Hi, it is a pretty accurate telling of the game without going too far into the recent exploit issues that some people say have blighted the economy.
It may be worth mentioning the price of some cash shop items, which again there has been reaction to, varying from what:mad:!!! to WHAT:mad::mad::mad:!!!
It does though present an unbiased description of the game - which is exactly what a review should be. Well done!
...............vote for your favourite expansion.......... "Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity". ..............not this one then.............
Hi, it is a pretty accurate telling of the game without going too far into the recent exploit issues that some people say have blighted the economy.
It may be worth mentioning the price of some cash shop items, which again there has been reaction to, varying from what:mad:!!! to WHAT:mad::mad::mad:!!!
It does though present an unbiased description of the game - which is exactly what a review should be. Well done!
The economy is fine. Anyone who thinks otherwise is confused and wrong. Astral diamonds are still gaining value. It's down to 300 per zen as opposed to 500 on caturday. The economy is getting better daily.
It might seem like a wall of text, which is why I add labels to each section so people who scan pages can find something they'd like to read. The should you play or buy sections aren't walls of text though.
I did mention the cost of some items, such as 40 dollars for a companion i believe.
While I thought your review was pretty good and included a lot of useful information, I felt like there was a decided lack of general D&D knowledge. Of course the fact that I have been playing D&D in some form for almost 3 decades might have something to do with this. That being said, your review wasn't for D&D in general, but for the game Neverwinter and to that end I feel that if was not currently playing I would at least have a good basis for deciding if I wanted to try the game and what to expect.
Foundry - Fight Club? (nw-dluqbofu7)
- JailBreak (in development)
Not bad, but it could use a little work. You have to remember that the potential reader knows nothing of the game and use precise language to describe things.
There are some minor inaccuracies (such as movement in combat, which depends on what skill by which class whether it freezes in place or not). D&D should be mentioned in the races both as a background to the game and to explain the uncommon races (vs typical generic mmo races). "not unusual" in the race section is one example of several where your language skills could use a brush up. (You meant either usual or not usual which is the word unusual?). Also some "dangles" where it is possible to have one or the other subject on a verb (example, in the pvp section its not clear whether the rogue or the cleric wins the fight, just from the grammar used). The crafting section (as an example) is one of several sections that are glossed over to the point of being more confusing than helpful. Explain it and clarify it or remove it. Same goes for tasks --- its not clear that tasks are simply a bonus applied to things you would be doing already and they sound like some exciting, different set of things to do (not the case at all!).
The review seems to be written from an assumption that the reader already knows what is being described. Why is a halfling not unusual ? What is a Menzoberranzan Renegade ?
Also, the writer, on a number of occasions, makes blanket statements without anything to support them. This may be a part of the assumption of reader knowledge of the subject, or be indications of a type of bias that makes a review of questionable merit.
Nobody cares about a review of a game that anyone can download and try for free.
Money can be replaced where as time can not, reviews aren't there to save money it's more of not to waste one's time. You may not care but you aren't the rep for the world.
Everyone bringing a companion does not make it feel as though you have 10 people rather then 5. Early on perhaps but in end game it's not that noticeable.
You put as a negative: "End game consists mostly of 5 man dungeons instead of raids,"
I disagree. This is a positive. Dungeons and Dragons optimal group sizes are around 4-5 people. Online video games are rapidly becoming the norm and I know many people who really don't want to play with 10 or more people at a time in these so-called "raids". Neverwinter is taking a good stance in making sure much of the content is for everyone & not only large guilds. I think there's a place for larger groups but I'll bet that scene dies a slow death as online gaming becomes the standard. Just my own 2c.
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lethizorMember, Neverwinter Beta UsersPosts: 0Arc User
You put as a negative: "End game consists mostly of 5 man dungeons instead of raids,"
I disagree. This is a positive. Dungeons and Dragons optimal group sizes are around 4-5 people. Online video games are rapidly becoming the norm and I know many people who really don't want to play with 10 or more people at a time in these so-called "raids". Neverwinter is taking a good stance in making sure much of the content is for everyone & not only large guilds. I think there's a place for larger groups but I'll bet that scene dies a slow death as online gaming becomes the standard. Just my own 2c.
