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TRICKSHAW'S Power, Weapon Damage and what it all means.

trickshawtrickshaw Member Posts: 497 Arc User
edited July 2014 in The Militia Barracks
Power, Weapon Damage & what it actually means...


So, as some of you may know I have been bashing Power for quite some time. So allow me to clear the air on what EXACTLY Power does.

First things first. That tooltip you get when you hover over power on your character sheet? The one that says "Damage And Healing Bonus". Yeah... ignore that. Ignore it completely. I don't know what that number is or where they get it from but it most certainly does not add into the equation in any way that I'm seeing. What you SHOULD pay attention to is the tooltip damage listed in your abilities. So far I have not seen them deviate at all. So I'm going out on a limb here and will say it's safe to go off those... for now.

Now, what power does is not even remotely close to being straight forward. My first thought was to find the weakest weapon I could and start from there. It seemed easy enough. And at first I was like... WHOA! Power does some amazing ****! Then I started expanding my testing parameters...

So, first thing I did was take a level 2 weapon (Damage Range 27-34), equip it and check my base damage for IBS (our hardest hitting encounter), Sure Strike and Reaping Strike. I left WMS out because due to it's debuffing nature it just over complicates what's going on. My base damage was as follows:

Baseline
Sure Strike: 48-50
Reaping Strike: 227-239
IBS: 484-510

I attacked a training dummy for a good 10-15 minutes for each attack to verify that these numbers were literal and per my parses they were. Aside from crits the damage done never once deviated from these listed parameters. So that tells us that the tooltip is indeed actually working correctly.

Next I started applying Power in increments of 200. The results are as follows:
[COLOR="#000000"]
         Power     0           200     %inc    400     %inc    600     %inc    800     %inc
Ability 
SS                48-50        51-53   (6)     54-56   (12)    57-59   (18)    60-62   (24)
RS                227-239      236-248 (4)     245-257 (7.5)   255-267 (11.7)  264-276 (15.5)
IBS               484-510      512-537 (5.4)   539-564 (10.6)  567-593 (16.3)  595-621 (21.8)
[/COLOR]

HOLY COW TRICKSHAW THOSE NUMBERS ARE IMPRESSIVE!!

That's what you're thinking, right? Well, before you run off in-game to start respec'ing and regearing I suggest you read this section in it's entirety. But before you do there are 3 things that are important to note:
1.) The % increased provided in the chart is based off of the MAX damage difference between the baseline and that particular integer.

2.) The weapon itself came with 11 power and I wasn't able to get the increments in EXACT levels of 200 due to the gear at hand. For example, one piece had 197 Power. However, the baseline values provided had a starting power of 11 and then ending values had a total of 812. So the start to end deviance is exactly 1 point of Power.

It's not exact but it's as exact as I could get it with what I had laying around. This may account for some deviance we're seeing in progression but it would be minimal I assure you.

3.) Finally, for those of you clever enough to check these numbers, you'll note there's a percentile difference in damage gain between minimum damage and maximum damage. This is especially predominant in IBS. I can only account for this by some internal modifier Cryptic has set for minimum damage.

Now, what exactly does all this mean? Three things, 1.) That power is indeed affecting different abilities at different ratios, 2.) That WHILE AT LOW LEVELS Power is your most important stat and you should stack that above any other stat while starting out and, 3.) That this means absolutely bollocks later on and here's why...

So now that I had my baseline pattern it was time for me to look at this in a more realistic view. Thus I checked the AH in order to find a weapon with as close to 1,000 Power as I could find (Since increments of 1k seem to be the "standard" unit of measurement on the forums) and I found myself a level 50 weapon (dmg 405-495) with 968 power, threw on some Superb Pants and I was at a total power of 996. Close enough. This was my baseline:

Baseline
Sure Strike: 218-255
Reaping Strike: 1008-1183
IBS: 2186-2559

Now, before you clever people out there start blowing up allow me to continue so what you're noticing right now will be clear to those who aren't mathematical wizards. Just like before I began adding Power in increments of 200. The results are as follows:
[COLOR="#000000"]
   Pwr 1000           1200     %inc     1400     %inc     1600     %inc    1800      %inc

SS    218-255        221-258   (1.2)   224-261   (2.4)   227-264   (3.5)   230-267   (4.7)
RS    1008-1183      1017-1192 (.76)   1026-1201 (1.5)   1035-1211 (2.4)   1045-1220 (3.1)
IBS   2186-2559      2213-2587 (1.1)   2240-2614 (2.15)  2268-2642 (3.24)  2297-2670 (4.34)
[/COLOR]

Ok, now your heads may explode...

