I find the economy debates as interesting as the next person, but in light of all the doom and gloom talk (especially from people who did little else but bash the game over the past weeks), I think it is worthwhile to remember that Neverwinter is a roleplaying game, not a business simulator.
Those RP aspects are not actually affected or devalued because some people may or may not have illegitimate AD, or by whatever the exchange rate is. Gear drops the way it always has (buying it from the AH only causes you to "beat" the basic PvE content faster), PvP is gimmicky and 2-shot at 60 anyway, and all the way from 1-59 the questing zones offer the same experience regardless of any economical issues. Low level PvP and low level dungeon crawls with people are arguably more enjoyable, and ADs or cats don't impact that at all.
Above all, there is the Foundry. The past two days all I did in the game was to play new Foundry quests that have only few or new reviews, and a low number of plays. Not the 15-minutes gauntlet stuff that is in the "best" category, but more creative, original and story-based adventures. It's much like reading short stories. No "phat l00t" to be had there, but "phat XP". Not THAT XP, but, you know, story, atmosphere and the occasional giggle.
Exploiters can never jeopardize this. Pixels won't keep you playing in the long run. The end game PvE here isn't very complex or advanced yet, and if that is all you get from this game, you'll have "beaten" it in no time. Foundry quests, the whole RP experience, a focus on playing in a way that detaches your experience from others, that will sustain you much longer.
So, in the end, does it really matter what other players do or have?
I think it is worthwhile to remember that Neverwinter is a roleplaying game, not a business simulator.
I think the problem is.... some people enjoy PvE questing, or PvE raiding. Some people enjoy team or world PvP. And some people seem to want to play Bloomberg Commodity Trader 2013.
(Yeah, I don't get it either, but I saw the same thing over in WoW..... "what do you mean you're short on gold? Gold's easy to get - I've got my auction monitoring mods, my mods to help me list auctions faster, and spend maybe a couple hours a day playing the market. I've got sixteen characters with maxed out gold! How can you be poor?" So, to those players, not having the in-game economy "work" correctly - because they can't control it and reap giant profits - means the game is broken.)
Great post OP, I always enjoy them.
I agree I love the foundry, heck I am even dabbling myself in it (hard work Iam not to good with technology).
Some people want to keep up with the joneses and want what others have...been the way of the world for far too long..:(
It's lovely that the OP has a wonderful time pretending to be a furry wizard or whatever, good luck to him or her, but it doesn't alter the fact that this game is broken, and will tank if not fixed. An MMO needs certain things to work properly. The "RP" thing doesn't and could be achieved by using Facebook or Yahoo groups for the particularly desperate. There is a difference in the critical paths.
Well said, good sir. You're absolutely right...those that are worried about "things" and "stuff" are cheating themselves from the experience you were meant to have, in my opinion.
Stop and smell the roses. Smile a little. Troll the zone chat a bit. And forget the "stuff" (unless it's an extra bag for said "things" :P )...just EXPERIENCE it!
0
steppenkatMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
It's lovely that the OP has a wonderful time pretending to be a furry wizard or whatever, good luck to him or her, but it doesn't alter the fact that this game is broken, and will tank if not fixed. An MMO needs certain things to work properly. The "RP" thing doesn't and could be achieved by using Facebook or Yahoo groups for the particularly desperate. There is a difference in the critical paths.
I wonder who are the guys that are acting desperately in a game that has been just put into OB...
Characters: - Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer) - Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur) - Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC) - Satella, Sensate (LvL 44 CW, Renegade, Non-Active)
You just can't argue with the defiant forum lurkers that want to remind everyone EVERY POST that this game sucks, that we should feel bad for playing it, and that PWE/Cryptic is the worst company ever and that they should do something, as if they are just sitting in computer chairs, scratching their asses, and laughing at all these neckbeards running in circles.
Give. It. A. Rest.
OP has the right mindset. Your job, AS A PLAYER AND A BETA TESTER, is to play the game and point out any exploits and bugs. Video games are mean't to be played as entertainment (AKA FUN)
If you aren't having fun playing Neverwinter, STOP PLAYING and stop bringing every contempt player down with your unfaltering moaning and complaining.
