and would be trading it for a defensive stat anyways.

I use 2 vigilant 2 Avatar of War, ancient weapon set, (and i would loose a lot of stats to change these to in favor of an item with armPen.)

I was thinking to respec into Relentless Battle Fury, which in addition to upgrading 1 rank all my gems (with a big price sadly) would get me very close to 2.2k. But i would change Instigator (which is better over Destroyer imo).

Any thoughts or suggestions?

EDIT:
http://i.imgur.com/cdvvIyb.jpg
cdvvIyb.jpg
Post edited by theliethesame on

Comments

  • theliethesametheliethesame Member Posts: 104 Bounty Hunter
    edited June 2013
    I prolly know that noone cares,but trying this spec http://nwcalc.com/gwf?b=cn4:2hwcg:5m9s,1x0ju3i:60000:bzu51:b0000&h=1 gave me 658 GearScore lol. Now I have to test it a for a bit.


    http://i.imgur.com/5akulek.jpg
    5akulek.jpg
  • ravashamravasham Member Posts: 3 Arc User
    edited June 2013
    Search for rare belts with the name "piercing berserker". There is a belt with 133 crit + 243 armor penetration and an offense slot.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited June 2013
    This is what I am currently rocking:

    LeeroyJenkinsStats_zpsce041a90.png

    Full Ioun Stone, and some Rank 8 Dark Enchantments. I'm also running the 2x AoW and 2x VW set, and I am enjoying it immensely thus far. :)

    My armor I dyed red, white, and blue because a Troll Slaying Leeroy Jenkins loves 'Merica! lol
    va8Ru.gif
  • theliethesametheliethesame Member Posts: 104 Bounty Hunter
    edited June 2013
    pretty much /thread with both of you. Thank you for the useful info. One last question @Kolatmaster is this with or without Disciple of War? (My guess would be without since you use rank 8 enchantments lol, i use mostly 5s and cheap 6s for recovery) Just curious if others use it
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited June 2013
    pretty much /thread with both of you. Thank you for the useful info. One last question @Kolatmaster is this with or without Disciple of War? (My guess would be without since you use rank 8 enchantments lol, i use mostly 5s and cheap 6s for recovery) Just curious if others use it
    This is without, and I apologize for not clarifying that I run the Instigator build with Student of the Sword and Deep Gash. :)
    va8Ru.gif
  • theliethesametheliethesame Member Posts: 104 Bounty Hunter
    edited June 2013
    This is without, and I apologize for not clarifying that I run the Instigator build with Student of the Sword and Deep Gash. :)

    Thank you for the information. Anyway that belt is close to 1mil AD ,and since i will have to regem most of my gear +change items on ioun, i think i will just let it be. (would prefer to invest these AD into a greater plaguefire or tenebrous tbh)
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited June 2013
    Thank you for the information. Anyway that belt is close to 1mil AD ,and since i will have to regem most of my gear +change items on ioun, i think i will just let it be. (would prefer to invest these AD into a greater plaguefire or tenebrous tbh)
    Fair enough, I'd save up for Greater Plaguefire before Tenebrous, as Plaguefire's defense debuff is king (particularly once you cap our ArmPen)... :)
    va8Ru.gif
  • arashiwatanabearashiwatanabe Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 43
    edited June 2013
    I see so many posts about ARP for different classes.
    But is it really that good for GWF's?

    Our main stats, if you're using Instigator is Power>Critt>Recovery in that manner as far as I know.
    I can show a picture of my GWF when I get home from work.
    I'm not even at 12K GS, but let's be honest here. After 10k GS, it's only min maxing regardless.

    Statwise, I'm currently at 6.9k Power, 4000critt rating(nearly 38%critt unbuffed). 2.2 Recovery.
    Using a Great Plaguefire, which I will probably switch out for a Perfect Vorpal when the time comes.
    I'm just wondering if the millions of AD I spent were wasted, since I'm mostly on Rank 8 gems, with a Ioun stone of Allure.
    I also have every single Best in slot piece, from what I can tell, and I'm absolutely destroying people on damage in dungeons. Both damage wise and kill wise. I just don't know if ARP is actually worth it then, and I wonder if people have done the analysis of it being usefull when you have that amount of power.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited June 2013
    Statwise, I'm currently at 6.9k Power, 4000critt rating(nearly 38%critt unbuffed). 2.2 Recovery.
    Using a Great Plaguefire, which I will probably switch out for a Perfect Vorpal when the time comes.
    I'm just wondering if the millions of AD I spent were wasted, since I'm mostly on Rank 8 gems, with a Ioun stone of Allure.
    Getting ArmPen to max level with GS + Con Mod (22/24% reduction) is important as when you get a monsters Resistance to 0% and you start shredding their defense level with let's say Plaguefire Enchant you start doing more damage as the defense debuff increases your damage value if it lowers it beyond zero.