It's at this point in time that I immediately figured that the disparity in Power contribution must stem from some sort of Weapon Damage to Power ratio. That would make sense since you wouldn't want someone walking around with a level 60 weapon netting a 22% DPS gain for IBS from a paltry 800 power. So I went straight back to the AH, found me a level 52 weapon (so it would have a little bit more damage) with roughly the same power and then compare the two. I popped in a level 3 Radiant into the level 50 weapon in order to get the power up to par with that of the level 52 so I could minimize that variable. These were the results:
[COLOR="#000000"]

[U]Level 52[/U]            [U]Level 50[/U]           [U]%Difference[/U]
Dmg: 426-521        Dmg:405-495
Power: 1023         Power: 1033
SS: 227-266         SS: 218-255          4.31%
RS: 1049-1234       RS: 1009-1185        4.13%
IBS: 2275-2668      IBS: 2191-2565       4.02%
[/COLOR]

So, what does this mean? In short, that point for point weapon damage (as I stated in other threads) is the single most important DPS factor. With a damage difference of 20-25 points you accomplish the same DPS increase as 800 power.

So, if you see two weapons with similar Power bonuses but different Min/Max Damage--like... oh I dunno... a Sharpened Ice Axe vs. Drake's Greatsword of the Avatar of War--now you know which one to pick up. And now you can scratch your head and wonder why exactly people are listing weapons for prices that seem completely backwards.
[SIGPIC][/SIGPIC]
Post edited by trickshaw on
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Comments

  • trickshawtrickshaw Member Posts: 497 Arc User
    edited May 2013
    Apologies, gimme a few minutes to fix the tables. They looked completely different in the preview screen.

    Edit:

    Ok, that looks better.
    [SIGPIC][/SIGPIC]
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    I think it might be simpler than that.

    The number shown on the power stat I believe is basically bonus weapon damage.

    And without a weapon equipped all of your abilities have a base dmg, which is then increased by weapon damage by a certain coefficient per ability, and power then adds even more flat weapon damage by a small amount. So that's why power is giving less overall % increase the higher your weapon damage is and the higher your power is.

    You could probably check if this is true by testing the coefficient on power and weapon damage. Also tooltips would be skewed a little by bonus damage stuff like from Str although I don't think it really matters that much for testing here.
  • trickshawtrickshaw Member Posts: 497 Arc User
    edited May 2013
    knoteskad wrote: »
    I think it might be simpler than that.

    The number shown on the power stat I believe is basically bonus weapon damage.

    Lemme check, I'm still at the comp with Neverwinter loaded. Brb.

    Edit:

    So, with the level 2 weapon I used in the OP the damage is 27-34. It has 11 power which, per the tooltip, is +0.4 damage. With +800 power (812 in total) the tooltip states +34.5 dmg. So, if it's bonus weapon damage that would bring the damage window 61.5-68.5, which is beyond what the actual damage comes out to be.

    I'm sure there's some kind of formula for all of this but I am no where near mathematical enough to sit down and figure it out. I just started working out DPS % increases because 1.) that I can do and, 2.) in the end that's all that really matters.

    If there's anyone out there with any answers I'm always willing to hear them!
    [SIGPIC][/SIGPIC]
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    I just did a quick test myself so I think it might work that way.

    Granted I'm 35 so the numbers are smaller.

    Restoring Strike w/no weapon = 117-117 dmg

    Weapon 1 = 242 - 296 dmg / 611 Power = +24.4 dmg = 293.4 average weapon damage

    Weapon 2 = 251 - 307 dmg / 564 Power = 22.6 dmg = 301.6 average weapon damage


    Took the tooltip of Restoring Strike and the subtracted the 117 base it had w/o a weapon.