0
kalizaarMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
It's lovely that the OP has a wonderful time pretending to be a furry wizard or whatever, good luck to him or her, but it doesn't alter the fact that this game is broken, and will tank if not fixed. An MMO needs certain things to work properly. The "RP" thing doesn't and could be achieved by using Facebook or Yahoo groups for the particularly desperate. There is a difference in the critical paths.
One doesn't need to role play in order to enjoy a game that is based on PvE content. Somebody didn't say one day, "You know what we need? We need a game that simulates real world economy. A game that has a robust auctioning system. A game that has a real-world cash exchange system. And we might as well throw in a tool that lets people design Dungeons and Dragon inspired campaigns, dungeons, quests, with all sorts of other Dungeon and Dragony stuff in it. But that's all minor. I really want to make the economy simulator."
Now I totally respect the people that DO enjoy that aspect of MMOs. Heck, I wish I knew someone that loved it so much that I could give them equipment to sell and let me have a small portion of the profits. But those people need to realize economy is only ONE aspect of the total game and nowhere near is meant to be the focus of a game like this.
The OP is pointing out that this one small aspect of the game does not affect the other HUGE aspects of the game except in very minor, superficial ways.
How many of you have ever Beta tested???? If a full wipe scare's you then you never beta tested. When a game really launches, you don't bring in your beta char's, you start ALL OVER.....
Next, so now in game all the people I see with uber gear are all cheaters and are to be banned??? Or just the people that used an exploit, (even the one's knowinly grouped with the exploiter's)....
So basically your argument is that Neverwinter is some sort of a hub for user-created content and that this is the main appeal of the game. Since, well, the flow of user created content is infinite and people around the globe will never run out of new ideas for quests and adventures.
I would agree with that (and I'd like to) if by far most of the Foundry stuff was not junk. Maybe some people do enjoy wasting their time reading poorly written dialogues and getting through unprofessionally designed dungeons, but not me. Not to mention that all of these quests reuse the assets from the main game and thus have little to differentiate them from one another.
Even Neverwinter Nights, the game that had arguably one of the strongest mod communities ever in videogaming history, has only managed to produce maybe 15 or 20 worthwhile adventures during its ten years run. And that was a game done by Bioware in their prime, a game that people were really passionate about, a game that was the "real" DnD. Neverwinter MMO has none of that.
0
warfluxMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I just accept there are cheaters and the economy is messed up. Maybe you sort of have to not worry about it if you want to enjoy MMOs these days. I guess it helps to be a casual gamer who is simply enjoying the great DND aspects the game has. They really did succeed there regardless of a bunch of dbags cheating and doing whatever to the economy.
Some day maybe they can implement an economy rollback, heh. Or just a way to undo everything these cheaters are doing.
One doesn't need to role play in order to enjoy a game that is based on PvE content.
No kidding?
0
calaminthaMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
This is an RPG, not a business simulator.
You can't roleplay a business tycoon? It's actually not that uncommon to have a freeform campaign focused on roleplaying where some players choose to play craftsmen, traders, etc.
How many of you have ever Beta tested???? If a full wipe scare's you then you never beta tested. When a game really launches, you don't bring in your beta char's, you start ALL OVER.....
Next, so now in game all the people I see with uber gear are all cheaters and are to be banned??? Or just the people that used an exploit, (even the one's knowinly grouped with the exploiter's)....
Actually you're dead wrong. The typical F2P MMO goes into a live beta well before it's ready to release. They do this to generate revenue so that they can get the game to a place they envisioned it being at release. The transition from open beta to live is seamless, there is no character wipe. This developer also stated that there would be no wipe after open beta, repeatedly. So it really doesn't matter.
I'm sorry your perception is skewed and that you can't deal with people having better gear than yourself. But that certainly doesn't warrant a character wipe.
How many of you have ever Beta tested???? If a full wipe scare's you then you never beta tested. When a game really launches, you don't bring in your beta char's, you start ALL OVER.....
Ignoring the part where this is a divergence from the topic...... 1. they said there would be no wipe, and 2. based on both that assertion, and experience with common business practices the past few years in the "f2p" genre, you should know that "open beta" is just another name for launch. But with more bugs.
No one was expecting serious beta-testing from this open beta. Discovery of bugs, due to many people running all over? Yes. Real, honest-to-god beta'ing? No.
