Works perfect for me, it even stacks additively with Plague Fire enchants. Which btw are broken or worded badly, lesser gives 5% damage regardless of stack count, normal gives 10%, greater gives 15%.
Wicked reminder removes a flat % of damage mitigation, if the opponent has 0, it pushes it into negatives giving % increases to damage over normal. Plague fire removes a % of the opponents defense stat but for some reason it seems to always improve damage even when the opponent has virtually no mitigation anyway, so perhaps the wording is incorrect as well and it is removing a flat % of damage mitigation similar to Wicked Reminder.
@adevlin1991 Can you do me a favor? Go to a dummy, do a non critical hit with plague fire on it, and report back with the mitigated and true damage from the combat log. Will read something like this in the combat log "Adelvin Duelist Flurry 1200 (1100)". I would like to double check a theory I have about how it is actually parsing defense reduction debuffs. Thanks.
Comments
You can also see a better formatted version of the guide here.
Wicked reminder removes a flat % of damage mitigation, if the opponent has 0, it pushes it into negatives giving % increases to damage over normal. Plague fire removes a % of the opponents defense stat but for some reason it seems to always improve damage even when the opponent has virtually no mitigation anyway, so perhaps the wording is incorrect as well and it is removing a flat % of damage mitigation similar to Wicked Reminder.
You can also see a better formatted version of the guide here.