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Moving dialog tree from NPC to Quest Objective

torquedsoultorquedsoul Member, Neverwinter Beta Users Posts: 0 Arc User
edited June 2013 in The Foundry
Last night I made a rather long dialog tree and associated it with the NPC rather than the Quest Objective by mistake. Is there anyway to re-link a dialog tree to another object in the quest?

Or must I redo the entire dialog tree :(
Post edited by torquedsoul on

Comments

  • nezroy123nezroy123 Member Posts: 165 Arc User
    edited May 2013
    I've heard other people say you have to redo the entire dialog tree. I dunno if that's true because I've never tried myself, but, yeah... the crowd is usually right.
    Quests: Fate of the Bonnie Kate (NW-DE6K6H63Q)
  • yospeckyospeck Member, Neverwinter Beta Users Posts: 174 Bounty Hunter
    edited May 2013
    Technically you have to re-do the dialogue if you want to link a Dialogue Quest option into your story. It depends why they are speaking to your NPC that makes it so important that they take that particular dialogue option, but there's work arounds.
  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited May 2013
    You can't copy a dialogue from contact to quest objective, alas.
    [SIGPIC][/SIGPIC]
  • torquedsoultorquedsoul Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Just moved the entire thing. That was fun. I wont be making that mistake again. :P
  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited May 2013
    Only took you an hour - Can't have been a very long dialogue, haha ;)

    *ducks*
    [SIGPIC][/SIGPIC]
  • msmyrramsmyrra Member Posts: 4 Arc User
    edited June 2013
    Is there any word on whether Perfect World will be fixing this. I made several complicated npc dialogue trees (before watching the tutorial) and am dreading trying to copy them over to the story objective. This seems like it would be an easy fix?
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