(Heck, most closed betas, with keys lotteried out to Any Random Dude that signs up on the website, or makes an account at SomeMMOWebsite? A large number of those people aren't really beta'ing, either. They're just playing their free practice/preview.)
Good advice to live by, +1 OP. I see some potential in the Foundry, just hope they develop it more and put more effort and focus on it rather than the pseudo-economy etc. Maybe it's not for everyone, but you have to take into consideration that it is a bit limited right now. The more tools they give people to work with, the better the Foundry quests will become.
One doesn't need to role play in order to enjoy a game that is based on PvE content. Somebody didn't say one day, "You know what we need? We need a game that simulates real world economy. A game that has a robust auctioning system. A game that has a real-world cash exchange system. And we might as well throw in a tool that lets people design Dungeons and Dragon inspired campaigns, dungeons, quests, with all sorts of other Dungeon and Dragony stuff in it. But that's all minor. I really want to make the economy simulator."
true, BUT like OP said this is RPG, not business sims, mean RPG main content and business is feat on it. but, from what you said, you want the business came primary and RPG later, well, you are in the wrong game dear
You can't roleplay a business tycoon? It's actually not that uncommon to have a freeform campaign focused on roleplaying where some players choose to play craftsmen, traders, etc.
correctly, Aion for example, you can level up just for doing profession task. BUT, you must see, there is big difference between that game and this game. this is D&D style, Dungeons and Dragons, a RPG game with business feat, thats why profession here doesnt need you to do job. just wait and job is done, try to see that
why comparing too other game, this is D&D rule with hack-n-slash style game, not some point-n-click base game, not like any other hack-n-slash style with their own rule too, no it is different and respect that differences, so atleast try to think about that before posting anymore pointless thing
It matters to those that aren't playing for the RP/Foundry. Just because you are here for that doesn't mean everyone here is.
I'm here for one thing: to have fun and an enjoyable time.
I can have fun in solo PvE, group PvE, PvP (though admittedly in sub-60 PvP, I find PvP at 60 to be like shooting fish in a barrel; you either pull the trigger or are the fish, in rapid succession), or the Foundry. My only point was that if one aspect of the game is negatively affected by what some people do (or have), it doesn't mean the rest of the game suddenly becomes worthless or unenjoyable. You can detach yourself from that and shift your perspective.
It goes back to no one having any real control over what other people do. If it hadn't been the exploiters, it would have been the gold farmers. And if not them, then the people who play 16 hours a day. As long as you make the quality of your experience solely dependent on what other people do or have, you give them control over you and your life (or here: the quality of your recreation time).
nerdbaneMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 18Arc User
edited May 2013
But...but... This guy has spent millions of dollars on his gear and killing me only because of his mathematical advantage Everyone already paid to win, all i can do is whine on forums all day because nobody takes me with them
Company profits are tied in with the Economy. If exploiters break the economy (Tons of AD and End Game Gear), fewer and fewer people will be willing to spend money on this game.
The less money this game makes, the less Devs working on it, the slower you get content (new classes, End Game, Foundry Tools, etc.)
The health of the Economy is a good indicator of the health of the game.
I don't like auction houses because they are a way to either artificially prolong or alternatively bypass progression often without actually playing the darned game, that's just my opinion on the matter however, there is no real right and wrong per say. However telling people that the game is fine and they are wrong, from enjoying gearing up and progressing in even perceived power and content, is a bit of a "philosophical" answer, to what can be considered as a simple design issue. By all means if I tell myself I'm a chicken long enough I'll believe it, but I won't spontaneously start laying eggs.
It's a nice idea that you propose imivo, but it's also based on the assumption, that everyone "should" perceive the game the way you deem to be "correct"
When a system allows for advantage, someone will use it for said advantage, and sadly the auction house is seemingly inbuilt into the game and built around it's monetization (something I still feel is an issue) thus, you can't blame folks for using it and even abusing it when PWE/Cryptic themselves have put the player in the position they feel they are in, that the only way to even the scales between them and PWE/Cryptic, is to cheat, gouge and exploit.
If you want to enjoy Neverwinter more, stop coming to the forums. It's just a cesspool of complaining about everything.
If you're here to play an RPG, play the RPG, Quest, explore, delve into dungeons and have a laugh. Who the **** cares about auction house and the economy? You don't need to use it. You don't need to have the greatest stuff on Faerun to enjoy the game, so whatever.