    In fact ArmPen to 22-24% is more important then Power. 3k Recovery/3k Crit/22-24% ArmPen > Power.

    There are a number of threads on these forums explaining the cold hard numbers on it FYI. :)
    va8Ru.gif
  • arashiwatanabearashiwatanabe Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 43
    edited June 2013
    Getting ArmPen to max level with GS + Con Mod (22/24% reduction) is important as when you get a monsters Resistance to 0% and you start shredding their defense level with let's say Plaguefire Enchant you start doing more damage as the defense debuff increases your damage value if it lowers it beyond zero.

    In fact ArmPen to 22-24% is more important then Power. 3k Recovery/3k Crit/22-24% ArmPen > Power.

    There are a number of threads on these forums explaining the cold hard numbers on it FYI. :)

    Yeah, well I've been in a dungeon with a GWF who had what you are pointing at. The 3k recovery and 22% ARP.
    But he were nowhere even close to doing my damage.
    We have the same gear, and same feats+paragon tree alignment, he's just changed some pieces out to get the recovery and ARP needed for the cap. but at the end of a full Karrundax run, he was 10mill damage behind me. And I have zero ARP.

    Before he tried the ARP and went full power, the difference between us would only be like 1-3million, which is then dependent on skill, rotation and when to use what. And he is a good player aswell. So I'm not convinced by ARP.
  • gabryelgabryel Member Posts: 542 Bounty Hunter
    edited June 2013
    Getting ArmPen to max level with GS + Con Mod (22/24% reduction) is important as when you get a monsters Resistance to 0% and you start shredding their defense level with let's say Plaguefire Enchant you start doing more damage as the defense debuff increases your damage value if it lowers it beyond zero.

    In fact ArmPen to 22-24% is more important then Power. 3k Recovery/3k Crit/22-24% ArmPen > Power.

    There are a number of threads on these forums explaining the cold hard numbers on it FYI. :)

    Which posts? Most of the Con focus posts I've read in the forum seem to suggest ArP is not good to over-stack because the cap is very easy to hit and the overflow is wasted. I've read more posts that suggest you're better off not hitting the cap because the average trash mob only has around 12-14% dmg reduction, and pumping it to 22-24% for bosses is a waste of 10% in general play.

    If overflow is converted into a straight damage boost, stacking Con would instantly be better than Str, as you'd be getting both damage and hp. I'd love to see the numbers so that I can change my build accordingly.

    *Found Freehugs9's post.

    Apparently he's saying the cap on ArP only applies to how high your stat can reach, but that mobs can reach negative values, which thus translates into a damage boost.

    From that, it looks like the biggest difficulty will be not over-stacking Con and ArP so that you hit the 24% cap. Then ideally you would have just short of 24% innate ArP from stats, but can use - dmg reduction abilities to drop an enemy's dmg reduction below 0%.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited June 2013
    So I'm not convinced by ARP.
    Play as you will bud, I'm just providing the information I have seen/read/experienced myself. That's all... :)
    gabryel wrote: »
    Which posts?
    You can start here.
    va8Ru.gif
  • arashiwatanabearashiwatanabe Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 43
    edited June 2013
    Play as you will bud, I'm just providing the information I have seen/read/experienced myself. That's all... :)


    You can start here.
    Well, considering the majority say that power doesn't have a cap, then I'm aiming to break that as high as possible, and of course bud.
    To each their own right?
    I just hope someone with capped ARP can out dps me so I can open my eyes and understand the viability of ARP.. :(
  • copticonecopticone Member Posts: 0 Arc User
    edited June 2013
    Yeah, well I've been in a dungeon with a GWF who had what you are pointing at. The 3k recovery and 22% ARP.
    But he were nowhere even close to doing my damage.
    We have the same gear, and same feats+paragon tree alignment, he's just changed some pieces out to get the recovery and ARP needed for the cap. but at the end of a full Karrundax run, he was 10mill damage behind me. And I have zero ARP.

    Before he tried the ARP and went full power, the difference between us would only be like 1-3million, which is then dependent on skill, rotation and when to use what. And he is a good player aswell. So I'm not convinced by ARP.

    Just tell your friend to not be AFK while in the dungeon! LOL 10 mil more than him? Trust me, this has NOTHING to do with you stacking Power. Hec even just 1k Arp would add more dps than your extra 2-3k Power. There is a reason why Power has no cap, because its value in damage calculations is very small.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • arashiwatanabearashiwatanabe Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 43
    edited June 2013
    copticone wrote: »
    Just tell your friend to not be AFK while in the dungeon! LOL 10 mil more than him? Trust me, this has NOTHING to do with you stacking Power. Hec even just 1k Arp would add more dps than your extra 2-3k Power. There is a reason why Power has no cap, because its value in damage calculations is very small.
    He was by no means AFK, I did forget to add he lost a lot of critt aswell, since he gemmed for a lot of ARP.
    Which is needed to take into consideration.
    And no, 1K arp, would not increase your damage more than the 3k ekstra power mate. You should go take a look at Freehugs9 post.
    For a GWF with 15con, and 1000k arp, you would increase the dmg with 12.8%, but that still leaves out 85% flat dmg increase from the 3k power you're not taking into the equation.
    And I was mistaken about one thing, he wasn't running Instigator, he was running destroyer for that run. So I missunderstood him it seem's. Apologies as that seemed rather bad.
  • gabryelgabryel Member Posts: 542 Bounty Hunter
    edited June 2013
    Well, considering the majority say that power doesn't have a cap, then I'm aiming to break that as high as possible, and of course bud.
    To each their own right?
    I just hope someone with capped ARP can out dps me so I can open my eyes and understand the viability of ARP.. :(