    Weapon 1 = 620 - 747 = 683.5 average Restoring Strike

    Weapon 2 = 637 - 768 = 702.5 average Restoring Strike


    Then divided by the average total weapon dmg to get my coefficient.

    Instance 1 = 293.4 / 683.5 = 42.93% coefficient

    Instance 2 = 301.6 / 702.5 = 42.93% coefficient

    edit : I iz stoopids and did it backwards.

    Instance 1 = 683.5 / 293.4 = 232.9% coefficient

    Instance 2 = 702.5 / 301.6 = 232.9% coefficient
  • trickshawtrickshaw Member Posts: 497 Arc User
    edited May 2013
    knoteskad wrote: »
    I just did a quick test myself so I think it might work that way.

    Granted I'm 35 so the numbers are smaller.

    Restoring Strike w/no weapon = 117-117 dmg

    Weapon 1 = 242 - 296 dmg / 611 Power = +24.4 dmg = 293.4 average weapon damage

    Weapon 2 = 251 - 307 dmg / 564 Power = 22.6 dmg = 301.6 average weapon damage


    Took the tooltip of Restoring Strike and the subtracted the 117 base it had w/o a weapon.

    Weapon 1 = 620 - 747 = 683.5 average Restoring Strike

    Weapon 2 = 637 - 768 = 702.5 average Restoring Strike


    Then divided by the average total weapon dmg to get my coefficient.

    Instance 1 = 293.4 / 683.5 = 42.93% coefficient

    Instance 2 = 301.6 / 702.5 = 42.93% coefficient

    You'd have to test at higher power levels to see if the coefficient holds up though.

    I think I follow what you're doing here. I'll check real quick.
    [COLOR="#000000"]
    
    [U]Level 52[/U]            [U]Level 50[/U]           [U]%Difference[/U]
    Dmg: 426-521        Dmg:405-495
    Power: 1023 (40.9)  Power: 1033 (41.3)
    SS: 227-266         SS: 218-255          4.31%
    RS: 1049-1234       RS: 1009-1185        4.13%
    IBS: 2275-2668      IBS: 2191-2565       4.02%
    [/COLOR]
    

    Weapon 1 = Lvl 52; Weapon 2 = Lvl 50

    Weapon 1 Average: 466.9-561.9 = 514.4
    Weapon 2 Average: 446.3-536.3 = 491.3

    Weapon 1 RS Tooltip: 1517-1778
    Weapon 2 RS Tooltip: 1460-1710

    Restoring Strike Base: 245

    Weapon 1 RS w/o RS Base: 1272-1533 - Average = 1402.5
    Weapon 2 RS w/o RS Base: 1215-1465 - Average = 1340


    514.4/1402.5=36.677
    491.3/1340=36.666

    Alright, now that I did that... what does that mean?
    [SIGPIC][/SIGPIC]
  • bananachefbananachef Member Posts: 0 Arc User
    edited May 2013
    Earlier I tried the same with IBS, comparing the Duelist Sword and Sharpened Ice Axe.


    Kept ~2000 Power in both cases
    Axe: 2000 Power, 769-941 WD, IBS tooltip ~3969-4698
    Sword: 2000 Power, 752-919 WD, IBS tooltip ~3900-4613

    Details under Power stat say it adds an additional 80 damage:
    Axe: Total WD: 80+(769-941) ~ 849-1021
    Sword: Total WD: 80+(752-919) ~ 832-999

    Scaled for Str damage bonus. I had 26 str with 3 into the bonus feat. So 16%*1.15 = +16.96%
    Axe: 992-1194
    Sword: 973-1168

    Assuming IBS has a 4x multiplier
    Axe IBS: 3968-4776
    Sword IBS: 3892-4672

    Comparing the predicted values and actual tooltip values in bold, the minimum damage seems pretty accurate within some error in rounding power. But I'm not sure what's going into maximum damage, the top end is getting a little extra beyond the presumed 4x multiplier.
    2 GWFS, 3 TRs, 2 GFs, 1 HR, 1 CW
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited May 2013
    Outstanding research!
  • dingsdaleus2dingsdaleus2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 9 Arc User
    edited May 2013
    Keep this going. At work so I can't help but would like to see where this line of research ends up.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    trickshaw wrote: »
    I think I follow what you're doing here. I'll check real quick.
    [COLOR="#000000"]
    
