Hey guys, I just figured out how to make and utilize simple timers for Foundry quests, so I decided to make a how-to video that also shows a few examples.
Here is the link to the video
I'm sure I'm not the first person to have discovered how to make timers, but I couldn't find anything about it via normal searching, so I figured I'd help all future quest makers out.
Thanks, guys! Hope to play your maps soon!
@ninjanerdbgm
Try out my first quest on the Foundry,
The Trouble with Tricksters!
Shortcode:
NW-DPODXQKGW
Comments
Foundry Trick: Trigger Timer
I'll have some use for those timers on my second quest let's see how i fare ^^
Zovya - I didn't know about your method! That's a great way to do a timer as well!
Try out my first quest on the Foundry, The Trouble with Tricksters!
Shortcode: NW-DPODXQKGW
I have a question though:
As the players scale, the mobs scale, and I assume the traps scale. Do they all scale equally though? i.e. will the timers take roughly the same amount of time regardless of what level the player is?
Try out my first quest on the Foundry, The Trouble with Tricksters!
Shortcode: NW-DPODXQKGW
In the video, we can see that you split the encounter into two rooms at opposite ends of the map. The reason you had to do that is because the encounter circle will go to the midpoint between the mobs in the encounter group. If you don't split them (i.e. put the whole group in one place), the encounter circle will automatically move to where the mobs are.
Exactly. I also forgot to mention that the easier the mobs, the shorter the timers, too. Thanks for pointing it out!
EDIT: zuviele - I added that to the video description
Try out my first quest on the Foundry, The Trouble with Tricksters!
Shortcode: NW-DPODXQKGW
Fun 15-20 Minute Heavy Combat Quest with a difficulty slider. Hand crafted environments and encounters.
Code: NW-DSVCX8LD4
Thread URL: http://nw-forum.perfectworld.com/showthread.php?257391-Protect-the-Caravan
Also, different trap types do different amounts of damage at different rates. It would be interesting to analyze some common useful trap/mob combinations.
Ah, I didn't know that. Good find!
Try out my first quest on the Foundry, The Trouble with Tricksters!
Shortcode: NW-DPODXQKGW
Edit:
I just watched your video again and it looks like you attached "Component Complete" events to each animation. I didn't know encounters could be components... or maybe I still don't understand it. I am going to tinker for a bit
Edit2: After tinkering, yep, encounters can be components. Cool!
This is great stuff. I am totally going to utilize a cutscene now. Also, that invisible wall trick is genius too. I would probably let the back wall be click-to-remove though. Just in case something bugs
Another Update: I found that having any of the walls be interactive makes an interaction box appear on the screen regardless of the direction you're looking. So I guess the walls won't be click-to-remove
I noticed that some of the points I set up were slightly off, so I'm guessing the mobs we're not being placed on the traps correctly. I hope this was just an issue with that one publish, and it won't be a problem going forward, but I have little hope. I'll probably have to make another workaround; a workaround for the workaround.
Oh I tested it and it works.
Box in the trigger encounters with walls. If you use normal mobs, try to use 2 stacked traps.
However I run into another problem. NPC hps scale with player lvls and that means the timer breaks at certain lvls if you want to tell a story with it.
Example. Encounter triggers are Lizards (easy) on one trap and Lizards (standard) on 2 stacked traps.
In the foundry with lvl 31-35 chars it works flawless. The easy encounter gives enough time for emotes and the standard encounter gives you time for a patrol node with some "npc talking" at the end point.
Now if you play it on live with a lvl 16 char, everything runs at ~2speed = you will never see the npc speech.
Play it at lvl 60 and now everything is in slow motion mode. NPC talks and talks and talks.
Part 1: NW-DMFKR9RPL http://nw-forum.perfectworld.com/showthread.php?427711-Brunnen-des-Lichts-Teil-1
Part 2: NW-DLBTN8W28 http://nw-forum.perfectworld.com/showthread.php?444281-Brunnen-des-Lichts-Teil-2
Icewind Dale campaign Osthafen sehen & sterben (German)
NW-DMC3IOWAE http://nw-forum.perfectworld.com/showthread.php?477201-Osthafen-sehen-amp-sterben
Initial NPC:
Hail, you look like a capable fighter, I have a possible task if you are interested?
[OOC: Note, this quest has a number of timed triggers whose speed is set at your character level, please select your appropriate level. This WILL NOT change the difficulty of this quest]
1. Aye, I can hold my own in a battle [Level 1 - 20] (spawns 1 trap in mob room)
2. I've seen many battles and I'm quite a seasoned combatant [Level 21 - 40] (spawns 2 traps in mob room)
3. I have known more war than I have peace [Level 41 - 60] (spawns 4 traps in mob room)
The trap dialogue isn't shown to the player, but their choice will determine how quickly or slowly the timer mobs are killed.