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xbox 360?

Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
edited June 2013 in General Discussion (PC)
Is there anyway possiable this might make it to the xbox 360? Ive been wanting a dnd game on this system for a long time. I tried daggerdale,but was so dissapointed in that,it was to much Hack-n-Slash. I want a good old fashion RPG with a good story and depth to it. Come on Cryptic,if you do this you will have alot of happy x-box users. I have 4 of my friends that would buy this in a heartbeat. :):)
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  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited June 2011
    No. At least I hope to God no. Any game that is for both console and PC is almost always awful on one of those. And too often it's terrible on the PC. Seeing as I don't plan on paying for XBL again anytime soon, I'd prefer that the PC version be the good one.

    Of course, if they could find a way to port it without simplifying the PC controls and game play to make it work on the console then I would be alright with that.
  • masizin777masizin777 Member Posts: 181 Arc User
    edited June 2013
    i do agree it should be made compatible for xbox and soon. it would keep the game alive longer and make it more fun. and probably would make more money for the makers of the game
  • dynamicdyanmitedynamicdyanmite Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 46
    edited June 2013
    masizin777 wrote: »
    i do agree it should be made compatible for xbox and soon. it would keep the game alive longer and make it more fun. and probably would make more money for the makers of the game

    Or turn the game into a liability and force PWE to cut it out of the equation. Xbox MMOs are never in high demand because the crowd that wants them, all play PC. It would not be cost efficient in the slightest to dumb down the graphics in order to fit the needs of a static console, and with the Xbox One being in reach, the diehard console players will move on and dump their 360 (although I feel that the Xbox One is going to crash and burn)

    Plus, what consumer would pay $60 for a game that is FREE on the PC? Or do you just walk into a Gamestop and say "Give me a copy" and you just walk out with a free disk?

    More fun? Do tell. It's different controls with an insanely hard to use interface due to the nature of controllers you know... Not having the 50+ keys keyboards have? The game itself is still the same.

    Tl;dr: No, what the hell are you smoking?
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited June 2013
    masizin777 wrote: »
    i do agree it should be made compatible for xbox and soon. it would keep the game alive longer and make it more fun. and probably would make more money for the makers of the game

    Ok, so you'll say it'll bring in more money, lets see about that shall we.

    First of all, PWE would need to pay a fee to publish the game on the Xbox, this is immediately a money drain.

    Then Microsoft would insist on a box launch or charge you to download a game people can play for free on the PC.

    And the ingame cash shop, hell no, the Xbox 360's cash shop would be through the Xbox dashboard, so Micro$oft gets their cut again, this means that the cash shop items on the 360 would probably be more expensive due to Microsoft's fees and paid for in Microsoft points.

    This is combined with Microsoft's patch and downloads policies meaning that you might have to pay again to access content like the Modules on the 360.

    But the ultimate kicker is that although the Cryptic Engine in it's current iteration was intended to work on the 360 (Champions Online was supposed to be launched on the 360), since then it's outgrown the 360 hardware and firmware capabilities.

    So you'd have a load of downsides for a little enhanced controller capability and the ability to chat with your xbox live friends whilst playing.
  • rictrasrictras Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 239 Bounty Hunter
    edited June 2013
    masizin777 wrote: »
    i do agree it should be made compatible for xbox and soon. it would keep the game alive longer and make it more fun. and probably would make more money for the makers of the game

    I didn't know this game had necromancers.
    The meaning of life, is to give life meaning.
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited June 2013
    rictras wrote: »
    I didn't know this game had necromancers.

    I didn't know a game that had packed servers and major updates coming in the next 2 weeks was dead.
  • thaliffthaliff Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 180 Bounty Hunter
    edited June 2013
    rictras wrote: »
    I didn't know this game had necromancers.


    Holy Thread Necro Batman...
    On the other side of the screen, it all looks so easy.
  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    worked for minecraft didn't it?
    21.jpg
  • dynamicdyanmitedynamicdyanmite Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 46
    edited June 2013
    worked for minecraft didn't it?

    Because Minecraft has the same complexity as Neverwinter.

