As much as i dislike GearScore, this is not a rant
That i dont like Gearscore is my personal opinion but i wouldnt start a thread for that, cause that would only lead to endless discussion of preferences.
This thread is about the gearscore system being broken as such
I noticed wrong calculations before but today i found an example which makes it pretty clear:
The two items up for comparison are as follows
1. Epic lvl60 ring: Master Slavers Ring
-Power 125
-Crit 125
-ArmPen 125
-Enchantment Rank4: 90Power
Total Gearscore: 515Points
2. Blue 55 ring: Seal of Executioner
-Regeneration 478
-Enchantment Rank3: 65Power
Total Gearscore: 543Points
I dont always check GearScore (as i think GearScore is bad thing in general), i only noticed because i switched from a lvl55 blue ring to a far better epic ring and could not queue for T2 anymore.
I literally have to keep my bad equipment in the inventory and put it on to queue for dungeons. Then switch it out after i have joined.
Yes i can see that total base stats of the blue ring are higher (which is WRONG imo too, but thats a different story), but why isnt gearscore favorising stats? 1Regen is as powerful as 1power or 1armpen on a trickster?
Y U DONT MAKE SENSE
Post edited by musaxxx on
0
Comments
musaxxxMember, Neverwinter Beta UsersPosts: 22Arc User
edited May 2013
30minutes and page3 already? with 1view...
this forum lives too much ^^
0
steppenkatMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Regeneration is a Defensive stat that has the same value as Power or ArPen.
There aren't any "primary stats" or "secondary stats".
GS doesn't take in account your class's needs, hence why if you twink gear for a TR you'll usually have lower GS than average, and a GF is usually the character with the highest GS (because his feats give him free stats).
Characters: - Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer) - Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur) - Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC) - Satella, Sensate (LvL 44 CW, Renegade, Non-Active)
Couldn't agree more, the whole GS thing is stupid.
Some builds require no defense at all and focus 100% on DPS, those guys end up with loads of dmg and <10k GS so they never get into dungeon based solely on some arbitrary nonsense number.
What they should instead do is have DPS/heal/damage taken, etc scores tailored to each class to see if the player can do the job or not.
[SIGPIC][/SIGPIC]
Higurashi no Naku Koro ni - Go watch it alone
0
gilderonMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Regeneration is a Defensive stat that has the same value as Power or ArPen.
There aren't any "primary stats" or "secondary stats".
GS doesn't take in account your class's needs, hence why if you twink gear for a TR you'll usually have lower GS than average, and a GF is usually the character with the highest GS (because his feats give him free stats).
That's exactly his point. It is not well known at all that the highest DPS enchant, by far, atm is tenebrous. But by taking 5-6 tenebrous enchantments, you lower your gear score by 900-1000. There is a huge problem with the way that GS is calculated. It should be based strictly on average item level, and not the stats on your items.
0
axer128Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
That's exactly his point. It is not well known at all that the highest DPS enchant, by far, atm is tenebrous. But by taking 5-6 tenebrous enchantments, you lower your gear score by 900-1000. There is a huge problem with the way that GS is calculated. It should be based strictly on average item level, and not the stats on your items.
So someone in all level60 greens can queue for castle never? no thanks.
It's not perfect, but the current system works.
I mean if 480 regen is considered vastly worse then a combined 450 of offensive stats, perhaps what should be changed is to increase how effective regen is, not worrying about a minor gearscore difference.
If you're failing to meet T2 reqs because of that one item, its not that one item, its because your other gear is bad. Getting enough GS is not at all difficult, even when using purely offensive gear.
And yea tenebrous isnt adding much, but anyone rich enough to afford a full set of tenebrous will far exceed CNs requirements regardless from there other gear, so thats not really an issue.
Last night my guild did CN on fresh 60 chars, with ~300k worth of diamonds gear they managed to gather in a few mins off the AH. Everyone including the lowest GS chars - wiz/rogs got in just fine.
The unbalance between classes could be tweaked tho.. My guardian with 13.5k isn't particularly more effective then a rogue at 11k, infact hes generally worse due to the current game design.
On my 60 GF I did a respec on my feats and I went from 8,000 GS to just over 10,000. I didn't change a single piece of gear. All I did was respec my feats and I gained nearly 2,000 additional GS. I don't even pretend to understand how this system works.
