A young woman is searching for help in locating her father. He left three days earlier on what was suppose to be an overnight hunting trip and hasn't been seen or heard from since.
This is my first Foundry quest. I'm looking for some feedback on it. Here are some facts about it:
60-90 minutes long.
There is an outdoor area and a dungeon you must fight your way through.
Designed to be VERY challenging to solo. It is doable however with skill and strategy. Bring a lot of potions and a good companion.
There is a ton of combat, but also a detailed story and a good amount of dialogue.
I'm a writer by trade. I initially intended to just make a short quest in order to learn how to use everything, but as I learned the tools, the quest evolved into much more. Now, don't get me wrong, I was pretty much just making up the story and dialogue as I went along, so it's not like it's my masterpiece when it comes to the writing, but I think it turned out pretty well. I created dialogue trees that allow you to play as either a noble hero or as a bit of a jerk who is only in it for the coin.
Anyway, that's about it. I would love to get some feedback on this quest. I'd love to make more in the future that are much more detailed, but I'm not going to spend the amount of time that it takes, if no one even plays them. Thanks ahead of time to anyone who takes the time to check it out!
Bump. Still looking for at least one review. Also, I played through again and ran into an issue where at the end of my quest, I had to completely exit from the game and then log back in before it would let me collect the end reward and complete the quest. Anyone else run into this before?
Bump. Still looking for at least one review. Also, I played through again and ran into an issue where at the end of my quest, I had to completely exit from the game and then log back in before it would let me collect the end reward and complete the quest. Anyone else run into this before?
Haven't seen this issue personally.
I'll review once I have a decent block of time to dedicate to it.
"The Grey has Risen, Book One" - NW-DDK8N6EYP
"No Prey, No Pay" - NW-DG2XDJH84
This is a very well written quest, especially for something billed as hack-and-slash. I'm not big on the latter but enjoy the former, so this was still entertaining. As promised, the combat was hard (managed to solo it on my low-level rogue, however).
Some notes:
- response to Commander Yates: "Is that suppose to impress me" -> "Is that supposed to impress me"
- I'm picking a variety of "nice guy" and "total jerk" responses, and I'm rather enjoying being a jerk
- Scenery's very nicely done in the woods - the defensive wall is cool, fire is everywhere
- If the barricade enemies decide to attack the guards, the guards will just cower there. (There's a friendly 'guards' encounter that can be used if you want them to fight)
- If I go off the beaten path, it's much much easier - after clearing out the mandatory quest parts, I slipped into the woods and didn't run into a single encounter (if that's intentional, nice
- I like that even if I'm a jerk once I find Talinor (my job's done and neverwinter can burn for all I care), I still have a convincing reason to continue my quest (money and fame)
- I couldn't disable the saw/spike traps in parts of the tomb - kept getting 'out of line of sight' messages
- Aberrants seem a little out of place - I'm up against a demon, right?
- Malifor was not kidding when he said that he was legion
Unfortunately, I was unable to leave a review in-game: The quest bugged out for me at the very end. I beat Malifor, I exit to the city and... my quest was gone. No marker, no journal entry, nothing. I can, however, go to the serving girl in the tavern and get her dialogue options... which does nothing to continue/further the plot. Your fix of exiting and logging back in did not work for me, sorry
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My foundry campaign "In Thrall to the God of Rage":
Crumorn the Spiked: NW-DCDX6KMED
Nerisatis the Cold: NW-DNIEWE95D
Comments
Haven't seen this issue personally.
I'll review once I have a decent block of time to dedicate to it.
"No Prey, No Pay" - NW-DG2XDJH84
Some notes:
- response to Commander Yates: "Is that suppose to impress me" -> "Is that supposed to impress me"
- I'm picking a variety of "nice guy" and "total jerk" responses, and I'm rather enjoying being a jerk
- Scenery's very nicely done in the woods - the defensive wall is cool, fire is everywhere
- If the barricade enemies decide to attack the guards, the guards will just cower there. (There's a friendly 'guards' encounter that can be used if you want them to fight)
- If I go off the beaten path, it's much much easier - after clearing out the mandatory quest parts, I slipped into the woods and didn't run into a single encounter (if that's intentional, nice
- I like that even if I'm a jerk once I find Talinor (my job's done and neverwinter can burn for all I care), I still have a convincing reason to continue my quest (money and fame)
- I couldn't disable the saw/spike traps in parts of the tomb - kept getting 'out of line of sight' messages
- Aberrants seem a little out of place - I'm up against a demon, right?
- Malifor was not kidding when he said that he was legion
Unfortunately, I was unable to leave a review in-game: The quest bugged out for me at the very end. I beat Malifor, I exit to the city and... my quest was gone. No marker, no journal entry, nothing. I can, however, go to the serving girl in the tavern and get her dialogue options... which does nothing to continue/further the plot. Your fix of exiting and logging back in did not work for me, sorry
My foundry campaign "In Thrall to the God of Rage":
Crumorn the Spiked: NW-DCDX6KMED
Nerisatis the Cold: NW-DNIEWE95D