    [U]Level 52[/U]            [U]Level 50[/U]           [U]%Difference[/U]
    Dmg: 426-521        Dmg:405-495
    Power: 1023 (40.9)  Power: 1033 (41.3)
    SS: 227-266         SS: 218-255          4.31%
    RS: 1049-1234       RS: 1009-1185        4.13%
    IBS: 2275-2668      IBS: 2191-2565       4.02%
    [/COLOR]
    

    Weapon 1 = Lvl 52; Weapon 2 = Lvl 50

    Weapon 1 Average: 466.9-561.9 = 514.4
    Weapon 2 Average: 446.3-536.3 = 491.3

    Weapon 1 RS Tooltip: 1517-1778
    Weapon 2 RS Tooltip: 1460-1710

    Restoring Strike Base: 245

    Weapon 1 RS w/o RS Base: 1272-1533 - Average = 1402.5
    Weapon 2 RS w/o RS Base: 1215-1465 - Average = 1340


    514.4/1402.5=36.677
    491.3/1340=36.666

    Alright, now that I did that... what does that mean?

    Weird.

    Well it could mean that coefficients get worse as you level, I'm actually close to 36 so I'll test the exact same thing then and see.

    I've also noticed a pattern with the base of skills' damages with and w/o a weapon. So the base could be an important factor so you probably can't just subtract it.
  • nam19772nam19772 Member, Neverwinter Beta Users Posts: 3 Arc User
    edited May 2013
    Dammit Trickshaw, it was so fun to see people repeat "Power is the best stat" like some sort of esoteric mantra and you had to ruin it all. :(
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    edit : bunch of irrelevant math. =/
  • sanctumlolsanctumlol Member, Neverwinter Beta Users Posts: 382 Bounty Hunter
    edited May 2013
    https://docs.google.com/spreadsheet/pub?key=0Ar5bzJruCOoOdC11aG5nNnRDdE8xaEdhSVhLMHB0Nmc&output=xls

    There, use that. I made it.

    Plug in the values for your skills.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    edit : more irrelevant math.
  • trickshawtrickshaw Member Posts: 497 Arc User
    edited May 2013
    knoteskad wrote: »
    It should be COMPLETELY different for every class though, since we all have different weapon damage, then base and coefficients on skills.

    I would imagine there has to be some level of difference because before launch they hacksawed GWF base damage in 1/2.
    [SIGPIC][/SIGPIC]
  • sanctumlolsanctumlol Member, Neverwinter Beta Users Posts: 382 Bounty Hunter
    edited May 2013
    knoteskad wrote: »
    Just tried the same thing for Flourish.

    Calculated that I was gaining about 2.42 dmg for each +1 power dmg. Subtracted power from my weapon, then base to get my coefficient and even did it with both weapons and ended up with 35.4% and 35.3% weapon dmg coefficients for rank 3 Flourish, and this is with my +9% str dmg bonus.

    So I'm convinced both power dmg and weapon dmg have seperate coefficients and the reason why the higher your weapon dmg and power the less each point of power seems to increase your overall damage % because if you keep adding +10 to a skill at 1000 dmg, each +10 after it will technically be less overall % obviously.

    Another thing that's important to look at is, even though all your power gave you maybe 10% more dmg overall on a certain ability, it's a seperate dmg mod that will scale better the more (Effective) Armor Pen and Crit you have, which then have diminishing returns, so at really high gear scores power will be deceptively useful, if you played Aion stats there worked similarly in this regard.

    Although personally I'd rather just hybridize and focus the rest on defensive stats if possible.

    It should be COMPLETELY different for every class though, since we all have different weapon damage, then base and coefficients on skills.

    No.

