Okay so lets jump to it, I made a Half Orc cause they look boss, and rolled the Stat where I got 18 / 18 in Str / Dex with the +2 to each. Currently I am level 50, my stats are as followed (naming cha / str / dex only) 22Str, 23Dex, 14Cha. At 60 my final stat putt will be basically +1 to each, so 23, 24, 15.
I can't help but think i should have dumped more in Cha and less in Strength, or less in Dex. Reading posts / guides and what not I keep seeing mixed reactions.
One thing I do not see too often is how much of an impact do the stats do? Is it that much of a difference or does it play litle roll into the actual class?
Post edited by varsas13 on
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Comments
penonationMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 12Arc User
edited May 2013
As you said, the reactions on which stats to go for are mixed, showing that there's probably no real "THIS IS WHAT YOU SHOULD DO" answer. The fact is, it's a very minimal difference either way you go, so don't beat yourself up over something as silly as having 22 STR and 23 DEX vs. 23 STR and 22 DEX. It's not going to make or break you.
you rolled 16/16/12, which is one of the 3 best rolls.
Then put your points in str and dex.
Str is without question the primary. and you did focus on that. so nothing wrong there at all.
I certainly would have recommended cha over dex. but it is not the end of the world. Especially if you are a executioner path rogue.
The actual effect of the stats varies with level, gear, feats etc.
Str increases your damage by 1%. well not exactly. It increases your base damage by 1%.
Example,
if you have 1000 damage, and 20 str which is +10%. then you will deal 1000x1.1 for 1100 damage. 10%
add 1 str for 21 str.
1000x1.11 for 1110 damage. 11% over 1000, but .9% over 1100 damage.
This is important when valuing stats. the more of you have of each, the less valuable each point is. (especially dex)
so, as an orc, getting 2 free str points is a small reduction in the value of each point of str.
the 3/3 feat which gives +6% str bonus, devalues str per point as well. lets say you took both.
(or at least thats how it should.. I found the feat increased my damage by 7% fully... I dont have a full explanation for this yet. maybe its doing +6% AFTER str is already added?)
20str base, +2 orc, +6 feat
28 str.
1000x1.18=1180
add 1 str
1000x1.19=1190 .85% damage gain over the 1180
Now, dex gets this the worst, due to 5% base crit chance, so many crit % feats, and crit rating on gear.
So at level 1, you only have 75% crit severity, making crit worth less. but you also have less feats, and crit rating on gear.
so, every time you grab a crit % chance feat, the value of dex is reduced. every time you equip a crit rating item, the value of dex is reduced. while a crit severity feat increases it of course.
Since str is only effected by that one feat, and any +str at level 1, its value is more constant.
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entriqueMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 3Arc User
But this is only for pure damage consideration. Since DEX and CHA gives u extra deflection %. In team fights, the longer u stay alive, the longer u damage.
Also don't forget that a crit brings more surprise in PVP to your opponent. Makes your opponent suffer a big crit on a daily or an encounter will bring fast his hp bar down in one hit-> he will fear an other hit like this and run away. It can also kill him when he thought he still had enough time for stay in the battle considering ur previous damage output.
So in my opinion stats are stats but more important is playstyle.
13 is the lowest str you can roll. 14,15,16 are the good rolls, with 15 being the best probably, since the 16 str, really kills your cha. its not possible to roll 17 or 18 str.
So, not a huge variance. but still a good 1-3% damage difference. Then the real mistake would be where you place your ability scores after. +1 str every abilityup should be a given. If you didn't and left your str at 13. then you have a real problem.
13+2 at 30 and 60 for 15str, vs 15+4+2 for every 10 levels, and 30/60 for 21str
A 6% difference is pretty noticeable. add in again, the 3/3 feat, or +2 str racial. where, if you didnt value str that much you might have skipped, then again, your damage is WAY behind. as much as 15%.
We'll see what cryptic does about it.
The game lies. its says dex is primary. forces you to make dex primary. 4e RULES say dex is primary. But the actual mechanics of this game str is clearly primary. Its got to be an oversight. will they ignore the problem? will they simply change the text at char creation? will they change the math? will they change the ability roll system? who knows.
If you are still low and did everything completely wrong, consider rerolling. If you are high, or only misjudged feats, or just the ability roll, respec, or just ignore it. and wait to see how cryptic deals with the issue.
Comments
you rolled 16/16/12, which is one of the 3 best rolls.
Then put your points in str and dex.
Str is without question the primary. and you did focus on that. so nothing wrong there at all.
I certainly would have recommended cha over dex. but it is not the end of the world. Especially if you are a executioner path rogue.
The actual effect of the stats varies with level, gear, feats etc.
Str increases your damage by 1%. well not exactly. It increases your base damage by 1%.
Example,
if you have 1000 damage, and 20 str which is +10%. then you will deal 1000x1.1 for 1100 damage. 10%
add 1 str for 21 str.
1000x1.11 for 1110 damage. 11% over 1000, but .9% over 1100 damage.
This is important when valuing stats. the more of you have of each, the less valuable each point is. (especially dex)
so, as an orc, getting 2 free str points is a small reduction in the value of each point of str.
the 3/3 feat which gives +6% str bonus, devalues str per point as well. lets say you took both.
(or at least thats how it should.. I found the feat increased my damage by 7% fully... I dont have a full explanation for this yet. maybe its doing +6% AFTER str is already added?)
20str base, +2 orc, +6 feat
28 str.
1000x1.18=1180
add 1 str
1000x1.19=1190 .85% damage gain over the 1180
Now, dex gets this the worst, due to 5% base crit chance, so many crit % feats, and crit rating on gear.
So at level 1, you only have 75% crit severity, making crit worth less. but you also have less feats, and crit rating on gear.
so, every time you grab a crit % chance feat, the value of dex is reduced. every time you equip a crit rating item, the value of dex is reduced. while a crit severity feat increases it of course.
Since str is only effected by that one feat, and any +str at level 1, its value is more constant.
I just went for dex and cha 'cause it felt natural for me with a rogue but nice to get an overview with this numbercrunching :-)
Look like you belong and the walls will change colour to match you."
- Kender Proverb
This would be a high five - same reason why my str roll was the lowest.
Also don't forget that a crit brings more surprise in PVP to your opponent. Makes your opponent suffer a big crit on a daily or an encounter will bring fast his hp bar down in one hit-> he will fear an other hit like this and run away. It can also kill him when he thought he still had enough time for stay in the battle considering ur previous damage output.
So in my opinion stats are stats but more important is playstyle.
13 is the lowest str you can roll. 14,15,16 are the good rolls, with 15 being the best probably, since the 16 str, really kills your cha. its not possible to roll 17 or 18 str.
So, not a huge variance. but still a good 1-3% damage difference. Then the real mistake would be where you place your ability scores after. +1 str every abilityup should be a given. If you didn't and left your str at 13. then you have a real problem.
13+2 at 30 and 60 for 15str, vs 15+4+2 for every 10 levels, and 30/60 for 21str
A 6% difference is pretty noticeable. add in again, the 3/3 feat, or +2 str racial. where, if you didnt value str that much you might have skipped, then again, your damage is WAY behind. as much as 15%.
We'll see what cryptic does about it.
The game lies. its says dex is primary. forces you to make dex primary. 4e RULES say dex is primary. But the actual mechanics of this game str is clearly primary. Its got to be an oversight. will they ignore the problem? will they simply change the text at char creation? will they change the math? will they change the ability roll system? who knows.
If you are still low and did everything completely wrong, consider rerolling. If you are high, or only misjudged feats, or just the ability roll, respec, or just ignore it. and wait to see how cryptic deals with the issue.