Conflict between sworn enemies
Then it got friendly
by
@Havoc988Short Code: NW-DCNI8I4G4
Mission Type: Story driven, nonlinear
Average Duration: 35 minutes
Amount of Combat: Medium, but can get hard sometimes. There's a way to avoid some combat, thanks to your previous decision.
Starts at: Overland map
Mission Summary: The second part of the campaign. Here you decide your allegiances, meet new characters and get to know some secrets that were hidden in the first part.
After the incident at the hideout, it's time to search for more work. It seems that somebody you know, wants to employ you. Who might that be?
Many questions still remain, but your choices can be final. Who are you going trust? Are you going to betray your employer? Can the halfling be trusted? All of these questions and more will be answered in the second and also in the last part of the campaign.
Author tips/hints:
- Listen to your Dungeon Master, he's your friend!
- Don't anger the dwarf. Just don't.
- You'll need space for items. Up to 4 empty spaces will be needed.
Screenshots/attachments:Come closer, adventurer. Let me tell you what happens next.
Reviews outside the game:
Written:
http://nwfoundry.blogspot.ca/2013/05/then-it-became-friendly.html
Streams:
http://www.twitch.tv/sillybard12/b/407310429
YT:
http://www.youtube.com/watch?v=bHHzQ-zWvlk
Comments
http://i.imgur.com/Rv84aZj.jpg
http://i.imgur.com/8mCS0ms.jpg
http://i.imgur.com/jAslhvF.jpg
http://i.imgur.com/AFQQU6d.jpg
It started with a burglary
Then it got friendly
But it ended badly
The first quest of the campaign isn't eligible. It's too short.
It started with a burglary
Then it got friendly
But it ended badly