Beyond disagree with your statement, especially in light of the fact that this game is in fact adding raids and the 5 mans in no way compose the end-game of this game as a whole, just the currently available end-game - just as the PVP is currently not a reflection of the full direction of PVP and classes are not a true reflection of the full plans for character customization.
Raiding is fun, desired by many people, not just a small majority and large guilds is part of the enjoyability of even being in an MMORPG as opposed to a LAN based game or single player game.
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alianyMember, Neverwinter Beta UsersPosts: 4Arc User
lethizorMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
Right now, we’re putting the final touches on some new end game content: Gauntlgrym. It will be our first raid-sized, competitive PvP/PvE experience, and our current goal is to release it to OBT within a few weeks.
found there. if you can't find it, you can just ctrl + f that page and put raid into search, first result is within the body of the devs post on state of the game, and is the quotation above.
FIRST raid-sized clearly indicates that current content is not what they consider raid-sized (nor would it be, as it is a single party), meaning that it will likely be at LEAST 2 party content (10 man). Most people are betting on 20 man raid size content.
If you haven't yet read state of the game, I highly recommend it to see what direction things are planned to go in.
Under the sub-point of "Completionist" you should add that many of the achievements are broken, meaning it is currently impossible to complete the game achievements.
the words you use "generic MMO". its D&D which is older than all the other MMOs, should reword that perhaps because it makes you sound bias.
also you do not mention foundry in much depth, it is potentially the best thing about neverwinter if you tried some of the plots/stories that people have crafted.
your negatives on the crafting is also a bias, but you should have mentioned how leveling up the crafting requires only crafting the same low level items over and over (which would be a better negative than disliking a worker craft system which is in other games.)
You also do not mention the fact that the class balance/roles are a bit of a mess (the tank class not tanking etc), and the boss fights are all the same (tons of adds).
Also limited spells/abilities does not make it simple, dota/LoL/diablo/gw etc use a limited ability setting and they vary in simplicity, its some spell designs that needs to be change.
Feels like you do not have enough experience playing different types of games, and are resorting to comparisions to other MMOs, rather than reviewing a game for what it is. (for example, endgame has to be raids. Why? though you did not specifically state that having no raids is a bad thing, it is implied)
about paying real money, it is very possible to play the game fully without spending money, making AD through trade and crafts. Ive sampled other F2P games and this one seems to be the only one that is fully enjoyable with what they offer you. A good comparison would be with league of legends. The only reason you could complain about having to pay is if you want everything instantly (which comes at a price).
Thank you all for your feedback. Not just my game experience, but writing in general is getting better over time.
I think mmos in general are always the hardest to write about, because there is simply too much content in them and it would take you months to fully experience everything.
At least I didn't give Neverwinter the Ragnarok Online 2 treatment... If you want a bad overview read that one lol.
Comments
It may be worth mentioning the price of some cash shop items, which again there has been reaction to, varying from what:mad:!!! to WHAT:mad::mad::mad:!!!
It does though present an unbiased description of the game - which is exactly what a review should be. Well done!
"Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
..............not this one then.............
The economy is fine. Anyone who thinks otherwise is confused and wrong. Astral diamonds are still gaining value. It's down to 300 per zen as opposed to 500 on caturday. The economy is getting better daily.
I did mention the cost of some items, such as 40 dollars for a companion i believe.