"It's a nice idea that you propose imivo, but it's also based on the assumption, that everyone "should" perceive the game the way you deem to be "correct"
I don't think there is one true or correct way of playing the game. Reading the forum, you will see a lot of gloom and doom posts about how the whole game is allegedly destroyed because of the exploit (which didn't even affect the economy in the way that is claimed). There is a lot more to Neverwinter than the Auction House -- and I wanted to draw attention to this.
Comments
I think the problem is.... some people enjoy PvE questing, or PvE raiding. Some people enjoy team or world PvP. And some people seem to want to play Bloomberg Commodity Trader 2013.
(Yeah, I don't get it either, but I saw the same thing over in WoW..... "what do you mean you're short on gold? Gold's easy to get - I've got my auction monitoring mods, my mods to help me list auctions faster, and spend maybe a couple hours a day playing the market. I've got sixteen characters with maxed out gold! How can you be poor?" So, to those players, not having the in-game economy "work" correctly - because they can't control it and reap giant profits - means the game is broken.)
But I knows your jealous of my cat cloak ... I just knows it !
BTW I really like the foundry , when is the third ' old guy ' quest gonna get done ?
The thing is that this game is worse than others in other aspects than RP and Foundry. No one said otherwise. But the majority has came for that.
- Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
- Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
- Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
- Satella, Sensate (LvL 44 CW, Renegade, Non-Active)
Check Steppenkat's Foundry Quest Reviews!
I agree I love the foundry, heck I am even dabbling myself in it (hard work Iam not to good with technology).
Some people want to keep up with the joneses and want what others have...been the way of the world for far too long..:(
Stop and smell the roses. Smile a little. Troll the zone chat a bit. And forget the "stuff" (unless it's an extra bag for said "things" :P )...just EXPERIENCE it!
I wonder who are the guys that are acting desperately in a game that has been just put into OB...
- Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
- Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
- Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
- Satella, Sensate (LvL 44 CW, Renegade, Non-Active)
Check Steppenkat's Foundry Quest Reviews!
Give. It. A. Rest.
OP has the right mindset. Your job, AS A PLAYER AND A BETA TESTER, is to play the game and point out any exploits and bugs. Video games are mean't to be played as entertainment (AKA FUN)
If you aren't having fun playing Neverwinter, STOP PLAYING and stop bringing every contempt player down with your unfaltering moaning and complaining.
One doesn't need to role play in order to enjoy a game that is based on PvE content. Somebody didn't say one day, "You know what we need? We need a game that simulates real world economy. A game that has a robust auctioning system. A game that has a real-world cash exchange system. And we might as well throw in a tool that lets people design Dungeons and Dragon inspired campaigns, dungeons, quests, with all sorts of other Dungeon and Dragony stuff in it. But that's all minor. I really want to make the economy simulator."
Now I totally respect the people that DO enjoy that aspect of MMOs. Heck, I wish I knew someone that loved it so much that I could give them equipment to sell and let me have a small portion of the profits. But those people need to realize economy is only ONE aspect of the total game and nowhere near is meant to be the focus of a game like this.
The OP is pointing out that this one small aspect of the game does not affect the other HUGE aspects of the game except in very minor, superficial ways.
Next, so now in game all the people I see with uber gear are all cheaters and are to be banned??? Or just the people that used an exploit, (even the one's knowinly grouped with the exploiter's)....
I would agree with that (and I'd like to) if by far most of the Foundry stuff was not junk. Maybe some people do enjoy wasting their time reading poorly written dialogues and getting through unprofessionally designed dungeons, but not me. Not to mention that all of these quests reuse the assets from the main game and thus have little to differentiate them from one another.
Even Neverwinter Nights, the game that had arguably one of the strongest mod communities ever in videogaming history, has only managed to produce maybe 15 or 20 worthwhile adventures during its ten years run. And that was a game done by Bioware in their prime, a game that people were really passionate about, a game that was the "real" DnD. Neverwinter MMO has none of that.
Some day maybe they can implement an economy rollback, heh. Or just a way to undo everything these cheaters are doing.
No kidding?