0
musaxxxMember, Neverwinter Beta UsersPosts: 22Arc User
edited May 2013
on GF you get GearScore for feats that give you stats, that doesnt make sense on a whole other lvl AND increases the perception of useless GFs in dungeons (because they have higher gearscore than they should)
This is another problem with gearscore
Last night my guild did CN on fresh 60 chars, with ~300k worth of diamonds gear they managed to gather in a few mins off the AH. Everyone including the lowest GS chars - wiz/rogs got in just fine.
ofcourse your guildgrp did fine, they did fine because gearscore is falwed and doesnt mean a thing
you can do every dungeon without meeting the gearscore requirements
THATS MY POINT, because i cant queue for dungeons while being strong enough to do them without any problems
As much as i dislike GearScore, this is not a rant
That i dont like Gearscore is my personal opinion but i wouldnt start a thread for that, cause that would only lead to endless discussion of preferences.
This thread is about the gearscore system being broken as such
I noticed wrong calculations before but today i found an example which makes it pretty clear:
The two items up for comparison are as follows
1. Epic lvl60 ring: Master Slavers Ring
-Power 125
-Crit 125
-ArmPen 125
-Enchantment Rank4: 90Power
Total Gearscore: 515Points
2. Blue 55 ring: Seal of Executioner
-Regeneration 478
-Enchantment Rank3: 65Power
Total Gearscore: 543Points
I dont always check GearScore (as i think GearScore is bad thing in general), i only noticed because i switched from a lvl55 blue ring to a far better epic ring and could not queue for T2 anymore.
I literally have to keep my bad equipment in the inventory and put it on to queue for dungeons. Then switch it out after i have joined.
Yes i can see that total base stats of the blue ring are higher (which is WRONG imo too, but thats a different story), but why isnt gearscore favorising stats? 1Regen is as powerful as 1power or 1armpen on a trickster?
Y U DONT MAKE SENSE
Actually it does make sense.
Gear score is simply the total number of points an item puts toward the overall gear score. Be it offensive or defensive, utility points aren't counted.
So with your 2 examples
#1. 125 + 125 + 125 + 90 = 515 points
#2. 478 + 65 = 543 points
Yes while the first one is more useful on offense, and the 2nd is defense based they both count towards overall gear score.
Now if you're gearing for primarily offense or primarily defense. if you scroll down from gear score on your character sheet you see 2 subscores. Offense/healing, and further down Protection. If gearing for offense build the first, if gearing for defense the second.
musaxxxMember, Neverwinter Beta UsersPosts: 22Arc User
edited May 2013
Well the part where the math checks makes sense, but it makes no sense that it is treated like that
If it is requirement for dungeon-queues then it should not favor regeneration over any stats for any class. In every setup in every situation either inc. dmg reduction or outg. dmg increase are beter than flat-health-regen
If you connect such a system to your dungeon queues get it right. At least make a safety belt system where the other two scores you mention are taken into account too. Its not my job to find the solution, they (hopefully) have qualified paid staff for that.
My job as customer is to mention flaws and concerns i have with reason and examples
MY whole issue with the gear score is that it is bugged for the pass 2 months I have not been able to play because everytime i die gear score and sometimes health would not go back up to normal. I have even tested this bug with new gear,new accounts, new characters with and without buffs, on different computers, still with the same results which is gear score would not go back to normal unless I a) lvl up b) log out of game c) change locations or instance and no drinking a potion of healing or using a injury kit doesn't fix it
I'm assuming most players have not noticed this glitch or bug since dying doesn't really happen very often or the fact that they think it's normal or they did one of the above to fix it so they never bothered to report it.
I for one can't play and I refuse to have to log out or change location after I die just to gain my gear score and health points back.
Support has not even made the effort of reading my ticket since they claimed my gear score went down due to the fact that buff wore out , which is funny as hell since the screenshots i gave them showed I had no buffs and my gear score was 0 and even at one point it had gone down to -1 it's like wth LOL.
I would be very afraid to spend money on a game that doesn't even work and one that support does not even care enough to read issues before replying. FYI I have sent 4 tickets to support in 2 months only got one reply with no solution.
Well the part where the math checks makes sense, but it makes no sense that it is treated like that
If it is requirement for dungeon-queues then it should not favor regeneration over any stats for any class. In every setup in every situation either inc. dmg reduction or outg. dmg increase are beter than flat-health-regen
If you connect such a system to your dungeon queues get it right. At least make a safety belt system where the other two scores you mention are taken into account too. Its not my job to find the solution, they (hopefully) have qualified paid staff for that.
My job as customer is to mention flaws and concerns i have with reason and examples
Considering the sheer number of necro'd topics we are seeing today alone. We are either getting a new influx of new players, unaware of the rules. Or this is some kind of new, really odd, hard to understand, troll tactic.
Considering the sheer number of necro'd topics we are seeing today alone. We are either getting a new influx of new players, unaware of the rules. Or this is some kind of new, really odd, hard to understand, troll tactic.
