Hello, I'd like to know if anyone can give me some clarification before I go spend hours beating on a poor dummy to draw conclusions already known:)
My questions are a bit technical:
1. Magic Missile
How exactly does this spell work? You can shoot a single missile or you can shoot up to 3 in a row with 3rd shot being made of 3 missiles (total of 5 missiles if you do the serie). For what I could see beating about 1500 times a dummy only with this it seems to be able to proc Spell Storm on every single hit (didnt test if all 3 of the last shot can proc this), but are there other mechanics that work only on the serie? Or only after 3rd shot?
2. Eye of the storm
Is my main target for the future tests, it did seem to proc about ~6% realtive to the serie considering 5 hits, ie it procced only on 1.2% of the single missiles. It's closer to the stated 5% if you consider the serie as 4 hits (even from the animation 3rd hit seems to hit only twice, but combat log reports 3). Is it known that it has an internal cd? Does every spell have the same chances to proc it?
3. Spell Storm
Can it proc EoS? Trying to figure it out from log is nearly impossible, the numbers seems to show EoS doesn't proc out of SS. It can definetly proc off itself since I had multiple instance of a single missile proccing 2 SS. I'm even inclied to think it can proc off EoS even, since EoS seems to deal 1 damage to enemy on proc, and since it can proc twice in such a short time it doesn't have any hidden cd. Does anybody have enough data to understand if SS can proc EoS?
I'd appreciate to know if these informations are already known and I'm just bad at searching the forum.
Thanks
Chaos Magic (renegade feat) can also proc on any missile, but chances are 1/3 per shot, as it seems to be the case for most features. You have probably noticed that it is not the case for Arcane Mastery stacks, but no other exception comes to my mind.
Eye of the storm, Spell storm and Nightmare Wizardry (renegade feat) seem to proc from any instance of damage, even weapon enchantments. As such some spells have more chance to crit because they inflict more instances of damage, it also depends on number of targets etc.
Thnx for the reply and the infos.
Also, how is magic missile damage calculated?
Doing some test on dummies (which should have 0 def) the missiles do exactly tooltip damage. However I can't accomodate the coefficients from weapon damage and power with tooltip changes:
without any gear I have 0 power, MM tooltip = 70-70. Can't attack without a weapon so can't test.
1. weap 18-22 dmg, 0 pow MM = 81-83
1. weap 18-22 dmg, 1412 pow MM = 108-110
2. weap 28-35 dmg, 28 pow MM = 88-92
2. weap 28-35 dmg, 1441 pow MM = 116-120
3. weap 188-230 dmg, 564 pow MM = 194-219
3. weap 188-230 dmg, 1401 pow MM = 209-234
4. weap 216-264 dmg, 659 pow MM = 211-239
4. weap 216-264 dmg, 1408 pow MM = 226-254
5. weap 338-413 dmg, 1143 pow MM = 293-337
5. weap 338-413 dmg, 1403 pow MM = 298-342
6. weap 626-765 dmg, 1432 pow MM = 469-562
6. weap 626-765 dmg, 3846 pow MM = 517-599
The only formula tha fit data is something like this:
(Tested with 4% dmg from feats on arcane spells, 16% dmg from Int and 20% damage for rank 3 MM, assuming they stack additively to 40% dmg)
EDIT: (refined after including int)
BaseMMDamage being 120
powCoeff 0.0336
wpnCoeff 0.421
Anybody has a better formula or find this to be approximately fitting?
You need to look at "damage bonus" from power tooltip because 1 point of power does not give you the same value depending how many you already have (diminishing returns)
Weapon 641-784, 2475 pow (damage bonus +99), MM = 513-600
Weapon 641-784, 1907 pow (damage bonus +76.3), MM = 501-588
So I lost 22.7 damage from power and 12 damage on magic missiles => power ratio = 12/22.7 = 0.53 (more or less)
Weapon 626-765, 1934 pow (damage bonys 77.4), MM = 493-578.
I lost 20 damage from weapon and 10 on magic missiles => weapon ratio = 0.5
Not sure if I get it right though ?
Damage range is due to weapon range * weapon ratio, just look at max damage it will give you the same results and spare you some time
Using this method I believe these are the power ratios on spells I tested :
Conduit of ice 0.5
tabbed chill 3
Sudden storm 4
Steal time 1.75
Chill strike 2.5
Ray 3
Ice knife 7
And the are weapon ratios (still not entirely sure about these values sure) :
Conduit of ice 0.6
tabbed chill 3
Sudden storm 5
Steal time 2
Chill strike 3
Ray 3.5
Ice knife 8
Icy terrain 0.35
You need to look at "damage bonus" from power tooltip because 1 point of power does not give you the same value depending how many you already have (diminishing returns)
Weapon 641-784, 2475 pow (damage bonus +99), MM = 513-600
Weapon 641-784, 1907 pow (damage bonus +76.3), MM = 501-588
So I lost 22.7 damage from power and 12 damage on magic missiles => power ratio = 12/22.7 = 0.53 (more or less)
Weapon 626-765, 1934 pow (damage bonys 77.4), MM = 493-578.