You can't roleplay a business tycoon? It's actually not that uncommon to have a freeform campaign focused on roleplaying where some players choose to play craftsmen, traders, etc.
Actually you're dead wrong. The typical F2P MMO goes into a live beta well before it's ready to release. They do this to generate revenue so that they can get the game to a place they envisioned it being at release. The transition from open beta to live is seamless, there is no character wipe. This developer also stated that there would be no wipe after open beta, repeatedly. So it really doesn't matter.
I'm sorry your perception is skewed and that you can't deal with people having better gear than yourself. But that certainly doesn't warrant a character wipe.
Ignoring the part where this is a divergence from the topic...... 1. they said there would be no wipe, and 2. based on both that assertion, and experience with common business practices the past few years in the "f2p" genre, you should know that "open beta" is just another name for launch. But with more bugs.
No one was expecting serious beta-testing from this open beta. Discovery of bugs, due to many people running all over? Yes. Real, honest-to-god beta'ing? No.
(Heck, most closed betas, with keys lotteried out to Any Random Dude that signs up on the website, or makes an account at SomeMMOWebsite? A large number of those people aren't really beta'ing, either. They're just playing their free practice/preview.)
true, BUT like OP said this is RPG, not business sims, mean RPG main content and business is feat on it. but, from what you said, you want the business came primary and RPG later, well, you are in the wrong game dear
correctly, Aion for example, you can level up just for doing profession task. BUT, you must see, there is big difference between that game and this game. this is D&D style, Dungeons and Dragons, a RPG game with business feat, thats why profession here doesnt need you to do job. just wait and job is done, try to see that
why comparing too other game, this is D&D rule with hack-n-slash style game, not some point-n-click base game, not like any other hack-n-slash style with their own rule too, no it is different and respect that differences, so atleast try to think about that before posting anymore pointless thing
I'm here for one thing: to have fun and an enjoyable time.
I can have fun in solo PvE, group PvE, PvP (though admittedly in sub-60 PvP, I find PvP at 60 to be like shooting fish in a barrel; you either pull the trigger or are the fish, in rapid succession), or the Foundry. My only point was that if one aspect of the game is negatively affected by what some people do (or have), it doesn't mean the rest of the game suddenly becomes worthless or unenjoyable. You can detach yourself from that and shift your perspective.
It goes back to no one having any real control over what other people do. If it hadn't been the exploiters, it would have been the gold farmers. And if not them, then the people who play 16 hours a day. As long as you make the quality of your experience solely dependent on what other people do or have, you give them control over you and your life (or here: the quality of your recreation time).
/sarcasm
The less money this game makes, the less Devs working on it, the slower you get content (new classes, End Game, Foundry Tools, etc.)
The health of the Economy is a good indicator of the health of the game.
I don't like auction houses because they are a way to either artificially prolong or alternatively bypass progression often without actually playing the darned game, that's just my opinion on the matter however, there is no real right and wrong per say. However telling people that the game is fine and they are wrong, from enjoying gearing up and progressing in even perceived power and content, is a bit of a "philosophical" answer, to what can be considered as a simple design issue. By all means if I tell myself I'm a chicken long enough I'll believe it, but I won't spontaneously start laying eggs.
It's a nice idea that you propose imivo, but it's also based on the assumption, that everyone "should" perceive the game the way you deem to be "correct"
When a system allows for advantage, someone will use it for said advantage, and sadly the auction house is seemingly inbuilt into the game and built around it's monetization (something I still feel is an issue) thus, you can't blame folks for using it and even abusing it when PWE/Cryptic themselves have put the player in the position they feel they are in, that the only way to even the scales between them and PWE/Cryptic, is to cheat, gouge and exploit.
If you're here to play an RPG, play the RPG, Quest, explore, delve into dungeons and have a laugh. Who the **** cares about auction house and the economy? You don't need to use it. You don't need to have the greatest stuff on Faerun to enjoy the game, so whatever.
I don't think there is one true or correct way of playing the game. Reading the forum, you will see a lot of gloom and doom posts about how the whole game is allegedly destroyed because of the exploit (which didn't even affect the economy in the way that is claimed). There is a lot more to Neverwinter than the Auction House -- and I wanted to draw attention to this.
Games would be a better place if people would not support these cheats/scam artists.
Untrue. They cost whatever the DM says they cost.