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Playing with some ArPen vs Tenebrous

honoraryorangehonoraryorange Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
edited June 2013 in The Library
First, here's a damage breakdown with Armor Pen (Dark Enchantments Rank 7 in all offensive slots) - 1835 Armor Pen = 18.8% Armor Penetration
SdiaxTZ.png

Here's a damage breakdown with those same slots converted to Greater Tenebrous (about 2% arpen from random items)
fkrIzHw.png

If you extrapolate the numbers, most likely Tenebrous would have come out ~10% behind on single targets.

I don't know how that would affect multiple targets/AOE in regards to the internal cooldown.

So make from the data what you will, but for now I'd assume they're still better for PVP (due to burst damage) and ArPen is the way to go for PVE (assuming you've got enough of your other stats).

Lots of people have already said as much, but I wanted some finite numbers to at least look at.
Post edited by honoraryorange on

Comments

  • lupita170lupita170 Member Posts: 122 Bounty Hunter
    edited June 2013
    Pretty much what I thought. This is ACT right? I think i used to use this program to track dps in rift. I used to have Tenebrous in all my offensive slots, and when I switched over to armor pen I received about a 10-15% damage boost, so this seems right in line with that, thanks for posting.
  • conq2conq2 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 19 Arc User
    edited June 2013
    good thread. I've always thought ARP did more damage over tenebrous, nice to see the numbers though.
  • honoraryorangehonoraryorange Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited June 2013
    lupita170 wrote: »
    Pretty much what I thought. This is ACT right? I think i used to use this program to track dps in rift. I used to have Tenebrous in all my offensive slots, and when I switched over to armor pen I received about a 10-15% damage boost, so this seems right in line with that, thanks for posting.

    Yeah it is ACT, it works pretty well though can be a little annoying at times.

    I've been back to playing with Tenebrous a bit and honestly I may just remove them and sell them and put ArPen back in. Even in PVP the Armor Pen seems pretty nice, particularly when killing GF or GWF.
  • billybondsbillybonds Member Posts: 2 Arc User
    edited June 2013
    Just remember to keep it in context. While ArPen might be higher damage over a specific sample period, if you primarily PvP I think Teneb is still the way to go. I'd rather get a 5-proc Greater Teneb in a 2-second window rather than have higher overall-dps over a prolonged fight in the context of PvP in its current form.

    OP already stated this, just reiterating.
  • gunbahahagunbahaha Member, Neverwinter Beta Users Posts: 139
    edited June 2013
    Ideally you want both high ArPen AND Tenebrous. Difficult to get both in PvP though.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited June 2013
    Arpen is a very important stat for % dmg bonus, your top priority infact.

    Tenebrous will scale off HP AND can't be mitigated or increased with -mitigation (like with ray of enfeeblement), this makes it much more efficient for low dmg builds like tanky/healer builds.

    ArPen will always be superior if you're going the glass cannon route, even for burst, especially since you'll have it under your control.
  • empirenempiren Member Posts: 33
    edited June 2013
    Isn't armor pen dependent upon the armor?
  • honoraryorangehonoraryorange Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited June 2013
    empiren wrote: »
    Isn't armor pen dependent upon the armor?

    At 60 with gear, every single player and monster has at least base armor of ~15-20% reduction if not significantly more.
  • copticonecopticone Member Posts: 0 Arc User
    edited June 2013
    empiren wrote: »
    Isn't armor pen dependent upon the armor?

    It's defense. The more defense your target has, the more ArP will matter. Find a GF in PvP that is stacking defense, attack him with 2000ArP, and watch him explode.
    Check out my personal Nerf Proof T2 Thaumaturge Build.
  • yaminozomi01yaminozomi01 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 3 Arc User
    edited June 2013
    Can you push targets into negative DR in this game? Or is it once you hit 0% DR you can't go any lower?
  • empirenempiren Member Posts: 33
    edited June 2013
    At 60 with gear, every single player and monster has at least base armor of ~15-20% reduction if not significantly more.

    Hmmmm confused as to the statistics and math.

    Lets say we got 20% apen.

    They have 2k armor.

    Is that:

    20% of the armor?
    20% of the amount the armor reduces?
    20% of the actual reduction?
  • smulchsmulch Member, NW M9 Playtest Posts: 625 Arc User
    edited June 2013
    First, here's a damage breakdown with Armor Pen (Dark Enchantments Rank 7 in all offensive slots) - 1835 Armor Pen = 18.8% Armor Penetration
    SdiaxTZ.png

    Here's a damage breakdown with those same slots converted to Greater Tenebrous (about 2% arpen from random items)
    fkrIzHw.png

    If you extrapolate the numbers, most likely Tenebrous would have come out ~10% behind on single targets.

