So the other day, I was messing around in Protectors Enclave, and discovered something awesome. So I thought I would share it with you all. Just follow the blue circles in the pictures I included. Enjoy!
So far i have found 3 different ways to get below and outside of Enclave and i am pretty sure there are still more ways that i haven't discovered yet. The one you are showing above is the easiest, try searching for more "tricky" parts.
NOOOOOO!!!!!! It's like an easter egg. Don't get rid of it
Serious Panda is serious.
That ain't the face of a Panda that will change his mind upon hearing pleas for mercy. :cool:
Still, though, while there may be a couple of neat views, it isn't a productive place. Tickets waiting to happen, I think.
Now, if it was a passage to the underdark, or tunnels that led to parts of 'Old Neverwinter' or even secret tunnels used by some devil cult or another, that would be a different story.
So the other day, I was messing around in Protectors Enclave, and discovered something awesome. So I thought I would share it with you all. Just follow the blue circles in the pictures I included. Enjoy!
that's pretty awesome. i would have never thought to do something like that.
"Carved upon my stone, my body lies but still i roam."
Now, if it was a passage to the underdark, or tunnels that led to parts of 'Old Neverwinter' or even secret tunnels used by some devil cult or another, that would be a different story.
I am 100% behind this idea.
Or even better, it leads to the headquarters of the new Neverwinter thieves guild (thus explaining the roof scaling and acrobatics needed), who need the help of adventurers to stop some ancient curse that was released when a guild member stole an artifact from the city vaults.... or something.
This is how you resolve these sorts of issues IMO - don't fix it, use it.
I wonder if I can point to that location in the foundry...
Class guardian extends fighter{
var threat = 0;
var dps = 5;
var usefulnessInEndgame = 0;
function main(){
if(!dead){ die(); }
}
}
Or even better, it leads to the headquarters of the new Neverwinter thieves guild (thus explaining the roof scaling and acrobatics needed), who need the help of adventurers to stop some ancient curse that was released when a guild member stole an artifact from the city vaults.... or something.
This is how you resolve these sorts of issues IMO - don't fix it, use it.
I wonder if I can point to that location in the foundry...
lol, just add an accolade to the 2nd basement floor on any map, (the safety floor,or bottom of world) that when it's "landed on, by anyone, that account/char get's an accolade called "off the map"
step #2 claim it was your idea to have an Easter-egg of getting off map. (doesn't have to be intentionally accessible, and could be added as a different accolade for each map... just in case someone manages to get "off the map")
I've played at least 1 game that had an accolade for some things that "should be imposable" but it also had a god mode console command, so that was how the Devs there thought a player might actually do it... but a few of them was achievable with just map glitches, and making it to areas, not intended, without using the codes.
edit to add: and step #3 would be someone posting they found a way
Comments
Here is the thread.
http://nw-forum.perfectworld.com/showthread.php?302191-Fun-Cool-Gliches
Serious Panda is serious.
That ain't the face of a Panda that will change his mind upon hearing pleas for mercy. :cool:
Still, though, while there may be a couple of neat views, it isn't a productive place. Tickets waiting to happen, I think.
Now, if it was a passage to the underdark, or tunnels that led to parts of 'Old Neverwinter' or even secret tunnels used by some devil cult or another, that would be a different story.
that's pretty awesome. i would have never thought to do something like that.
Does it hurt anything that people can do this? Legit question, dont know.
I am 100% behind this idea.
Or even better, it leads to the headquarters of the new Neverwinter thieves guild (thus explaining the roof scaling and acrobatics needed), who need the help of adventurers to stop some ancient curse that was released when a guild member stole an artifact from the city vaults.... or something.
This is how you resolve these sorts of issues IMO - don't fix it, use it.
I wonder if I can point to that location in the foundry...
I like it
lol, just add an accolade to the 2nd basement floor on any map, (the safety floor,or bottom of world) that when it's "landed on, by anyone, that account/char get's an accolade called "off the map"
step #2 claim it was your idea to have an Easter-egg of getting off map. (doesn't have to be intentionally accessible, and could be added as a different accolade for each map... just in case someone manages to get "off the map")
I've played at least 1 game that had an accolade for some things that "should be imposable" but it also had a god mode console command, so that was how the Devs there thought a player might actually do it... but a few of them was achievable with just map glitches, and making it to areas, not intended, without using the codes.
edit to add: and step #3 would be someone posting they found a way
step #4 is you saying "the Devs meant to do that"