test content
What is the Arc Client?
Install Arc

SOOOO much potential....

zemustatzemustat Member Posts: 7 Arc User
edited May 2013 in General Discussion (PC)
It's extremely sad to see an IP I have loved for many years turn out a game with such fundamental flaws as this one has... The game that was designed is extremely fun and very addictive, but some of the leadership decisions which have been made are absolutely baffling...
What started me on this train of thought today and led to my posting here is a GREAT example of the mismanagement the company handling this game is capable of...
The contest which apparently just ended had a post announcing it.. Within this post it said to leave your jokes "in a comment to this announcement post"..... But commenting was disabled.... So, for the entirety of this contest, there were zero comments... Which mean zero entries, unless there was a thread somewhere else, NOT linked within the announcement post...
Things like this show that this company is just out of touch...
This is what I was trying to post when I found out you couldn't comment to the announcement:

Already over?
I just noticed it (on the log-in banner) today, and it was over yesterday :(
Would've definitely participated, had I known in time... Apparently quite a few other people are in the same boat...
Another missed opportunity, perhaps? Too many of those around here of late... Such a GREAT game with great potential... But so poorly handled by those in charge...I mean whose idea was it to use the SAME flawed code for the in-game economy??? When said flawed code-base destroyed the economy of another game we won't mention here, did someone REALLY sit and think, "Hey, let's use this same code in another game... After all, the economy of pretend worlds aren't as important as the real world economy... It's just a game.."
Sad.... So sad...
(yes, in case it's not apparent, I'm EXTREMELY disappointed in the mismanagement of this game... This is a game which I could've seen myself playing for it's entire length on the market and spending a lot of cash on during that time, but, yet again, it seems mis-management has killed a game with GREAT potential... So sad)

Signed,
Depressed Zan

Do the people in charge of the people who made this game not play games themselves??
It certainly seems as though someone high up is EXTREMELY out of touch with the gaming world... OBVIOUS issues which affect something as VITAL as the entirety of the in-game economy being allowed to not only persist in one game, but being allowed to transfer over to another game is absolutely insane... Starting a new game with an already proven-to-be-broken in-game economy management system is such a great example of what not to do that it could be thought of as something a child would know, these days.. Obviously someone HIGH up in the decision making process is FAR more concerned about immediate profit than long-term sustainability... Which means gamers will get into the game, spend as much time and money as they can for a short while, then leave.. Apparently this is okay with the brains in charge around here... It's not okay with people like myself, who do not like wasting time and money on something which will only be around a short while... Such a GREAT opportunity TOTALLY wasted here :(

Were this actually a Beta, instead of just an early-release-labelled-beta, they could postpone the final release date, roll back all characters, REPLACE THE BROKEN CODE THAT HANDLES THE AUCTION HOUSE, re-Beta the game, then release at a later date... Some people would be upset and move on, but who cares about losing a few at the start of the final release if MANY MORE would become long-term players and stay for quite a long while... BUUUUUT, management doesn't care if the game lasts for a long time, they want to get it out the door ASAP, get as much cash, as fast as possible to repay what's owed for making the game in the first place, then collect some profits while the game peters out in a short while.... So freaking sad.... I'm truly saddened at what companies like this have done to great IPs (granted, D&D is NOT what it used to be when I played, but it's still a beloved IP that I hate to see treated like a hooker.... "Hey, you, D&D, get over and service me for a few minutes... Don't worry, I'll be done with ya soon, then I'll throw ya out the door when I've gotten what I wanted from ya!" The ONLY difference is in this case they're getting cash instead of lovins ;)
Post edited by zemustat on

Comments

  • zemustatzemustat Member Posts: 7 Arc User
    edited May 2013
    Wow... quite a bit longer than intended... guess I'm a bit more upset than I initially realized :)

    Ooops, long post,
    -Zan-
  • nectarprimenectarprime Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    The contest was on the launcher for days and you didn't see it. How exactly is that anyone's fault but your own?
  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited May 2013
    So the game is a failure because someone made a mistake and didn't enable comments? Or accident disabled them? That's really what pushed you over the edge? Because that's what I got from your post. That and another veiled "Wipe" post.
  • lpsxlpsx Member, Neverwinter Beta Users Posts: 138 Bounty Hunter
    edited May 2013
    Lol .......
  • zerokunoichi7zerokunoichi7 Member Posts: 0 Arc User
    edited May 2013
    Most fail post ever. Sounds like something on League of Legends when people ***** about Tribunal and all the other things such as "Stucked in Bronze", "Fail teammates", etc.

    That's why people will never reach Diamond I and also will never enjoy games haha.
  • zdrahonulzdrahonul Member, Neverwinter Beta Users Posts: 27 Arc User
    edited May 2013
    I have seen this sort of occurrences in most Beta games. They're NOT related to the game core, not at all. They're a direct result of immature processes withing the company. People with little community interaction experience, improper workflows, that sort of thing.

