I've been seeing all kinds of suggestion threads on the forum, and I thought I'd take some time to simplify and list some improvements to the game that would be very easy to implement, not just saying "fix all the lag and balance everything perfectly"...
-Lower all TR damage by 10% and raise all GWF damage by 10% for now...fix specific skills later.
-fix clipping-capes,chest pieces, and sometimes helmets look really buggy.
-Lower cash shop prices by at least 25%, maybe 50% because who the hell would be 40$ to go a bit faster? ridiculous.Also, make the core game items purchasable with gold or AD, you cant make people pay real money to reset their skills, that's just greedy, for new players this is kind of game-breaking.
-make some kind of tab targeting system for certain skills (DC's healing word is so hard to use in crowded dungeons)
-Get rid of at least one of the currencies (no one likes balancing 7 different types of coins, annoying as **** really..)
-add another path to each classes skill tree (it's not really any fun when you only have 1 tree to go down..)
-More armor/weapon textures (had the same looking helmets for 20 levels)
-Give GF's more aggro skills
-reduce DC healing spell aggro
-Adding people to parties shouldn't require you to be friends.
-Add a new class, seems like there's something missing (eventually)
-Staffs?...please? orbs are pretty stupid, symbols are OK i suppose (wands or maces would be better)
I've been seeing all kinds of suggestion threads on the forum, and I thought I'd take some time to simplify and list some improvements to the game that would be very easy to implement, not just saying "fix all the lag and balance everything perfectly"...
-Lower all TR damage by 10% and raise all GWF damage by 10% for now...fix specific skills later.
-fix clipping-capes,chest pieces, and sometimes helmets look really buggy.
-Lower cash shop prices by at least 25%, maybe 50% because who the hell would be 40$ to go a bit faster? ridiculous.Also, make the core game items purchasable with gold or AD, you cant make people pay real money to reset their skills, that's just greedy, for new players this is kind of game-breaking.
-make some kind of tab targeting system for certain skills (DC's healing word is so hard to use in crowded dungeons)
-Get rid of at least one of the currencies (no one likes balancing 7 different types of coins, annoying as **** really..)
-add another path to each classes skill tree (it's not really any fun when you only have 1 tree to go down..)
-More armor/weapon textures (had the same looking helmets for 20 levels)
-Give GF's more aggro skills
-reduce DC healing spell aggro
-Adding people to parties shouldn't require you to be friends.
-Add a new class, seems like there's something missing (eventually)
-Staffs?...please? orbs are pretty stupid, symbols are OK i suppose (wands or maces would be better)
(i'll probably end up adding more later)
I can agree with most of this, the one exception TR damage ? please ST damage it's all they do. You lower their damage and it will be nothing but clerics and tanks in dungeons.
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shadedkinMember, Neverwinter Beta UsersPosts: 0Arc User
-Lower all TR damage by 10% and raise all GWF damage by 10% for now...fix specific skills later.
That's not a fix, that's a band aid. If you're going to waste man hours do it right.
-fix clipping-capes,chest pieces, and sometimes helmets look really buggy.
I am sure exploits and the new content are more important to them.
-Lower cash shop prices by at least 25%, maybe 50% because who the hell would be 40$ to go a bit faster? ridiculous.Also, make the core game items purchasable with gold or AD, you cant make people pay real money to reset their skills, that's just greedy, for new players this is kind of game-breaking.
This wont happen. It would anger all the previous buyer's. And yes, there are a lot of people who purchase zen. Expensive to one person is cheap to another.
-make some kind of tab targeting system for certain skills (DC's healing word is so hard to use in crowded dungeons)
No! Almost all classes have trouble targeting in crowded areas. Its a skill based game.
-Get rid of at least one of the currencies (no one likes balancing 7 different types of coins, annoying as **** really..)
Almost all MMORPGs have multiple currencies. It helps with the economy. I'm not taking the time to explain.
-add another path to each classes skill tree (it's not really any fun when you only have 1 tree to go down..)
You don't even have to read the forums to know there are more paths coming, it says it in the paragons. THIS IS BETA
-More armor/weapon textures (had the same looking helmets for 20 levels)
They stated they wanted more unique looks. Once again, this is BETA and they have higher priorities with game mechanics and content than looks.
-Give GF's more aggro skills
They announced they are working on class balancing, hence, BETA
-reduce DC healing spell agro
They acknowledged this already, think they said something (don't quote me) about it in the producers letter from Fri also.
-Adding people to parties shouldn't require you to be friends.
Agree
-Add a new class, seems like there's something missing (eventually)
They have already announced the Ranger and Warlock will be released shortly before/after the game launchers and is out of BETA
-Staffs?...please? orbs are pretty stupid, symbols are OK i suppose (wands or maces would be better)
No. Control Wizards use Orbs. Its class specific. You might see staffs later on, maybe with the Warlock?
-Also, make the core game items purchasable with gold or AD, you cant make people pay real money to reset their skills, that's just greedy, for new players this is kind of game-breaking.