I lost 20 damage from weapon and 10 on magic missiles => weapon ratio = 0.5
Not sure if I get it right though ?
....
After multipe combinations and plotting I can safely say that power and weapon damage both scale linearly, so they have no DR. The difference you see is another factor which perplexes me. Your values using the formula are off by 1.25% so I think it could be due to differences in spec. How much int do you have? How many points in Arcane enhancement? How many in learned speallcaster? And how many rank of MM (I suppose 3)?.
You're right, I missed these. I have 3 ranks in MM, 26 int (+16% damage), +6% arcane damage from arcane enhancement and +2% from. Formulas are still off though ? Are you sure about the way feats stack ?
I would have guessed a formula like this :
(basedamage + pow*powcoeff + weapondmg * weaponcoeff) * ( intdmg + learned spellcaster ) * MM rank * arcane enhancement
Maybe we should use another spell for reference, higher values = less errors with rounding ?
Comments
Eye of the storm, Spell storm and Nightmare Wizardry (renegade feat) seem to proc from any instance of damage, even weapon enchantments. As such some spells have more chance to crit because they inflict more instances of damage, it also depends on number of targets etc.
Also, how is magic missile damage calculated?
Doing some test on dummies (which should have 0 def) the missiles do exactly tooltip damage. However I can't accomodate the coefficients from weapon damage and power with tooltip changes:
without any gear I have 0 power, MM tooltip = 70-70. Can't attack without a weapon so can't test.
1. weap 18-22 dmg, 0 pow MM = 81-83
1. weap 18-22 dmg, 1412 pow MM = 108-110
2. weap 28-35 dmg, 28 pow MM = 88-92
2. weap 28-35 dmg, 1441 pow MM = 116-120
3. weap 188-230 dmg, 564 pow MM = 194-219
3. weap 188-230 dmg, 1401 pow MM = 209-234
4. weap 216-264 dmg, 659 pow MM = 211-239
4. weap 216-264 dmg, 1408 pow MM = 226-254
5. weap 338-413 dmg, 1143 pow MM = 293-337
5. weap 338-413 dmg, 1403 pow MM = 298-342
6. weap 626-765 dmg, 1432 pow MM = 469-562
6. weap 626-765 dmg, 3846 pow MM = 517-599
The only formula tha fit data is something like this:
(Tested with 4% dmg from feats on arcane spells, 16% dmg from Int and 20% damage for rank 3 MM, assuming they stack additively to 40% dmg)
(BaseMMDamage + avgWpnDmg + pow*powCoeff)*(1+featsDmg+rankDmg+intDmg)*wpnCoeff
EDIT: (refined after including int)
BaseMMDamage being 120
powCoeff 0.0336
wpnCoeff 0.421
Anybody has a better formula or find this to be approximately fitting?
Weapon 641-784, 2475 pow (damage bonus +99), MM = 513-600
Weapon 641-784, 1907 pow (damage bonus +76.3), MM = 501-588
So I lost 22.7 damage from power and 12 damage on magic missiles => power ratio = 12/22.7 = 0.53 (more or less)
Weapon 626-765, 1934 pow (damage bonys 77.4), MM = 493-578.
I lost 20 damage from weapon and 10 on magic missiles => weapon ratio = 0.5
Not sure if I get it right though ?
Damage range is due to weapon range * weapon ratio, just look at max damage it will give you the same results and spare you some time
Using this method I believe these are the power ratios on spells I tested :
Conduit of ice 0.5
tabbed chill 3
Sudden storm 4
Steal time 1.75
Chill strike 2.5
Ray 3
Ice knife 7
And the are weapon ratios (still not entirely sure about these values sure) :
Conduit of ice 0.6
tabbed chill 3
Sudden storm 5
Steal time 2
Chill strike 3
Ray 3.5
Ice knife 8
Icy terrain 0.35
After multipe combinations and plotting I can safely say that power and weapon damage both scale linearly, so they have no DR. The difference you see is another factor which perplexes me. Your values using the formula are off by 1.25% so I think it could be due to differences in spec. How much int do you have? How many points in Arcane enhancement? How many in learned speallcaster? And how many rank of MM (I suppose 3)?.
I would have guessed a formula like this :
(basedamage + pow*powcoeff + weapondmg * weaponcoeff) * ( intdmg + learned spellcaster ) * MM rank * arcane enhancement
Maybe we should use another spell for reference, higher values = less errors with rounding ?