While I was playing with my friend we noticed a few bugs.
Bugs:
When you are on your horse, and spam spacebar while holding the movement button, your horse twitches like a maniac moving that direction like it has tourette syndrome like no one has ever seen!
Quest bugs; We realized that sometimes when sharing quests, if someone in the party has a quest(that you don't have yet), but is your next chain quest, it is shareable, and you are able to do it twice, and get twice the bonus's.
I can't seem to remember the rest, hopefully next beta I pay attention more, it's just too much fun!
Comments
mine if standing still + spacebar = rear up (front hooves in the air)
if running + spacebar = jump
was yours walking + spacebar ?
discussing & often complaining about the imaginary.
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I discovered the horse bug as well. It's standing still + Hold Spacebar then start running. The horse repeatedly tries to rear up, move, and rear up again, causing it to spazz out.
1) In my personal bank, double clicking a stack of gem thingies will deposit them. The "fuse" option from the stack's context menu also does not work, it just deposits the items. However, in the guild bank, the problem is reversed: double-clicking a stack of gems brings up the fuse window. The only way to deposit is via drag/drop. (I might have the personal/guild banks reversed - I wrote this down a few days ago and I'm pulling from my horrid memory. The mechanics are as I described though.)
2) "Recommended" items: I had a blue ring on. I looted a green ring that was clearly better assuming there's no secret hidden stat. The crappier blue ring was still indicated as "recommended". It makes me wonder how many items I've vendored because I didn't actually look closely to the stats. If you can't properly recommend one item over another then you need to remove this mechanic.
3) Hovering over a ring in my inventory should show comparison popups for BOTH of my rings. The mechanic is completely useless as-is because I have to open the character window to see what my 2nd ring is anyway.
4) There is a religion node near 495,-46,-92 in Crypt of Vigilance that is behind a pillar and cannot be interacted