You can buy Zen with AD.
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nathanyaelMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 2Arc User
edited May 2013
I agree on your points.
In paticular I think they should make bags/respeccing available for currency you can farm in-game.
I think its kind of weird that all the new players to this game - with limited info on the skills/feats - have to 'get it right' at the moment they are introduced to the game, if not they need to spend real money to respec.
If not at least lower the prices... I dont feel I get something compared to the amount I spend.
@Shadedkin
I know some of the things i mentioned are being worked on, I read the state of the game. I'm not attacking NW, I'm really enjoying it actually, you seem defensive
1 Lower all TR damage by 10% and raise all GWF damage by 10% for now...fix specific skills later.
2 make some kind of tab targeting system for certain skills (DC's healing word is so hard to use in crowded dungeons)
3 Get rid of at least one of the currencies (no one likes balancing 7 different types of coins, annoying as **** really..)
#1 why? TR is role as a damage dealer, an assassin, or a stealth fast moving killer, depending on build. GWF is fighter here not berserker or warior with high damage output. if you have build it good in PvP, GWF can kill all except for GF very fast you know
#2 well, this is action battle so what can I say, enjoy the ride
#3 rather than removing it, I prefer make an interface so it can be exchange one with another
-fix clipping-capes,chest pieces, and sometimes helmets look really buggy.
-Lower cash shop prices by at least 25%, maybe 50% because who the hell would be 40$ to go a bit faster? ridiculous.Also, make the core game items purchasable with gold or AD, you cant make people pay real money to reset their skills, that's just greedy, for new players this is kind of game-breaking.
-add another path to each classes skill tree (it's not really any fun when you only have 1 tree to go down..)
-More armor/weapon textures (had the same looking helmets for 20 levels)
-Staffs?...please? orbs are pretty stupid, symbols are OK i suppose (wands or maces would be better)
Also, make the core game items purchasable with gold or AD, you cant make people pay real money to reset their skills, that's just greedy, for new players this is kind of game-breaking.
Is just nonsense.
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shadedkinMember, Neverwinter Beta UsersPosts: 0Arc User
@Shadedkin
I know some of the things i mentioned are being worked on, I read the state of the game. I'm not attacking NW, I'm really enjoying it actually, you seem defensive
I'm not a fan boy. I like the game above average. Just tired. Came off a 24 hour shift. Didn't mean to make it sound like I was being intrusive. Just sounded like you are repeating common knowledge stuff. That is all.
I'm not a fan boy. I like the game above average. Just tired. Came off a 24 hour shift. Didn't mean to make it sound like I was being intrusive. Just sounded like you are repeating common knowledge stuff. That is all.
Mostly I'm just repeating what I've been seeing on the forums, minus all the anger, and adding some of my own suggestions. I just want to make a suggestion thread that doesn't end in "**** this game I'm gonna go play WOW LOLOLOL!!!!!111"
Comments
I support all of these suggestions, although not the damage buff/nerf as I don't have personal experience to support this point.
I would also suggest giving double the bank space which is included today, it is silly.
The orbs on mages does not feel like D&D at all. Give them staffs and a new casting stance animation, it looks silly.
I can agree with most of this, the one exception TR damage ? please ST damage it's all they do. You lower their damage and it will be nothing but clerics and tanks in dungeons.
Please research before adding suggestions.
You don't have to be friends to add someone to group. Not sure who thinks this, but it's 100% wrong.
You can buy Zen with AD.
In paticular I think they should make bags/respeccing available for currency you can farm in-game.
I think its kind of weird that all the new players to this game - with limited info on the skills/feats - have to 'get it right' at the moment they are introduced to the game, if not they need to spend real money to respec.
If not at least lower the prices... I dont feel I get something compared to the amount I spend.
You can farm AD. You can convert AD to Zen. You can buy bags/respec with Zen.
Where is the problem here?
I know some of the things i mentioned are being worked on, I read the state of the game. I'm not attacking NW, I'm really enjoying it actually, you seem defensive
#1 why? TR is role as a damage dealer, an assassin, or a stealth fast moving killer, depending on build. GWF is fighter here not berserker or warior with high damage output. if you have build it good in PvP, GWF can kill all except for GF very fast you know
#2 well, this is action battle so what can I say, enjoy the ride
#3 rather than removing it, I prefer make an interface so it can be exchange one with another
this list I agree.
Ya but its expensive as ****
And that's why I only responded to a portion of your suggestion.
I agree with.
Is just nonsense.
I'm not a fan boy. I like the game above average. Just tired. Came off a 24 hour shift. Didn't mean to make it sound like I was being intrusive. Just sounded like you are repeating common knowledge stuff. That is all.
Mostly I'm just repeating what I've been seeing on the forums, minus all the anger, and adding some of my own suggestions. I just want to make a suggestion thread that doesn't end in "**** this game I'm gonna go play WOW LOLOLOL!!!!!111"