    In 2011, Wargaming had a "Tank Parade Video Contest" with a due date of 5 days. My clan rushed to make one and we made a not-so-good, rushed one, using the limited time we had. One day before the due date, they announced that they're going to extend the deadline by an entire month. The catch? Existing submissions were not allowed to be withdrawn and resent. It definitely was bad planning on their side. There were tens of bad planning occurrences.

    This is a combination of inexperienced staff, underpaid staff (because skill costs money), immature processes, etc. In time, it gets better.
  • dynamicdyanmitedynamicdyanmite Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 46
    edited May 2013
    It's a good thing "So much potential" usually translates to "WAAAH, THIS GAME IS NOTHING LIKE HOW I WANT IT TO BE!"
  • zerokunoichi7zerokunoichi7 Member Posts: 0 Arc User
    edited May 2013
    zdrahonul wrote: »
    I have seen this sort of occurrences in most Beta games. They're NOT related to the game core, not at all. They're a direct result of immature processes withing the company. People with little community interaction experience, improper workflows, that sort of thing.

    In 2011, Wargaming had a "Tank Parade Video Contest" with a due date of 5 days. My clan rushed to make one and we made a not-so-good, rushed one, using the limited time we had. One day before the due date, they announced that they're going to extend the deadline by an entire month. The catch? Existing submissions were not allowed to be withdrawn and resent. It definitely was bad planning on their side. There were tens of bad planning occurrences.

    This is a combination of inexperienced staff, underpaid staff (because skill costs money), immature processes, etc. In time, it gets better.

    You haven't played enough F2P MMO's then.
  • scorgescorge Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 74
    edited May 2013
    its BETA Bug it.
  • zemustatzemustat Member Posts: 7 Arc User
    edited May 2013
    Well said, zdrahonul.... I think inexperience is a part of the problem.. And that's actually a good thing, because time, passion for the job/product, and a bit of effort and intelligence is all it takes to fix that problem..
    After reading the dev blog (here: http://nw.perfectworld.com/news/?p=896631) I'm a bit more hopeful than I was at the time of writing the original post. Still though, certain decisions made by those in charge certainly have me worried. I'm still sticking around for a while and hoping that the passions (from reading what the people on the front lines of development have said, "passion" seems to be the best word to use to describe how many of them feel about what they're doing here) of the teams in charge of actually creating the finished product can override the poor decision making abilities of those higher up in the chain (read as: those who do nothing, but run most everything)
    And to zerounoichi7.... No, inexperience and poor planning have little to do with whether or not the game is a f2p or not.. I've seen it with p2p games numerous times, and I've seen the opposite (a lot of experience and excellent planning) in f2p games... We're in a time where f2p no longer means "lower quality" and p2p no longer means "top shelf"... Fortunately for gamers, companies are beginning to see that you can invest a decent amount of cash into developing a f2p game and turn a very nice profit (if managed and handled properly) so we're beginning to get some very good f2p games and the quality is going to continue to rise in time.
    As for my chief complaints, if the dev post I linked isn't JUST p.r. spin, my faith in this becoming a great way to spend a little free time when not playing my main games is somewhat renewed... And, if they can actually manage to have a decent economy, I may even spend more than just a few bucks while here... At this point, whether or not they have the experience and knowledge (or just the drive to find a way to acquire those two things) to handle the economy properly is the main deciding factor, for me...

    To those of you who can't read (or just can't troll very well) : No, the inability to post comments to an announcement banner, advertising a contest which had been closed for over a day was NOT the reason for the initial post... As stated IN THE INITIAL POST, that occurrence was simply an EXAMPLE of the problems within the development/management/brains of the people behind the game... Anyone with any age and experience playing and/or developing MMOs gets it... Everyone else, sit back and study the MMO market and you'll get it in time.
  • noosednoosed Member Posts: 247 Bounty Hunter
    edited May 2013
    zemustat wrote: »
    It's extremely sad to see an IP I have loved for many years turn out a game with such fundamental flaws as this one has... The game that was designed is extremely fun and very addictive, but some of the leadership decisions which have been made are absolutely baffling...
    What started me on this train of thought today and led to my posting here is a GREAT example of the mismanagement the company handling this game is capable of...
    The contest which apparently just ended had a post announcing it.. Within this post it said to leave your jokes "in a comment to this announcement post"..... But commenting was disabled.... So, for the entirety of this contest, there were zero comments... Which mean zero entries, unless there was a thread somewhere else, NOT linked within the announcement post...
    Things like this show that this company is just out of touch...
    This is what I was trying to post when I found out you couldn't comment to the announcement:

    Already over?
    I just noticed it (on the log-in banner) today, and it was over yesterday :(
    Would've definitely participated, had I known in time... Apparently quite a few other people are in the same boat...
    Another missed opportunity, perhaps? Too many of those around here of late... Such a GREAT game with great potential... But so poorly handled by those in charge...I mean whose idea was it to use the SAME flawed code for the in-game economy??? When said flawed code-base destroyed the economy of another game we won't mention here, did someone REALLY sit and think, "Hey, let's use this same code in another game... After all, the economy of pretend worlds aren't as important as the real world economy... It's just a game.."
    Sad.... So sad...
    (yes, in case it's not apparent, I'm EXTREMELY disappointed in the mismanagement of this game... This is a game which I could've seen myself playing for it's entire length on the market and spending a lot of cash on during that time, but, yet again, it seems mis-management has killed a game with GREAT potential... So sad)

    Signed,
    Depressed Zan

    Do the people in charge of the people who made this game not play games themselves??
    It certainly seems as though someone high up is EXTREMELY out of touch with the gaming world... OBVIOUS issues which affect something as VITAL as the entirety of the in-game economy being allowed to not only persist in one game, but being allowed to transfer over to another game is absolutely insane... Starting a new game with an already proven-to-be-broken in-game economy management system is such a great example of what not to do that it could be thought of as something a child would know, these days.. Obviously someone HIGH up in the decision making process is FAR more concerned about immediate profit than long-term sustainability... Which means gamers will get into the game, spend as much time and money as they can for a short while, then leave.. Apparently this is okay with the brains in charge around here... It's not okay with people like myself, who do not like wasting time and money on something which will only be around a short while... Such a GREAT opportunity TOTALLY wasted here :(

    Were this actually a Beta, instead of just an early-release-labelled-beta, they could postpone the final release date, roll back all characters, REPLACE THE BROKEN CODE THAT HANDLES THE AUCTION HOUSE, re-Beta the game, then release at a later date... Some people would be upset and move on, but who cares about losing a few at the start of the final release if MANY MORE would become long-term players and stay for quite a long while... BUUUUUT, management doesn't care if the game lasts for a long time, they want to get it out the door ASAP, get as much cash, as fast as possible to repay what's owed for making the game in the first place, then collect some profits while the game peters out in a short while.... So freaking sad.... I'm truly saddened at what companies like this have done to great IPs (granted, D&D is NOT what it used to be when I played, but it's still a beloved IP that I hate to see treated like a hooker.... "Hey, you, D&D, get over and service me for a few minutes... Don't worry, I'll be done with ya soon, then I'll throw ya out the door when I've gotten what I wanted from ya!" The ONLY difference is in this case they're getting cash instead of lovins ;)

    TLDR; Butt hurt i didn't get to do jokes, unreasonably long post about mismanagement of game. I IS mAD.
  • cookjkcookjk Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 91
    edited May 2013
    If it was for my cancer I would rather playtest D&D Next than play NW and that is about the worst PnP idea ever made. Of course I would just play Pathfinder. These MMOs are so far from being anything like a RPG now days that they are not even worth playing but the community loved action adventures that they call MMOs. Been this why since they let casuals determine the direction of MMOs. Nothing but cheap easy mode games with no content or challenges for real MMO gamers.
  • noosednoosed Member Posts: 247 Bounty Hunter
    edited May 2013
    cookjk wrote: »
    If it was for my cancer I would rather playtest D&D Next than play NW and that is about the worst PnP idea ever made. Of course I would just play Pathfinder. These MMOs are so far from being anything like a RPG now days that they are not even worth playing but the community loved action adventures that they call MMOs. Been this why since they let casuals determine the direction of MMOs. Nothing but cheap easy mode games with no content or challenges for real MMO gamers.

    Hey, thanks for your incredibly pointless opinion, bye :)
  • zemustatzemustat Member Posts: 7 Arc User
    edited May 2013
    Oh, and in reply to scorge2's comment, "it's Beta, bug it"