    ((((Abilitybasemindmg+(MinWepDmg+(Power/25))*Scaling)+(Abilitybasemaxdmg+(MaxWepDmg+(Power/25))*Scaling))/2)*(1+(Feats%+(Strength-10)+CA%)*,01))*(1+(Arp%*,01)

    plug that into

    ((1-Crit%*,01)*Dmg + (Crit%*,01)*((1+(Severity%*,01))*Dmg))

    and into

    (DMG/(CD*(1-(Feats%+CDR%)*,01)))

    and now you got dps

    you guys are making it way more complicated that it needs to be:

    power/25 = wep dmg

    All abilities have a wepdmg coefficient of scaling, for example Knee Break has a 5.0 coefficient which means 1 Wep dmg (25 power) = 5 dmg.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    sanctumlol wrote: »
    No.

    ((((Abilitybasemindmg+(MinWepDmg+(Power/25))*Scaling)+(Abilitybasemaxdmg+(MaxWepDmg+(Power/25))*Scaling))/2)*(1+(Feats%+(Strength-10)+CA%)*,01))*(1+(Arp%*,01)

    plug that into

    ((1-Crit%*,01)*Dmg + (Crit%*,01)*((1+(Severity%*,01))*Dmg))

    and into

    (DMG/(CD*(1-(Feats%+CDR%)*,01)))

    and now you got dps

    you guys are making it way more complicated that it needs to be:

    power/25 = wep dmg

    All abilities have a wepdmg coefficient of scaling, for example Knee Break has a 5.0 coefficient which means 1 Wep dmg (25 power) = 5 dmg.

    Oh wait, LOL I've been doing it backwards this whole time. I guess I did have the idea right on my first post, I was just calculating backwards and it wasn't matching up.

    Thank god, so + dmg from power really is just more weapon dmg then, much simpler.

    Do you know if that means it's ACTUALLY giving higher weapon dmg as in, thing's that scale directly from weapon dmg like enchants get boosted with power?
  • replicaclonedreplicacloned Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Does this mean I should go ahead and sell that Sharpened Ice Axe on the AH? Put the AD towards something better?

    I've had it sitting in the bank for a while now. I liked the ArmPen and Recovery stats, but in my sleep deprived brain fog, I have not wrapped my head around this thread.
  • sanctumlolsanctumlol Member, Neverwinter Beta Users Posts: 382 Bounty Hunter
    edited May 2013
    knoteskad wrote: »
    Oh wait, LOL I've been doing it backwards this whole time. I guess I did have the idea right on my first post, I was just calculating backwards and it wasn't matching up.

    Thank god, so + dmg from power really is just more weapon dmg then, much simpler.

    Do you know if that means it's ACTUALLY giving higher weapon dmg as in, thing's that scale directly from weapon dmg like enchants get boosted with power?
    That's correct.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    Does this mean I should go ahead and sell that Sharpened Ice Axe on the AH? Put the AD towards something better?

    I've had it sitting in the bank for a while now. I liked the ArmPen and Recovery stats, but in my sleep deprived brain fog, I have not wrapped my head around this thread.


    Basically armpen/crit/recovery all the way til you hit those caps, then Power actually becomes decent. Speaking in terms of dmg.
  • replicaclonedreplicacloned Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    knoteskad wrote: »
    Basically armpen/crit/recovery all the way til you hit those caps, then Power actually becomes decent. Speaking in terms of dmg.

    Okay, thanks. I like having an Axe to look forward to.
  • trickshawtrickshaw Member Posts: 497 Arc User
    edited May 2013
    sanctumlol wrote: »
    No.

    ((((Abilitybasemindmg+(MinWepDmg+(Power/25))*Scaling)+(Abilitybasemaxdmg+(MaxWepDmg+(Power/25))*Scaling))/2)*(1+(Feats%+(Strength-10)+CA%)*,01))*(1+(Arp%*,01)

    plug that into

    ((1-Crit%*,01)*Dmg + (Crit%*,01)*((1+(Severity%*,01))*Dmg))

    and into

    (DMG/(CD*(1-(Feats%+CDR%)*,01)))

    and now you got dps

    you guys are making it way more complicated that it needs to be:

    power/25 = wep dmg

    All abilities have a wepdmg coefficient of scaling, for example Knee Break has a 5.0 coefficient which means 1 Wep dmg (25 power) = 5 dmg.

