Is there a way to have an NPC fight you for a quest?
For example, i'm doing a quest where i want an NPC that you will interact with a few times think you are too weak, so then you would fight and beat him where he would then submit and agree that you should help him. Is this possible?
Post edited by xandur on
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Comments
kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
edited May 2013
NPC: HAHA, you are weak!
player: Let's fight!
(set visibility-disappear of npc to occur here)
(set visibility-appear for hostile using same costume as npc to occur here)
Fight!
Also, set hostile encounter to "fight to submission", set the linger time to 1 or 2 seconds, at which point it will disappear, then have yet another copy of NPC with post-fight dialogue set to appear when hostile encounter (or associated quest objective) is completed.
xandurMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
So i've got everything figured out at this point thanks to both of you, except for 1 thing. How do i set an Encounter NPC's costume?
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xandurMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Got it! Have to go into the component tree since most encounters have several enemies. Thanks for the help!
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xandurMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Ok one last question.
My setup
1) Pre-NPC
2) Encounter NPC
3) Post-NPC
Each NPC is the same name, same costume, etc... After reaching a certain point in the dialog with #1, the quest moves on to "Prove Your Strength". #1 is set to disappear when the objective is complete, and it works, and the prove your strength quest begins where #2 is set to appear
#2 is set to "Fight to Submission", but in the Component Tree, there is a node for the encounter which is also set for fight to submission, then there is the npc which is set the same.
The problem. The NPC does not disappear when defeated. Both the encounter node and NPC node are set to disappear when "This Objective Complete", and for the main node, the links at the bottom is set to the prove your strength objective... Seems like it should work but it does not? Any ideas?
Set the encounter's linger time to something non-zero, and it will disappear in that many seconds.
Apparently i missed your first post where you said that! I set it to 0.1 and he vanishes pretty fast, thank you! Only problem is i cant get him to reappear where the old one died, which is fine.. I think thats one of the limits of the Foundry.
Comments
player: Let's fight!
(set visibility-disappear of npc to occur here)
(set visibility-appear for hostile using same costume as npc to occur here)
Fight!
My setup
1) Pre-NPC
2) Encounter NPC
3) Post-NPC
Each NPC is the same name, same costume, etc... After reaching a certain point in the dialog with #1, the quest moves on to "Prove Your Strength". #1 is set to disappear when the objective is complete, and it works, and the prove your strength quest begins where #2 is set to appear
#2 is set to "Fight to Submission", but in the Component Tree, there is a node for the encounter which is also set for fight to submission, then there is the npc which is set the same.
The problem. The NPC does not disappear when defeated. Both the encounter node and NPC node are set to disappear when "This Objective Complete", and for the main node, the links at the bottom is set to the prove your strength objective... Seems like it should work but it does not? Any ideas?
Apparently i missed your first post where you said that! I set it to 0.1 and he vanishes pretty fast, thank you! Only problem is i cant get him to reappear where the old one died, which is fine.. I think thats one of the limits of the Foundry.