    No, this is not really a Beta... This is an Early Release... Meaning the major problems which have been in the game up to this point (for example: Foundry exploits which allowed people to level at a rate FAR above that intended by the developers & market exploits which allowed people to earn FAR more currency than ever intended by the developers) have already been in the game long enough to have had a lasting effect on the world, and since there will be no reset on release (since this isn't really a Beta, just an early release period in which they are working overtime to fix bugs) the damage done to the economy and player base balance has already been done.. Granted, they have taken some decent steps to MINIMIZE the damage, but don't think for a second the auction house bug (which should've been known to them before we hit early release, but we'll chock that one up to the aforementioned inexperience) did zero lasting damage....it did.... Hopefully, they can continue making good decisions and let the dev team's OBVIOUS passion for the game override the dollar signs in the eyes of those above them (sadly, the dev team [you know, the people who actually MAKE the game] rarely have much control over certain aspects....usually those involving money, which in a f2p can utterly destroy the in-game economy, if not handled properly..and can do a number on everyone's sense of accomplishment [the feeling which drives most of us to continue playing])
    Maybe we (the player base) will get lucky with this particular free to play title and the people at the top of the chain of command will see posts like this which explain that this is an intellectual property with which MANY MANY MANY of us have a deep emotional connection and if they will allow the dev team (who seem to share our passion for this particular i.p.) to do what they (the dev team) feel is right, then they (those at the top of the chain) will have a product which brings in a steady flow of cash for a long long time... On the other hand, if those at the top of the chain of command just see the bottom line and the dollar/time ratio and push for the fastest income possible, they may make some decent and quick cash, but it will be a short run which returns less than half of what it would return if they treat it correctly...

    -Zan-
  • zemustatzemustat Member Posts: 7 Arc User
    edited May 2013
    The development companies produce what the market tells them to produce... More people are willing to sink money into quick, action packed games in which you can click through the text boxes as fast as possible and head to the next quick, action packed few moments, want to consume product (in-game experiences) as fast as possible and move on to the next instead of taking their time and eeking out every bit from each new product (in this post, "product" could be anything from a simple quest to a full-fledged expansion) than people who get into the game, read most (if not all) of the text, take their time and explore, accept that because they made choice x just now, option y will not EVER be available to them, etc..
    To this point, the profitability research shows not enough people want true role-playing games for these dev companies to spend millions making a game HEAVY in the role playing aspect.. I find it sad also, but I can't fault the dev companies for not spending time and money making something the majority of the market hasn't shown they want (we [the market] show what we want more/less of with our money, in case someone reading doesn't understand)
    In short, companies make what market research shows will be profitable.. The way to get big companies to see that a heavy role-play experience would be profitable is for as many of us as possible to spend money on these small projects done by companies without multi-million dollar budgets (go invest in SEVERAL kickstarter projects...that's one GREAT way to show large companies that heavy role-play games ARE worth making). Granted, we may have to spend money on games that aren't quite up to what we now consider "par for the course" but spend money on "less that perfect" now and companies with enough money and experience to actually get "near perfect" will start publishing later........
    We direct development with our pocketbooks.. No one will develop a product (or back an idea) which will not get a lot of people opening their wallets and on the flip side, NO ONE will pass up an opportunity to develop something which will be a guaranteed wallet-filler :)
  • askopdkapokaskopdkapok Member Posts: 648 Arc User
    edited May 2013
    zemustat wrote: »
    It's extremely sad to see an IP I have loved for many years turn out a game with such fundamental flaws as this one has... ;)

    Join the club. I went from hella stoked for 2 years, then really enjoyed the beta's (didn't even bother at the time to look at the Zen store pricing) then 2 weeks into release = utter disappointment... This was even before all the exploits ruined the economy.
  • askopdkapokaskopdkapok Member Posts: 648 Arc User
    edited May 2013
    zemustat wrote: »
    The development companies produce what the market tells them to produce...

    Oh how that has failed for so many games... games that had significantly better releases than this.
  • stylernakustylernaku Member Posts: 18 Arc User
    edited May 2013
    Without a massive TL;DR reply:

    I get the strong impression the game is rough around the edges as it's a toe in the water. They are aware of how star trek went, and yeah they have done some polish, but just enough to get this with a foot out the door, and the capacity to take in micro transactions.

    This game, passions aside, is an industry retail product, using all the marketing methods available today. Even if the game does wane and die now, I think with the clever touches like announcing nightmare mounts getting everyone mad at the pit to spend zen on keys to get one (with a drop rate of 1 in 100000), they would still mark this up as a profit.

    The people in charge of this don't care for your love of D & D, mmorpg, or gaming in general. They are counting the beans and if the pro's start to weigh in financially lower than the cons, they will pull it.

    They will pull it with dry eyes and loose no sleep in respect to just how much very hard work you put into you're little fantasy character on a computer game. Nor will they care of all the money you spent to give said character a pretty my little pony to prance about on infront of your cyber friends.

    Steps of giving extra content at this point will be minor, with the cost of doing so in mind, while closely monitoring the tide of players and activity. It's us who will of course decide how long the game is and what they put in.

    Just keep that in mind when some of you are typing up novels on this site and using naughty angry words, like a child complaining at it's parents because it didn't get what it wanted for christmas.

    Do you seriously think dev's or admins shiver in horror when some of you carefully type out your little rants. trust me, they are sat reading having a giggle, nudging the guy or girl sat next to them saying "ha haaa look at this twonk", while they are drinking their tea and having a biscuit.

    This is a buisness product. Learn to accept that.
Sign In or Register to comment.