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Increase level cap to 80

hycinthushycinthus Member Posts: 158 Bounty Hunter
edited August 2013 in General Discussion (PC)
60 is too fast to achieve there is not feeling of accomplishment. Please raise the lev cap also introducd more new areas to keep us entertained also raids are needed please. This will solve the people who got their purples from exploits as they be rendered useless by level 61 greens.
Post edited by hycinthus on

Comments

  • gyridhgyridh Member Posts: 34
    edited May 2013
    I'm sure this'll come eventually, but creating all that new content is a lot of work. I doubt this'll be done soon.
  • kimmurieloblodrakimmurieloblodra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    increase it to 80 wihtout adding any new content.


    GO!!
  • saucyshortcakesaucyshortcake Member Posts: 44
    edited May 2013
    they will remove exp and implement a system of gaining levels through paying zen. 500 zen per level.
  • varsas13varsas13 Member Posts: 0 Arc User
    edited May 2013
    You mkae it seem like adding new stuff to keep this needy playerbase entertained can be done in a matter of minutes

    Hey, lets also add 1 - 2 new bosses per dungeon, new character models, 20 new mounts, 3 new skills for each class! Surely this can be done overnight
  • elawynelawyn Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    Within two days of increasing to l80, there will be people in here complaining that there's nothing to do after hitting level 80.

    This is the 'Monty Haul' mentality. There's no way the development, qa, art folks and all can churn out enough content to keep a small number of power-gamers content.
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  • kristingravekristingrave Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    It's true, to the above. I myself when not at work or studying game for hours on end and will prob reach 80 within no time. I don't mind it tho as it is now, found a guild with fun folks so I'm not bored at 60 anymore.
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    Panda@kristingrave - CW - Dragon
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  • luciferthedeadlyluciferthedeadly Member Posts: 2 Arc User
    edited June 2013
    Higher level caps are nice, but no rush and the faster leveling is great leveling up is fun its too slow paced in other mmo's plus your not grinding forever trying to level.
  • diamabeldiamabel Member Posts: 0 Arc User
    edited June 2013
    hycinthus wrote: »
    60 is too fast to achieve there is not feeling of accomplishment. Please raise the lev cap also introducd more new areas to keep us entertained also raids are needed please. This will solve the people who got their purples from exploits as they be rendered useless by level 61 greens.

    I'd suggest doing some foundry quests. After all wasn't that one of the big selling points of Neverwinter Online? ,)

    Besides raising the level cap won't really change much. Be honest and say that you need a new carrot on a stick. Or are jealous of how others got their equipment.
  • prometheusenprometheusen Member Posts: 63 Arc User
    edited June 2013
    Considering how underwhelming most classes are at level 60, I think there's still a lot of tweaking and refining to be done for the existing 60 levels before another 20 empty levels are added. Sure, endgame content leaves much to be desired--but the fact that the engine that gets you to that endgame content is stalling probably needs attention before seeking another destination. Don't want to sputter on for another 20...
  • dadkkmallleksmmdadkkmallleksmm Member Posts: 0 Arc User
    edited June 2013
    OPer has a point. You can hit cap in a couple days, and end game is paper thin.

    What's the incentive to stick around?
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  • osiabunnyosiabunny Member Posts: 0 Arc User
    edited June 2013
    hycinthus wrote: »
    60 is too fast to achieve there is not feeling of accomplishment. Please raise the lev cap also introducd more new areas to keep us entertained also raids are needed please. This will solve the people who got their purples from exploits as they be rendered useless by level 61 greens.

    80 would be slow? Umm it'd be just as fast. Increase it to 100,000! That should anger the complitionists <-- is not a word!
  • dadkkmallleksmmdadkkmallleksmm Member Posts: 0 Arc User
    edited June 2013
    verdonix1 wrote: »
    OPEN BETA!!! you people need to remember that phrase.,.... 4 more days and we will have a mass flooding of new players when the advertising starts for full release....

    You guys want 100% support for a game that has not even launched yet... relax and enjoy the ride for ####### (<--insert any deity here)sake!

    It's not open beta. PWE has been taking people's money in the store.

    Open beta is such a stupid concept/term anyway.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited June 2013
    OPer has a point. You can hit cap in a couple days, and end game is paper thin.
    What's the incentive to stick around?

    Cap in a couple days?!?? WTH. Is that 48 hours straight?
    Slow the hell down and enjoy the scenery. Do you do any exploring or just blast by and kill mobs?
    I've been in since closed beta and I'm at 26th level CW - probably around 8 hours a week, plus another 8 in the Foundry.

    All these MMO kids seem to have serious ADD - go outside and see the sun! Sheesh.
  • cwylloggiacwylloggia Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 13 Arc User
    edited June 2013
    The reason it's so fast to level to max is because sadly the majority don't care about the journey and focus on the destination. So level 60 or level 80; it's all the same to them and so there should be a button people can press to be max level automatically (for about 500 zen knowing PE) on any new character once you've levelled one character up to max...
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  • aepervius1972aepervius1972 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 66
    edited June 2013
    To be honest I kinda like iot the way it is. I am casual, a real one, not the fake csual which people pretend should reach 60 in a few days. That means I play one hour maybe two every day. I am about to reach 55 tomorow with my cleric :). I have also a thief at 41, a wizard at 40 something and a guardiana t 15. I guess I would have been 60 last week if I did not "switch" between chars.

    It is pleasant and very casual friendly.
  • jayslasherjayslasher Member, Neverwinter Beta Users Posts: 1 Arc User
    edited August 2013
    What they should of done was spend there time on lvl caps and new area's instead of making a new content that players payed for that was a really bad idea!
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2013
    Necros are bad.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited August 2013
    jayslasher wrote: »
    What they should of done was spend there time on lvl caps and new area's instead of making a new content that players payed for that was a really bad idea!

    Somebody "payed" (sic) for free new content? :confused:
  • ott0madduxott0maddux Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited August 2013
    elawyn wrote: »
    Within two days of increasing to l80, there will be people in here complaining that there's nothing to do after hitting level 80.

    This is the 'Monty Haul' mentality. There's no way the development, qa, art folks and all can churn out enough content to keep a small number of power-gamers content.

    I agree with you 100%. After I hit eighty it's like what now? i'm just doing the old stuff.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited August 2013
    Ack. The walking dead! Kill it! Put it out of it's misery!

    If a thread hasn't been posted on in over thirty days it's normally better to just make a new thread. These are often filled with out of date content or opinions. Please make a new thread to discuss this topic. :)
This discussion has been closed.