Hello,
Made a dungeon themed map and published it last week. Didn’t realize how hard it was to get some plays and reviews. So here I am on the forums asking for feedback and possible review trading as seen on other posts.
code -
NW-DCH5GA2JU
Quest is fully playable to completion, there are a few “boss” fights and a challenge that is optional and not recommended for solo play.
Here is a screenshot and thanks for reading.
Comments
Very fun mission - you definitely nailed the 'dungeon' theme, it's nicely atmospheric. Fairly challenging combat.
My notes I made as I played:
- Priestess Alsatia: "Bless these souls with all you're conviction" -> "All your conviction"
- I'm no cleric, I'm a rogue with dirty hands and a stained soul. I don't think praying over the skeletons is a good angle. Maybe have Alsatia give you some holy water or a blessing or something? (Doesn't have to be an actual inventory item, just something she says she's doing)
- Why are they "persecuted" souls? It seems like strange wording; "trapped" is just as accurate.
- The liberated spirits having actual stories to tell was a really cool touch
- One of the persecuted souls appears to be directly under a pile of rocks in the initial big room. This isn't the case, but it looks like that on the map. People might quit early and assume it's a bug. (Same with one of the souls by the cavern transition - the one that ends up being last)
- Giant cavern room seems unnecessarily giant (unless that's wher the challenge part is)
I didn't try to find the challenge area because I was solo
My foundry campaign "In Thrall to the God of Rage":
Crumorn the Spiked: NW-DCDX6KMED
Nerisatis the Cold: NW-DNIEWE95D