    This is awesome and will add it to the OP as soon as you could tell me where I would find the coefficients for each ability. Please? That would be super awesome. This is fantastic stuff.
    [SIGPIC][/SIGPIC]
  • churchilligcchurchilligc Member Posts: 175 Bounty Hunter
    edited May 2013
    I imagine you would plug the values in backwards based on your weapon damage and power and work it into whatever your tooltip reads.
  • thedeadstarthedeadstar Member Posts: 201
    edited May 2013
    Not sure if mentioned/recognized here yet, but what I see when looking at those numbers, the way you calculate is "wrong" in the point that you try to figure out any percentage based bonus.

    For both, the lv2 and lvl50 its like that

    per 200 power you get:

    SS: +3 min/max Dmg
    RS: +9 min/max Dmg
    IBS: +28 min/max Dmg

    Your weapon Dmg doesn't matter for Power at all.

    Edit:

    which means:
    - power didn't got any got cap, its a fixed bonus depending on the skill/base dmg of the skill most likely its sth like
    min dmg=base value + (base value * x * power) + (weapon dmg * y)
    same for max dmg, while x and y are fixed

    For sure, percentage whise its less effective the more power you get, like for first 200 power its +2%, next 1,9%, next 1,81% and so on
    Shinis
    Tong Lv86
    Server: Jian [DE]
  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    edited May 2013
    Math hurts my head.

    just tell me this:

    Power is simply adding a flat amount of extra min/max damage to my Skills. correct?

    at what ratio? 1 Power = How much Damage?

    or even more simply, i am level 33 on my GWF and my tooltip says "Contributes to Damage/Healing Bonus +40.8.

    this means that it adds 40.8 points of damage to all my skills? or is it not that simple?
    image
  • thedeadstarthedeadstar Member Posts: 201
    edited May 2013
    No, it depends on the base dmg of the skill as well as said above
    Shinis
    Tong Lv86
    Server: Jian [DE]
  • sanctumlolsanctumlol Member, Neverwinter Beta Users Posts: 382 Bounty Hunter
    edited May 2013
    trickshaw wrote: »
    This is awesome and will add it to the OP as soon as you could tell me where I would find the coefficients for each ability. Please? That would be super awesome. This is fantastic stuff.

    Base Ability dmg + Scaling*Wep Damage = Dmg

    Just add power, find the weapon damage that power gave, get the difference between initial ability dmg and final and divide by the amount of weapon damage you got.
  • aflac112aflac112 Member, Neverwinter Beta Users Posts: 4 Arc User
    edited May 2013
    So far all the builds posted have Steely Defense (defense increases power) included...would it make more sense to take something like Fast Runner (potential benefits in PVP and also getting out of red circles more) or even Toughness to help keep you alive longer?? Based on all the info provided it does seem like Steely Defense is a bit of a waste.
  • trickshawtrickshaw Member Posts: 497 Arc User
    edited May 2013
    aflac112 wrote: »
    So far all the builds posted have Steely Defense (defense increases power) included...would it make more sense to take something like Fast Runner (potential benefits in PVP and also getting out of red circles more) or even Toughness to help keep you alive longer?? Based on all the info provided it does seem like Steely Defense is a bit of a waste.

    I have spent about... probably $120 in respecs checking various builds and then comparing parses. Testing different encounters and just trying to get a hold on the class as a whole. Not just one aspect.

    What I can tell you is this, Steely Defense is complete sh*t unless you're going for the Instigator capstone with Deep Gash.
    [SIGPIC][/SIGPIC]
  • fordrainefordraine Member Posts: 31 Arc User
    edited May 2013
    ^ hahaha omg. So say you have ... 500 defense. 20% of defense into power gives you 100 power... 100/25 = 4. FOUR weapon damage for 5 feat points. And to have 500 defense you need to be around level 40+... Wow. That is total garbage lmao. Too bad Constitution Focus is also useless! Welp, looks like Fast Runner and Grit are the next choices.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    sanctumlol wrote: »
    Base Ability dmg + Scaling*Wep Damage = Dmg

    Just add power, find the weapon damage that power gave, get the difference between initial ability dmg and final and divide by the amount of weapon damage you got.

    Yeah this.

    I was calculating the coefficient backwards before lol.

    For instance instead of 0.4 something coefficient on restoring strike it's actually like 2.3.

    Just do it before where you added power + wep dmg and subtracted the base.
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