I think you've run mine before. (least I think you have) Updated it recently with a little comedy and a few more encounters to increase the length so it doesn't drop from daily. Check out the bandit dairy in the sleeping quarters. Info in the sig.
My 2nd quest should be out sometime next week, had to duplicate a large map twice on it and each time I have to correct the detail placement (really obnoxious that it doesn't save exact cords/rotation of details when you dupe a map)
Expect more easter eggs, detailed environments and definitely adding more optional stuff.
Thanks mate. I thought this one had a lot of promise, but there are a number of un-fun (IMO) mechanics that made me downgrade it from what it can be:
#1) Running the exact same route 5 times in a row made me want to kill myself in the face. The idea of the crystals and the elements is cool, but it's just not fun doing it over and over. By the 3rd time I wanted to quit.
#2) Mobs got too hard by the end. I think you were stacking hard mobs? I'm running foundry on my low level cw, and know for a fact my main could never finish this quest.
Hope you don't mind the honest opinion. I def think there is a lot of promise. The environments and the idea itself are very cool
#1) Running the exact same route 5 times in a row made me want to kill myself in the face. The idea of the crystals and the elements is cool, but it's just not fun doing it over and over. By the 3rd time I wanted to quit.
That is the point of an arena - fight a number of waves in a row. All arenas are going to have similar gameplay. The only difference in this arena is the number and type of the waves is determined by player interaction, unlike most arenas that have a set pattern to their waves.
#2) Mobs got too hard by the end. I think you were stacking hard mobs? I'm running foundry on my low level cw, and know for a fact my main could never finish this quest.
Last stage of the combinator is hard encounters, if you don't figure out the sequence using the clues then you will be fighting stacked hard encounters when you open the chamber - up to a maximum of 4. The end boss is 2 stacked hard encounters, but the vault room is positioned so that you can easily line of sight half of them whil eyou fight the rest.
This quest, like all of my quests, was designed for a duo in mind, as I normally play w/ my gf. While my quests can be difficult solo, it is definitely possible. I can solo this one my L60 GWF (9600GS), popping all of the crystals on every level. As can my gf on her L60 DC; but she has higher gs then me. ^^
Don't worry if you don't fancy it - as I say, it's the opposite of your own unique style!
Quest Name: In search of Innocence | Foundry code: NW-DL8DTYYPS.
Heavy on story/plot. Expect to read (and think) a lot to get the most out of the quest. Will probably appeal to roleplayers though that is not to say that there are no tough fights - could be challenging for solo play. Average play time: 45 mins
I'd like to find out what the writer of all those comedy adventures thinks of mine if he has the time to spare. Code in the sig.
I ran across the entire map up and down but couldn't locate the princess. Maybe I'm missing something. Couldn't hurt to add waypoints. Let me know, I can run it later.
I think you've run mine before. (least I think you have) Updated it recently with a little comedy and a few more encounters to increase the length so it doesn't drop from daily. Check out the bandit dairy in the sleeping quarters. Info in the sig.
My 2nd quest should be out sometime next week, had to duplicate a large map twice on it and each time I have to correct the detail placement (really obnoxious that it doesn't save exact cords/rotation of details when you dupe a map)
Expect more easter eggs, detailed environments and definitely adding more optional stuff.
Cool, I'm out next week but will check it out after...
Comments
Spellgrad, NW-DKE49ZX25
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
Quest ID: NW-DPCZNUVQ7
My 2nd quest should be out sometime next week, had to duplicate a large map twice on it and each time I have to correct the detail placement (really obnoxious that it doesn't save exact cords/rotation of details when you dupe a map)
Expect more easter eggs, detailed environments and definitely adding more optional stuff.
Fun 15-20 Minute Heavy Combat Quest with a difficulty slider. Hand crafted environments and encounters.
Code: NW-DSVCX8LD4
Thread URL: http://nw-forum.perfectworld.com/showthread.php?257391-Protect-the-Caravan
Thanks mate. I thought this one had a lot of promise, but there are a number of un-fun (IMO) mechanics that made me downgrade it from what it can be:
#1) Running the exact same route 5 times in a row made me want to kill myself in the face. The idea of the crystals and the elements is cool, but it's just not fun doing it over and over. By the 3rd time I wanted to quit.
#2) Mobs got too hard by the end. I think you were stacking hard mobs? I'm running foundry on my low level cw, and know for a fact my main could never finish this quest.
Hope you don't mind the honest opinion. I def think there is a lot of promise. The environments and the idea itself are very cool
Cheers
Bill's Tavern | The 27th Level | Secret Agent 34
Short 10 minute+ pilot story quest with somewhat challenging combat
Code: NWS-DKM9CBSPM
Honest opinion is the best kind of opinion.
That is the point of an arena - fight a number of waves in a row. All arenas are going to have similar gameplay. The only difference in this arena is the number and type of the waves is determined by player interaction, unlike most arenas that have a set pattern to their waves.
Last stage of the combinator is hard encounters, if you don't figure out the sequence using the clues then you will be fighting stacked hard encounters when you open the chamber - up to a maximum of 4. The end boss is 2 stacked hard encounters, but the vault room is positioned so that you can easily line of sight half of them whil eyou fight the rest.
This quest, like all of my quests, was designed for a duo in mind, as I normally play w/ my gf. While my quests can be difficult solo, it is definitely possible. I can solo this one my L60 GWF (9600GS), popping all of the crystals on every level. As can my gf on her L60 DC; but she has higher gs then me. ^^
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
Anyway, if you fancy a quest that is almost the total opposite of your own style (no humour, lore/story heavy) you can give mine a go:
Quest Name: In search of Innocence
Foundry code: NW-DL8DTYYPS.
It's about 45 mins long and does have a couple of tough fights if you play it solo. Overview can be found here:
http://nw-forum.perfectworld.com/showthread.php?304101-In-search-of-Innocence
Don't worry if you don't fancy it - as I say, it's the opposite of your own unique style!
Heavy on story/plot. Expect to read (and think) a lot to get the most out of the quest. Will probably appeal to roleplayers though that is not to say that there are no tough fights - could be challenging for solo play.
Average play time: 45 mins
I ran across the entire map up and down but couldn't locate the princess. Maybe I'm missing something. Couldn't hurt to add waypoints. Let me know, I can run it later.
Bill's Tavern | The 27th Level | Secret Agent 34
Quest ID: NW-DPCZNUVQ7
Cool, I'm out next week but will check it out after...
Bill's Tavern | The 27th Level | Secret Agent 34
I'm a total begginer to foundry, just finished my first quest the other day, would be awesome if you can go through it and tell me what you think
NW-DIIXJX4ES
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