    ...
  • lilmonkey222lilmonkey222 Banned Users Posts: 296 Bounty Hunter
    edited June 2013
    LMAO, MineCraft is a Java application - about the most portable platform out there. Java runs EVERYWHERE, including, say, 15 year old mobile phones.
  • edited June 2013
    This content has been removed.
  • rictrasrictras Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 239 Bounty Hunter
    edited June 2013
    bluedarky wrote: »
    I didn't know a game that had packed servers and major updates coming in the next 2 weeks was dead.

    I wasn't referring to the game. Check the date of the first couple of posts.
    The meaning of life, is to give life meaning.
  • flyingfinnflyingfinn Member Posts: 6,694 Arc User
    edited June 2013
    Microsoft dumped Cryptic once before. Don't think they want a rematch.
    Or rather PW spending some serious money to make NW compatible with XboX 1.....
    :rolleyes:
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  • unimatrixalpha1unimatrixalpha1 Member Posts: 173 Arc User
    edited June 2013
    This is something that would be quite profitable for Cryptic/PWE or any other company that can pull off a f2p model on a console. They could start off selling the game for $40-60 a copy w/ the Guardian pack. A year later turn it into a free download (w/ out Guardian pack) so that there's steady stream of new players and they'll still make money off of the Zen store. Also, Xbox 360s voice party system is SO much better, as well as the match making system. Also, since it would be for the console, the game would be more stable and probably less prone to hacks like on the PC.
  • assassin83assassin83 Member, Banned Users Posts: 276 Bounty Hunter
    edited June 2013
    nooooooooo oh god no

    my eyes they burrn to this thread aaaa
  • unimatrixalpha1unimatrixalpha1 Member Posts: 173 Arc User
    edited June 2013
    The game is perfect for a console since the controls can easily be translated for a control pad since this game is dubbed as an "action MMO."
  • unimatrixalpha1unimatrixalpha1 Member Posts: 173 Arc User
    edited June 2013
    flyingfinn wrote: »
    Microsoft dumped Cryptic once before. Don't think they want a rematch.
    Or rather PW spending some serious money to make NW compatible with XboX 1.....
    :rolleyes:

    Microsoft would benefit financially from a conversion since any in game purchases would require buying MS points for in game Zen or items.
  • gaerolthgaerolth Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 289 Bounty Hunter
    edited June 2013
    Is there anyway possiable this might make it to the xbox 360? Ive been wanting a dnd game on this system for a long time. I tried daggerdale,but was so dissapointed in that,it was to much Hack-n-Slash. I want a good old fashion RPG with a good story and depth to it. Come on Cryptic,if you do this you will have alot of happy x-box users. I have 4 of my friends that would buy this in a heartbeat. :):)

    I really doubt it.
  • phaazenphaazen Member Posts: 75 Arc User
    edited June 2013
    razer-onzate.png

    plug that in your comp and get xpadder then suddnely the difference between pc and xbox play is almost nothing
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited June 2013
    shahualing wrote: »
    Actually there's something to this. DCU does quite well on the Playstation 3, it is a free download on either the PC or the PS3 and there is very little work to adapt the game to the Xbox360 platform. It'd be quite a bit of work to retool it to the PS3 though, so I guess if this game ever becomes successful enough, I don't see why not.

    DCUO is published by SONY Online Entertainment however, and runs in an engine optimised for consoles and PCs (The Unreal Engine).

    Neither Cryptic or PWE are owned by Microsoft and therefore Microsoft would want a cut of the pie for everyone playing through the Xbox 360, this would mean a box purchase or a purchase through the Xbox Store.

    Believe me, no game would ever get onto the Xbox 360 or PS3 without the console creators getting a cut, and the game would have to be massively tooled down to get onto a console anyway.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited June 2013
    First and formost necroing is bad! Don't do it. However I'm sure this could still be discussed further.

    The issue with making *anything* work on X-Box or any other console is that the languages aren't often compatible.
    While the X-Box is a Microsoft product it has a different operating system which uses a more compact list of core functionalities so it's nowhere near as simple as compiling the game in a different piece of software. Games which work on multiple platforms basically get coded multiple times in order to do so.

    Basically any game which gets translated into X-Box has to be done by going through the game (and the game engine's) lines of code one by one to ensure compatibility with the X-Box OS.
    It's not something the dev's have ever said no to, in fact they purposely kept the game controller friendly, but it's no small task so they aren't going to jump into that yet (if at all).
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