So at this point, I think we all know there's a lot of - to put it delicately - non-ideal situations regarding class balance in Neverwinter. But class balance is hard I get that, however, one thing I really can't put up with the the massive shortcomings of the tooltips in the game. I want to try to keep this constructive, but it's just confusing that something which has nothing to do with coding or balance or asset creation, or any of the "hard" things associated with game development can still have so many shortcomings.
I play a Cleric, so I'll be pulling examples just from one class, but even still, there are plenty of examples there.
Let's start with some feats:
Sovereign Justice: Attacks against you have a 30% chance to heal you and allies within 25 ft. Can happen every 1.5s.
This isn't even so bad, at the very least a range is listed. However, how much does it heal for? Does it scale with power? Damage Taken? Does it fall off if more than target is healed?
Power of Oppression: Targets affected by Astral Seal deal 1/2/3/4/5% less damage.
Sounds simple enough, until you find out it apparently stacks, even when cast by a single player? At least visually, a monster can have multiple stacks from one cleric - but what do they even mean? Does 5 stacks of max rank mean 25% reduced damage? (.95)^5 damage? still just 5% damage, but now with more confusing numbers?
Linked Spirit: You link with every ally you heal, increasing their stat ratings by 1/2/3/4/5% of your ratings for 10s. Healing Multiple targets at once will increase the bonus all targets receive. Is that even true? If so by how much?
Improved Foresight: Defense bonus from foresight is increased by 1/2/3/4/5% So, Foresight doesn't even mention defense, first of all, and even if it did, what does this mean? Do targets with Foresight get 5% increased defense? 5% damage reduction? A 5% increase on the damage reduction provided by Foresight, so at max rank on both, you get (5%*6%)=.3% reduction?
There are plenty of other feats with similar issues, but lets move on to some powers:
Prophecy of Doom The tooltip here is too long to even get into, but "lowered defense"? By how much? When I rank up and it says action points +12.5% does that mean 12.5% of my bar, or a 12.5% increase on what PoD was giving me? Damage resist debuff: +2.5%? I can't actually come up with any way that you could interpret that sensibly. What seems really bizarre is to say you're giving us 2.5% more of something, without telling us how much we had in the first place.
Healing Word, Astral Shield, Forgemaster's Flame, Hallowed Ground... A duration on any of our skills would be pretty nice.
Astral Shield: Divinity- Allies now regenerate while in it's radius. By how much?
I think my point here is pretty clear - just reading tooltips in-game gives you almost no basis to make skill decisions, and when you consider that the cost of a mistake is real money spent re-speccing your character, that feels downright underhanded. A great start would be getting durations and ranges listed on every skill, and moving on it would be really nice to have some clarity in cases where the wording is now ambiguous.
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