    I don't know how that would affect multiple targets/AOE in regards to the internal cooldown.

    So make from the data what you will, but for now I'd assume they're still better for PVP (due to burst damage) and ArPen is the way to go for PVE (assuming you've got enough of your other stats).

    Lots of people have already said as much, but I wanted some finite numbers to at least look at.

    You want tenebrous after getting your armor pen at a good level. Which is fairly easy to do if you use a ioun stone for it.
  • nipsnapsnipsnaps Member Posts: 0 Arc User
    edited June 2013
    smulch wrote: »
    You want tenebrous after getting your armor pen at a good level. Which is fairly easy to do if you use a ioun stone for it.
    Easy as control wizard? You should recheck, because as a CW I have currently used all my offensive enchants for ArPen, all my own and ioun stones non-set pieces have ArPen or offense slots, and I still am not at 2200 ArPen. It's not "easy" at all... mind you I don't have very high rank enchants since most pieces are still not BiS pieces except 4/4 SW set and ring/neck, and am saving my extra AD for getting a weapon if it won't drop before I get the AD for it, so maybe if your definition of "easy" is to slot rank 7 or higher ArPen enchants in all offensive slots as a CW ...
  • lemandallemandal Member Posts: 61
    edited June 2013
    empiren wrote: »
    Hmmmm confused as to the statistics and math.

    Lets say we got 20% apen.

    They have 2k armor.

    Is that:

    20% of the armor?
    20% of the amount the armor reduces?
    20% of the actual reduction?

    It reduces by 20% the amount of reduction offered by defense. If opponent had 30% damage reduction it is reduced to 10%. If opponent had 15% it is reduced to 0%.
  • empirenempiren Member Posts: 33
    edited June 2013
    And more to the point, apen cost a LOT more than ten.
  • smulchsmulch Member, NW M9 Playtest Posts: 625 Arc User
    edited June 2013
    I don't have arpen in any slot on my CW and I still have 1498. There's a neck that can give you 154 ARpen (it has arpen instead of recovery). Get two of them and it's already 308 pen. There's the runestones on your companion and the stat transfer rune stone too. Finally, there's the 3 offense slots available from your ioun stone.
  • bongstickbongstick Member Posts: 83
    edited June 2013
    smulch wrote: »
    You want tenebrous after getting your armor pen at a good level. Which is fairly easy to do if you use a ioun stone for it.

    Could you do a parse where you have the same amount arcane missile hits on both? I am not sure what to make of this. Ya i can go to Excell and relearn extrapolation. But, i rather stay dumb and lazy.
  • lupita170lupita170 Member Posts: 122 Bounty Hunter
    edited June 2013
    nipsnaps wrote: »
    Easy as control wizard? You should recheck, because as a CW I have currently used all my offensive enchants for ArPen, all my own and ioun stones non-set pieces have ArPen or offense slots, and I still am not at 2200 ArPen. It's not "easy" at all... mind you I don't have very high rank enchants since most pieces are still not BiS pieces except 4/4 SW set and ring/neck, and am saving my extra AD for getting a weapon if it won't drop before I get the AD for it, so maybe if your definition of "easy" is to slot rank 7 or higher ArPen enchants in all offensive slots as a CW ...

    It's very easy. You use Ancient or Grand Excorcist's Necklace of Blessings, 2x Pyrotechnic Band, and use the same ring and neck on your cat or stone pet. You can also gem two of your offensive slots on your pet for armor pen as well. My wizard has 2222 armor pen and I'm not even using armor pen gems in my three of my offensive slots, or any of the offensive slots on my pet, because I'm already there.
  • honoraryorangehonoraryorange Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited June 2013
    bongstick wrote: »
    Could you do a parse where you have the same amount arcane missile hits on both? I am not sure what to make of this. Ya i can go to Excell and relearn extrapolation. But, i rather stay dumb and lazy.

    If you want a REALLY rough estimate - the first one has 4554 total Magic Missile hits. The second one has 3746 (82% of #1). So to get a rough estimate of total damage done by everything if you had attacked 4554 times instead, divide the total damage of #2 by .82 = 1,963,678 damage vs 2,197,678 of #1. This is super rough obviously but I'd put it in the realm of 'good enough' to say it is generally worse, but Tenebrous is still better for burst damage if that's your game.
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