    The argument against Power I think lays with how much power you need to stack to see a benefit. If 1% ArP = 1% Damage, ArP returns more damage for less points than Power. Of course ArP has a cap, and there is a danger with over-stacking it.

    I'm more worried about how much control you have over how much ArP your gear has, since gear come with whatever stat they come with. If someone focuses completely on Con instead of Str, will they hit the cap regardless of how little ArP they try to stack, simply due to how much ArP comes with high level gear?
  • copticonecopticone Member Posts: 0 Arc User
    edited June 2013
    He was by no means AFK, I did forget to add he lost a lot of critt aswell, since he gemmed for a lot of ARP.
    Which is needed to take into consideration.
    And no, 1K arp, would not increase your damage more than the 3k ekstra power mate. You should go take a look at Freehugs9 post.
    For a GWF with 15con, and 1000k arp, you would increase the dmg with 12.8%, but that still leaves out 85% flat dmg increase from the 3k power you're not taking into the equation.
    And I was mistaken about one thing, he wasn't running Instigator, he was running destroyer for that run. So I missunderstood him it seem's. Apologies as that seemed rather bad.

    Here is Freehugs9 's post. You literally destroyed the poor man's reputation by using him as a reference for your interpretation of what Power does. :P
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • arashiwatanabearashiwatanabe Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 43
    edited June 2013
    copticone wrote: »
    Here is Freehugs9 's post. You literally destroyed the poor man's reputation by using him as a reference for your interpretation of what Power does. :P
    If you say so. But hey, to each their own. If you're so deadset on trying to make others feel inferior to yourself then go ahead. I don't bite, so it will all be for naught in this discussion. If anything, you're making him look worse by stating someone who respects his work, destroyed it. Nice try though.
    gabryel wrote: »
    The argument against Power I think lays with how much power you need to stack to see a benefit. If 1% ArP = 1% Damage, ArP returns more damage for less points than Power. Of course ArP has a cap, and there is a danger with over-stacking it.

    I'm more worried about how much control you have over how much ArP your gear has, since gear come with whatever stat they come with. If someone focuses completely on Con instead of Str, will they hit the cap regardless of how little ArP they try to stack, simply due to how much ArP comes with high level gear?

    That's fair. I'll have to look into ARP more, and I'll prob trade out my enchants for it, just to try it out, atleast so I get the softcap of 12%.
  • copticonecopticone Member Posts: 0 Arc User
    edited June 2013
    If you say so. But hey, to each their own. If you're so deadset on trying to make others feel inferior to yourself then go ahead. I don't bite, so it will all be for naught in this discussion. If anything, you're making him look worse by stating someone who respects his work, destroyed it. Nice try though.

    I made you feel inferior? I am the one who was talking about my GWF have 6.9k, 4k whatever? I am the one saying that my GWF beat other GWF by 10mil because you're stacking 2.5k more power? I am the one making some other person look bad because I said you COMPLETELY misread his findings? It seems like you are constantly misreading/misinterpreting what others are saying.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • gabryelgabryel Member Posts: 542 Bounty Hunter
    edited June 2013
    Rereading Freehug9's post a few times. I believe I was mistaken earlier. His explanation states that your ArP from stats can only reduce a target's damage mitigation to 0%. However, ArP from abilities and non-stat based sources can stack on top of that and reduce an enemy's mitigation value below 0, becoming a damage boost.

    "Your % of Armor Penetration subtracts directly from the targets mitigation to a minimum of 0 mitigation. Abilities effects stack, are applied after Armor Penetration and can reduce the targets mitigation into negative numbers."

    If that's true, then stacking ArP and Con to hit the 24% cap is a waste in general play, as ArP from stats and Con will cap their mitigation at 0%. It's only abilities and enchants that can push it into negative values.

    By his estimates;

    "Bosses 24% mitigation
    Brutes 20% or 22% mitigation
    Strikers and Leaders 16.2% or 18% mitigation
    Minions 14.4% mitigation
    Controllers and Ranged Strikers 12.8% or 14% mitigation"

    This means you would optimally want only around 13% ArP from stats and then focus the rest on increasing your damage directly.
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