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How do you equip your augment companion?

moridan369moridan369 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 16 Arc User
edited September 2014 in The Temple
Kind of new to the game, played a GWF but then realized that none of my friends rolled a cleric. Thought I would hate it but ended up loving it, and I find myself reading through these forums every day (while at work -sigh).

So... not fully understanding how the augment companions work, how do you equip them (as in, what do you put in the slots)? I have the Ion stone.

Thanks all.
Post edited by moridan369 on

Comments

  • rhymfaxerhymfaxe Member, Neverwinter Beta Users Posts: 101 Bounty Hunter
    edited May 2013
    Put the stats you want for your char? It's not really complicated, the companion is basically more equipment slots for you. The one thing you want though is the runestone that gives % more stats from pet.
  • moridan369moridan369 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 16 Arc User
    edited May 2013
    rhymfaxe wrote: »
    The one thing you want though is the runestone that gives % more stats from pet.

    This is what I dont understand. On an augment companion, arent all of the stats going directly to the user? If so, why would you need the runestone that gives % of the stats to the user?

    <confused>
  • swoops17swoops17 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 3 Arc User
    edited May 2013
    My understanding is that it gives a larger percentage of the stats to your character. 108.5% for example.
  • unspecifiederrorunspecifiederror Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 315 Bounty Hunter
    edited May 2013
    swoops17 wrote: »
    My understanding is that it gives a larger percentage of the stats to your character. 108.5% for example.

    Basically this.

    What actually happens is your augment companion gives you a buff (Ion stone looks like a scroll) for 100% of the stats it has (base stats, gear, runestones, enchants on gear).

    Then the Eldritch Runestone gives a second buff (called Augment or something) for X% of those same stats (8.5% for a rank 7, 9% for a rank 8, don't know rank 9 and 10, not really worth finding out).

    The Eldritch stone extra stats will NOT show on the companion page since it is a separate buff, but if you check your stats on the character panel do go up by 108.5% (or w/e) of the companions stats when you summon the companion and both buffs kick in (takes a second or two sometimes).

    As others said, just treat it as more gear slots. Nothing really special to consider except that you don't get your companion in PvP (if that matters to you).
  • moridan369moridan369 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 16 Arc User
    edited May 2013
    <ding>

    That makes sense, thanks!
  • netrilusnetrilus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 148
    edited August 2014
    Do we need to place the runestone that says that gives the companion stats to the character or we can put any runestone lik power for instance and get that power automatically transfered to our character?
    Thanks
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    Someone explained it like this.. you can put a defensive rune in, that might be giving stats you don't need.. if that is the case, you put that eldritch in there and it gives you about the same value points-wise in offensive stats that you do need (and have used in the other slots.)
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited August 2014
    netrilus wrote: »
    Do we need to place the runestone that says that gives the companion stats to the character or we can put any runestone lik power for instance and get that power automatically transfered to our character?
    Thanks

    Yes, putting a runestone that gives power into an ioun stone will give it to your character.
  • netrilusnetrilus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 148
    edited August 2014
    ok so no need to put the runestone that say that one gets a % of the companion stats, right?
  • cynnikcynnik Member Posts: 11 Arc User
    edited August 2014
    people expect you to have healing word equipped 20 % more damage multiplied for 5 is a 100 maybe i do not do so much damage!
  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited August 2014
    I recently got my first augment companion on my cleric the other day. I knew they were good, but I wasn't expecting a 100% stat carryover to myself. That was awesome. My only complaint is that it barely modifies my GS. I wish the 1K+ stats I'm getting from my stone would raise my GS accordingly. Yeah, I always have my little orb around my head now. They really are the best companion to have on your main.

    edit: oh fiddlesticks. I didn't realize this thread had been necroed.
    [SIGPIC][/SIGPIC]
    ...
    Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
    Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
    ...
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited September 2014
    zshikara wrote: »
    I recently got my first augment companion on my cleric the other day. I knew they were good, but I wasn't expecting a 100% stat carryover to myself. That was awesome. My only complaint is that it barely modifies my GS. I wish the 1K+ stats I'm getting from my stone would raise my GS accordingly. Yeah, I always have my little orb around my head now. They really are the best companion to have on your main.

    edit: oh fiddlesticks. I didn't realize this thread had been necroed.

    It does not barely modify the gs, it does not modify the gs at all, but it is a good example why gs is not everything. If you are lfg, just say you have the ioun stone, if you want to join dungeons like the 14000 gs dragon dungeon then sadly it does not help there you will have to grind to 14000 (if you are not there yet that is :eek:)
  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited September 2014
    It does not barely modify the gs, it does not modify the gs at all, but it is a good example why gs is not everything. If you are lfg, just say you have the ioun stone, if you want to join dungeons like the 14000 gs dragon dungeon then sadly it does not help there you will have to grind to 14000 (if you are not there yet that is :eek:)

    I'm at 15K, just over in fact (like 15,080), but I was hoping to see it jump to 16K when I started using the little blue pixel. heh. I still feel a lot stronger even though that number didn't go up, all my stats did and that's what really matters right?
    [SIGPIC][/SIGPIC]
    ...
    Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
    Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
    ...
  • masizin777masizin777 Member Posts: 181 Arc User
    edited September 2014
    It is a secret because I can do more damage then GF in castle never because of it..:cool:
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