test content
What is the Arc Client?
Install Arc

Some bugs regarding Stealth?

gthsoragthsora Member Posts: 30 Arc User
edited May 2013 in The Thieves' Den
**Not anything major, but it is certainly there or maybe it is just on my end.**

I think this should not be intentional, but when TR use 'Bait and Switch' or 'Stealth Strike' to refill stealth bar just when it is about to deplete, the character would sometimes(?) be removed from Stealth.

What we need to know about the 2 skills mentioned above.

Bait and Switch - Jump backwards, dropping a decoy in your place. Any enemies that are near the decoy will attack it instead of you. Gain Action Points when the decoy is hit by an enemy. Stealthed: Refills your Stealth meter, and does not remove you from Stealth.

Shadow Strike - Strike your target from a medium range and fill your Stealth bar. Stealthed: Dazes target for a short duration, and does not remove Stealth.

Answer to possible questions.

How do you know if stealth did not fully deplete before skill was used?
I have no idea if this bug also applies to Shadow Strike (too troublesome to test), but it is just a possibility. Why? Shadow Strike will 'fill your Stealth bar' no matter what the situation (whether in or out of Stealth). Bait and Switch, on the other hand, will only 'refills your stealth meter' when you are currently in Stealth. I experienced repeated occurrences where my Stealth meter refills when using Bait and Switch as the Stealth meter is about to deplete, but I would still be removed from Stealth.
My thoughts on this: I should still be in Stealth because Stealth meter refilled (and I did not 'jump backwards.' Why? Explained somewhere below with 'some other minor bugs') OR I should be out of Stealth, Stealth meter should not be refilled, and I should have jumped backwards when using Bait and Switch (however the prior is more likely to be the case).

Why did you say 'sometimes(?)?'
I could not repeat this situation 100% of the time, but it does happen every once in a while as so it is not a once in a lifetime occurrence. I did 4 test just now to make sure this situation can be repeated. I went to the PvP area with the training dummies. I tried twice just by using Bait and Switch as Stealth meter depletes, and nothing out of the ordinary occurred. I tried it while hitting a dummy and Stealth meter refills, but I am removed from Stealth. My 4th attempted I decided to repeat it but to no avail.

Some other minor bugs. First I want to point out that Bait and Switch 'jump backwards' before dropping the decoy, but I believe it does NOT if you are in Stealth (correct me if I am wrong). Before I continue on... a little bug(?) on Lurker's Assault: Obviously when I am not in Stealth the meter would steadily increase. When I am in Stealth, however, sometimes the meter will stay somewhat constant (regeneration somewhat equal to depletion rate). I think this is normal, but other times it would drain as if Lurker's Assault was not active. HOWEVER in this case even when Stealth meter depletes I still remain in Stealth (so I know at least it is working properly), and once Lurker's Assault expires then my stealth meter goes back to how it is supposed to be (usually at around max, then starts draining again because I am still in Stealth). Note: The darkening background from Lurker Assault is working fine, so I know when it is active or not, so I am not too reliant on the Stealth meter too much when using it, in case it bugs. Now continuing on... when my rotation of Lurker's Assault bugs and Stealth meter depletes (but not really) then goes back up after it expires, then when I use Bait and Switch as the meter truly depletes I would 'jump backwards' before dropping the decoy. I think that this should NOT occur as I am still in Stealth. I think that this may not be limited to only when Lurker's Assault bugs but can happen even when not bugged. It occurs somewhat like: Lurker's Assault bugs and Stealth meter drops. As it empties there will be an unstealthing animation; however, I still remain in Stealth. Luckily monsters still consider me to be stealthed but it somewhat affects Bait and Switch. Fortunately meter refills on cast (as it should), but the 'jump backwards' also follows suite. Take note that the bug mentioned in the beginning sometimes occurs here too resulting in being removed from Stealth but still refills Stealth meter. I have not tested this further but in this case it 'may' be possible that other powers that benefits from being in Stealth will not proc appropriately either (will activate as if not in Stealth).

Hmm lots of words to take in. T'is it for now. If anyone else has already made mentions of this then... I say it again!
Post edited by gthsora on

Comments

  • zalathorm7zalathorm7 Member Posts: 128 Arc User
    edited May 2013
    TL DR please
    [SIGPIC][/SIGPIC]
  • kalua72kalua72 Member, Neverwinter Beta Users Posts: 48
    edited May 2013
    I've seen inconsistent results with Stealth recharge while Lurker's Assault is active. When stealth depletes while LA is active it does remove you from stealth in my experience. I can't verify visually (due to LA visuals), but the stealth buff goes away under my picture.

    I didn't notice this problem (stealth not recharging while active and in LA) until yesterday's patch, however.
  • braxzanabraxzana Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 215 Arc User
    edited May 2013
    A bit hard to read but some general notes:

    You should only roll back after dropping the Bait and Switch dummy if you are NOT in stealth. In Stealth, you should not roll back and your stealth bar should re-fill. I usually rush into combat and enter stealth just as they twig to my presence (take maybe one ranged attack hit) then I dish out my At-Wills until Stealth meter is just about depleted then I fire off Bait and Switch right in the middle of the foes and my stealth bar is replenished and I can continue using my At-Wills until Stealth is about to burn out then I fire off an Encounter power and then the second stealth DROPS and I become visible I either dodge/roll or if I am not in immediate danger, throw Shadow Strike and repeat.

    I have screwed up before and thrown Shadow Strike WHILE still stealthed. It probably still does its stun thing it's supposed to do when thrown from stealth, but it does NOT replenish my stealth bar in that case (at least, I don't think it does) and then my stealth drops and I'm scrambling to rebuild the stealth meter.

    Running Lurker's Assault, my stealth meter bobbles (as noted above)... I think the reason it may drop more precipitously than normal, some times, is because of AoE damage or other damage we end up taking, ending the stealth more quickly. I think I have dropped out of stealth while Lurker's Assault was still active ---- which is hard to see, since everything's black and white ---- but more often than not, Lurker's Assault ends and then my stealth meter starts depleting, no longer bobbling in place.
  • kalua72kalua72 Member, Neverwinter Beta Users Posts: 48
    edited May 2013
    braxzana wrote: »
    Running Lurker's Assault, my stealth meter bobbles (as noted above)... I think the reason it may drop more precipitously than normal, some times, is because of AoE damage or other damage we end up taking, ending the stealth more quickly. I think I have dropped out of stealth while Lurker's Assault was still active ---- which is hard to see, since everything's black and white ---- but more often than not, Lurker's Assault ends and then my stealth meter starts depleting, no longer bobbling in place.

    Good point, my last observation was during a boss fight and I didn't factor incoming damage in.
Sign In or Register to comment.