It's not only here there is a plethora of necro threads on other MMO forums today as well...guess someone is board.
Closing for necro. If more than 30 days have passed since the last post in a thread, it's "dead" and should be left in peace. The clerics of Kelemvor thank you.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Comments
this forum lives too much ^^
There aren't any "primary stats" or "secondary stats".
GS doesn't take in account your class's needs, hence why if you twink gear for a TR you'll usually have lower GS than average, and a GF is usually the character with the highest GS (because his feats give him free stats).
- Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
- Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
- Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
- Satella, Sensate (LvL 44 CW, Renegade, Non-Active)
Check Steppenkat's Foundry Quest Reviews!
Some builds require no defense at all and focus 100% on DPS, those guys end up with loads of dmg and <10k GS so they never get into dungeon based solely on some arbitrary nonsense number.
What they should instead do is have DPS/heal/damage taken, etc scores tailored to each class to see if the player can do the job or not.
Higurashi no Naku Koro ni - Go watch it alone
That's exactly his point. It is not well known at all that the highest DPS enchant, by far, atm is tenebrous. But by taking 5-6 tenebrous enchantments, you lower your gear score by 900-1000. There is a huge problem with the way that GS is calculated. It should be based strictly on average item level, and not the stats on your items.
So someone in all level60 greens can queue for castle never? no thanks.
It's not perfect, but the current system works.
I mean if 480 regen is considered vastly worse then a combined 450 of offensive stats, perhaps what should be changed is to increase how effective regen is, not worrying about a minor gearscore difference.
If you're failing to meet T2 reqs because of that one item, its not that one item, its because your other gear is bad. Getting enough GS is not at all difficult, even when using purely offensive gear.
And yea tenebrous isnt adding much, but anyone rich enough to afford a full set of tenebrous will far exceed CNs requirements regardless from there other gear, so thats not really an issue.
Last night my guild did CN on fresh 60 chars, with ~300k worth of diamonds gear they managed to gather in a few mins off the AH. Everyone including the lowest GS chars - wiz/rogs got in just fine.
The unbalance between classes could be tweaked tho.. My guardian with 13.5k isn't particularly more effective then a rogue at 11k, infact hes generally worse due to the current game design.
-Epic Dread Vault Crushed.
Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
This is another problem with gearscore
ofcourse your guildgrp did fine, they did fine because gearscore is falwed and doesnt mean a thing
you can do every dungeon without meeting the gearscore requirements
THATS MY POINT, because i cant queue for dungeons while being strong enough to do them without any problems
aaaaaaand that information was helpful becaaauuuuuse......?
And this has what to do with anything?
You lost me there. Shade, you're still an idiot no matter what game you're playing. Just don't post.
Actually it does make sense.
Gear score is simply the total number of points an item puts toward the overall gear score. Be it offensive or defensive, utility points aren't counted.
So with your 2 examples
#1. 125 + 125 + 125 + 90 = 515 points
#2. 478 + 65 = 543 points
Yes while the first one is more useful on offense, and the 2nd is defense based they both count towards overall gear score.
Now if you're gearing for primarily offense or primarily defense. if you scroll down from gear score on your character sheet you see 2 subscores. Offense/healing, and further down Protection. If gearing for offense build the first, if gearing for defense the second.
Simple enough.
If it is requirement for dungeon-queues then it should not favor regeneration over any stats for any class. In every setup in every situation either inc. dmg reduction or outg. dmg increase are beter than flat-health-regen
If you connect such a system to your dungeon queues get it right. At least make a safety belt system where the other two scores you mention are taken into account too. Its not my job to find the solution, they (hopefully) have qualified paid staff for that.
My job as customer is to mention flaws and concerns i have with reason and examples
I'm assuming most players have not noticed this glitch or bug since dying doesn't really happen very often or the fact that they think it's normal or they did one of the above to fix it so they never bothered to report it.
I for one can't play and I refuse to have to log out or change location after I die just to gain my gear score and health points back.
Support has not even made the effort of reading my ticket since they claimed my gear score went down due to the fact that buff wore out , which is funny as hell since the screenshots i gave them showed I had no buffs and my gear score was 0 and even at one point it had gone down to -1 it's like wth LOL.
I would be very afraid to spend money on a game that doesn't even work and one that support does not even care enough to read issues before replying. FYI I have sent 4 tickets to support in 2 months only got one reply with no solution.
I am getting sick and tired of these necros. There's been four already in one day in this forum, let alone others.
Anything that is not a Guide or List and 3 months or older should be in a read-only archive.
It's not only here there is a plethora of necro threads on other MMO forums today as well...guess someone is board.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com