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fix adds on boss fight!!!

mickwanmickwan Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 43
edited May 2013 in General Discussion (PC)
seriously makes adds summon on time base and not summon whenever its clear, half of the team most of the time cant even touch the boss because they are busy clearing adds
Post edited by mickwan on

Comments

  • lltsnwnlltsnwn Member, Neverwinter Beta Users Posts: 787 Bounty Hunter
    edited May 2013
    mickwan wrote: »
    seriously makes adds summon on time base and not summon whenever its clear, half of the team most of the time cant even touch the boss because they are busy clearing adds

    There is a simple solution to your issue... Go into the Neverwinter Foundry and create your own boss fights.

    Guide to the Foundry
    http://neverwinter.gamepedia.com/Guide_to_the_Foundry

    This is a detailed guide to using the Foundry to create and publish quests that other players can experience and complete for awards. A quick starter guide is available to cover the basics of using the editor.
    12.jpgRanger.jpg
  • psychlogicpsychlogic Member Posts: 7 Arc User
    edited May 2013
    That's the point... You have to strategize and organize your group. I agree it can be too much sometimes (especially for a cleric getting swarmed), so I wouldn't argue against some tweaking, but I think it makes sense for adds to spawn based on damage being done to the boss.
  • darkwingz88darkwingz88 Member Posts: 0 Arc User
    edited May 2013
    I had pleasure to finish half of the game content in past few days and I must say yeah adds are annoying.
    Probably most insane instance is Frozen Heart instance where very specific behaviour is expected from cleric in order to clear it. Meaning - he must kite. In other fights you cant win unless you push out adds with 2x wizards or 1wiz, 2x cler.

    The thing is im in pretty organized guild where people are experienced mmo players, and team speak is a must. Usually if we get even one random folk from zone chat there is 50% chance dungeon cant be done because of him :) So I cant imagine how bad it must be for 100% pugs.
  • mickwanmickwan Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 43
    edited May 2013
    i can agree if its summon base on damage done as well
    however right now it just feels like the adds spawn NEVER end, not even for a single second
  • darkwingz88darkwingz88 Member Posts: 0 Arc User
    edited May 2013
    Problem doesnt lie with number of adds. Its that 75% of them have insane healthpools.
    I dont want to compare but wow had it pretty well set up. Some mobs were disposable but annoying, some were hp sponges etc. There should just be some limit on max ammount of ads or something.

    Really its not hard to come up with fun combats.
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