- JailBreak (in development)
There are some minor inaccuracies (such as movement in combat, which depends on what skill by which class whether it freezes in place or not). D&D should be mentioned in the races both as a background to the game and to explain the uncommon races (vs typical generic mmo races). "not unusual" in the race section is one example of several where your language skills could use a brush up. (You meant either usual or not usual which is the word unusual?). Also some "dangles" where it is possible to have one or the other subject on a verb (example, in the pvp section its not clear whether the rogue or the cleric wins the fight, just from the grammar used). The crafting section (as an example) is one of several sections that are glossed over to the point of being more confusing than helpful. Explain it and clarify it or remove it. Same goes for tasks --- its not clear that tasks are simply a bonus applied to things you would be doing already and they sound like some exciting, different set of things to do (not the case at all!).
Also, the writer, on a number of occasions, makes blanket statements without anything to support them. This may be a part of the assumption of reader knowledge of the subject, or be indications of a type of bias that makes a review of questionable merit.
'Caine, miss you bud. Fly high.
should you play it? sure, if you have loads of free time and disposable income it could be fun.
realistically though, the cost to pimp out a single character is so high you could probably take a mini-vacation instead...
Money can be replaced where as time can not, reviews aren't there to save money it's more of not to waste one's time. You may not care but you aren't the rep for the world.
I disagree. This is a positive. Dungeons and Dragons optimal group sizes are around 4-5 people. Online video games are rapidly becoming the norm and I know many people who really don't want to play with 10 or more people at a time in these so-called "raids". Neverwinter is taking a good stance in making sure much of the content is for everyone & not only large guilds. I think there's a place for larger groups but I'll bet that scene dies a slow death as online gaming becomes the standard. Just my own 2c.
Beyond disagree with your statement, especially in light of the fact that this game is in fact adding raids and the 5 mans in no way compose the end-game of this game as a whole, just the currently available end-game - just as the PVP is currently not a reflection of the full direction of PVP and classes are not a true reflection of the full plans for character customization.
Raiding is fun, desired by many people, not just a small majority and large guilds is part of the enjoyability of even being in an MMORPG as opposed to a LAN based game or single player game.
With that analogy, there is no need for reviews on PC games period.
Would love to see a link to a Dev confirming this, since AFAIK they have never mentioned plans for anything other than 5-cheacter endgame content.
"Negatives : qQqqQQQq I can't adapt to the game so it must be bad "
That is a quote from state of the game
http://nw.perfectworld.com/news/?p=896631
found there. if you can't find it, you can just ctrl + f that page and put raid into search, first result is within the body of the devs post on state of the game, and is the quotation above.
FIRST raid-sized clearly indicates that current content is not what they consider raid-sized (nor would it be, as it is a single party), meaning that it will likely be at LEAST 2 party content (10 man). Most people are betting on 20 man raid size content.
If you haven't yet read state of the game, I highly recommend it to see what direction things are planned to go in.
also you do not mention foundry in much depth, it is potentially the best thing about neverwinter if you tried some of the plots/stories that people have crafted.
your negatives on the crafting is also a bias, but you should have mentioned how leveling up the crafting requires only crafting the same low level items over and over (which would be a better negative than disliking a worker craft system which is in other games.)
You also do not mention the fact that the class balance/roles are a bit of a mess (the tank class not tanking etc), and the boss fights are all the same (tons of adds).
Also limited spells/abilities does not make it simple, dota/LoL/diablo/gw etc use a limited ability setting and they vary in simplicity, its some spell designs that needs to be change.
Feels like you do not have enough experience playing different types of games, and are resorting to comparisions to other MMOs, rather than reviewing a game for what it is. (for example, endgame has to be raids. Why? though you did not specifically state that having no raids is a bad thing, it is implied)
about paying real money, it is very possible to play the game fully without spending money, making AD through trade and crafts. Ive sampled other F2P games and this one seems to be the only one that is fully enjoyable with what they offer you. A good comparison would be with league of legends. The only reason you could complain about having to pay is if you want everything instantly (which comes at a price).
and also the featured satirical comedic adventure "A Call for Heroes".
I think mmos in general are always the hardest to write about, because there is simply too much content in them and it would take you months to fully experience everything.
At least I didn't give Neverwinter the Ragnarok Online 2 treatment... If you want a bad overview read that one lol.