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Remove all rewards for PvP losses

ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
edited May 2013 in PvE Discussion
I understand the theory behind it, but it's only led to more problems than good.

Remove the rewards for teams that lose in PvP, and people will no longer intentionally throw matches.

Thanks.
Post edited by Unknown User on

Comments

  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited May 2013
    ranncore wrote: »
    I understand the theory behind it, but it's only led to more problems than good.

    Remove the rewards for teams that lose in PvP, and people will no longer intentionally throw matches.

    Thanks.

    Yea, this is a great idea. No one would even bother to join a pug. Queues would be like 5 hours long.
  • arktourosxarktourosx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 177 Bounty Hunter
    edited May 2013
    ranncore wrote: »
    I understand the theory behind it, but it's only led to more problems than good.

    Remove the rewards for teams that lose in PvP, and people will no longer intentionally throw matches.

    Thanks.

    So you know, if you're going to lose just right click and leave the game.
    nwsignature.jpg
  • realr3sistancerealr3sistance Member Posts: 191 Bounty Hunter
    edited May 2013
    I would say just remove all base rewards and give rewards based on performance, tho if that's the case then that performance needs to include Kills, Damage, Point Captures and (actual) healing!
  • selaralselaral Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 20 Arc User
    edited May 2013
    I say keep the rewards in. As stated, they would just afk out. Then again, pvping feels like you should anyway when you are losing and the team gives up only to have the other team Graveyard camp by getting up to the spawn point and killing people. People who stay and put up with that should be given something when dealing with people who have bad sportsmanship.

    Multiple Personas, only 'One' me
    "Why should one devolve themselves to try and entertain those of a lesser mindset around them?"
  • thelgowthelgow Member, Neverwinter Beta Users Posts: 51
    edited May 2013
    Nah, just have other team need a minimum amount of score, or filling up of that bar, and then that makes them eligible.
  • krythereonkrythereon Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2013
    Yea, perfect idea. So that people on the losing team that actually want to PvP get nothing while the (unbalanced) OP team gets all the glory. In my opinion, all entries to the arena need to be out of party with a fair matchmaking system in place based on GS. Full parties with each person having a 8000+ GS will always outmatch the others. There are new people to the arena at level 60 who are grinding the glory for their set gear. Sticking those said people in a match with a set party on the other side is ridiculous and unmatched. Balance the PvP arena! As it stands right now, it's impossible to be competitive unless you have the gear you're in there to get.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited May 2013
    I would say just remove all base rewards and give rewards based on performance, tho if that's the case then that performance needs to include Kills, Damage, Point Captures and (actual) healing!

    This would be optimal, but in the interest of having a fix immediately, I would rather take no points on a loss and give away free points to exploiters intentionally losing than what we have now.
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