I would say just remove all base rewards and give rewards based on performance, tho if that's the case then that performance needs to include Kills, Damage, Point Captures and (actual) healing!
I say keep the rewards in. As stated, they would just afk out. Then again, pvping feels like you should anyway when you are losing and the team gives up only to have the other team Graveyard camp by getting up to the spawn point and killing people. People who stay and put up with that should be given something when dealing with people who have bad sportsmanship.
Multiple Personas, only 'One' me
"Why should one devolve themselves to try and entertain those of a lesser mindset around them?"
Nah, just have other team need a minimum amount of score, or filling up of that bar, and then that makes them eligible.
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krythereonMember, Neverwinter Beta UsersPosts: 1Arc User
edited May 2013
Yea, perfect idea. So that people on the losing team that actually want to PvP get nothing while the (unbalanced) OP team gets all the glory. In my opinion, all entries to the arena need to be out of party with a fair matchmaking system in place based on GS. Full parties with each person having a 8000+ GS will always outmatch the others. There are new people to the arena at level 60 who are grinding the glory for their set gear. Sticking those said people in a match with a set party on the other side is ridiculous and unmatched. Balance the PvP arena! As it stands right now, it's impossible to be competitive unless you have the gear you're in there to get.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
I would say just remove all base rewards and give rewards based on performance, tho if that's the case then that performance needs to include Kills, Damage, Point Captures and (actual) healing!
This would be optimal, but in the interest of having a fix immediately, I would rather take no points on a loss and give away free points to exploiters intentionally losing than what we have now.
Comments
Yea, this is a great idea. No one would even bother to join a pug. Queues would be like 5 hours long.
So you know, if you're going to lose just right click and leave the game.
Multiple Personas, only 'One' me
"Why should one devolve themselves to try and entertain those of a lesser mindset around them?"
This would be optimal, but in the interest of having a fix immediately, I would rather take no points on a loss and give away free points to exploiters intentionally losing than what we have now.